***Official Squad Thread***

You would have been running SweetFX/ReShade in DirectX 10/11 mode. OpenGL completely kills it :(

If you want to see your FPS use
Code:
stat fps
in the console in game.
 
You would have been running SweetFX/ReShade in DirectX 10/11 mode. OpenGL completely kills it :(

If you want to see your FPS use
Code:
stat fps
in the console in game.

Yeah directX mode gives me a fatal error now.

At least sweetfx works, i can live without the overlay now that i know about the fps counter :)

Even fraps running gives me a fatal error!
 
The Wrench October

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Hi Squaddies,

Welcome to beautiful November, it’s time for mustaches (boys and ladies alike, don’t be shy) and some more information from the Squad Modding community. Some great stuff has been going on as always, and we're here to keep you on track with all the latest news from our community.

Squad Alpha 8

Good news! Alpha 8 has released and with it there is an SDK update that launched today, so prepare to backup anything you changed from the base files if you want to retain those changes. If you only added new things you should be good (but it can never hurt to back up your stuff).

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Fan artwork by MadMak

To start of this month’s Wrench on a lighthearted tone, we want to present a funny little illustration made by community member MadMak:

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We can already reveal that he is also working on more of these Squad related illustrations, and we wish him the best of luck with bringing more joy to the battlefield!

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Forsaken Forest by Igno

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Slowly but steadily, Igno is progressing with his map. Latest work has been aimed towards getting the right atmosphere for his map, check out the foggy new screens.

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Winter Map by MapModderNOR

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Some beautiful winter landscapes in this environment that MapModderNOR came up with. He included a bit of blueprint magic that will change the time of day from the start to the end of the round, so better watch out for some changing battlefield conditions. Additionally a small video can be found on YouTube.

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Khovaro by IhanaMies

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Khovaro is a fictional Eastern European village on a forested hill landscape. Its main focus will be mechanized infantry combat which tanks, helicopters and mortars help to obtain control of the map.

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Korengal by CodeRedFox

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Let's hear it from the map maker himself: "Korengal is the map you love to hate and hate to love. It is being designed to be as accurate as possible while still allowing for artistic and gameplay elements.

What I loved about the original was the map was small which made it a pain to get around and ease to get lost all while having to navigating impassable areas and keeping in a lookout for ambushes. This will not change as I intend to build on what I learned in its original ... especially filling in all those inescapable holes.

In this re-imagining I'm set to introduce multiple environments. From mountain rivers, crops, hillside villages, rocky mountain trails and snow covered mountain tops. While I don't have a cave system in my current plans yet, it's not unforeseeable."

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Escalation: 1985

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A new mod project is on the rise, let’s best hear it from them:

"1985. Public uprising in Eastern Berlin. Despite Chairman of the State Council Honecker declaring martial law and deploying military units to patrol the streets, the unrest only escalates. 7th October. Violence erupts during the Day of the Republic parade, when unknown gunmen open fire against the marching soldiers.

Joachim Herrmann, the DDR Agitation and Propaganda Secretary is convinced the conflict is instigated by the West and publicly accuses the CIA and subversive groups in Western Berlin for trying to destabilize the socialist republic. Honecker orders a new blockade of Berlin. An emergency security council is held in the UN, where Russia vetoes a motion to lift the blockade. Unrest spreads throughout the Warsaw Pact countries and spills over into the Soviet republics.

These events coincide with major NATO military exercises in West Germany that have sent the border areas into high alert. General Secretary of the Communist Party of the Soviet Union, Andropov, hardliner and former head of the KGB, sees no other option but to launch a preemptive strike against NATO in order to protect Berlin and preserve the unity of the Warsaw Pact.

The Cold War is about to turn hot."

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These guys are also hiring, so make sure to hit them up on the Squad Modding Discord if you want to help out.

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So that's it for this month, we hope you like what we've shown you all, see you next month when all of you are already on your christmas shopping spree!

Squad Modding Hub Management Team Out.

Join the Discussion >>
 
Yeah directX mode gives me a fatal error now.

At least sweetfx works, i can live without the overlay now that i know about the fps counter :)

Even fraps running gives me a fatal error!

OPEN GL works fine. It will kill the steam overlap but I use afterburner for FPS etc. PM me if you need help getting SweetFX working.
 
Steam Free Weekend & Sale

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Hi Squaddies,

Enjoying Alpha 8 so far? As announced last week, to celebrate the release and our upcoming charity event with Stack-Up, Squad will be running its first ever Steam Free Weekend!

In addition to our Free Weekend, Squad will also be on sale for its lowest price to date!

We hope our friends and fans can see this as a great opportunity to bring some of their more risk averse friends into the Squad family and we as developers are treating this as an opportunity to get out there in the wilds and experience the game through fresh sets of eyes.

We will be out in the community, on the servers and in the stream chat, getting to know you guys, listening and having a good amount of fun as well.

Free Weekend

From Thursday November 10th at 10AM PST (5pm GMT) to Sunday November 13th at 1PM PST (8pm GMT), Squad will be free on steam and we promise there will be a stack of surprises on the horizon. If you look closely and pay attention, you might just spot a few things already hiding in plain sight.

We're prepared for the influx of brand new players with our partners Bluefang, Multiplay, Fragnet, and Pingperfect, who will have more than enough servers ready. Now you need to prepare too - this weekend is going to be one of the craziest for the Squad community.

Please join us in welcoming the new players and helping people through their first grunt level deployment to the Squad battlefield. For the community, this weekend will mean continued growth and vitality of the player base and an injection of new faces and ideas.

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Steam Sale

In conjunction with our free weekend, Squad will also be on sale! From Thursday November 10th at 10AM PST (5pm GMT) to Monday November 14th at 10 AM PST (5pm GMT), Squad will be 50% off on Steam. If youve been waiting to buy the game or trying to persuade friends to get it, there will be no better chance than now.

It's going to be quite a busy weekend!

So strap on your helmet, warm up your microphone, shine your shovel, and fire up Steam!

Offworld Out.

Join the Discussion >>


When it this likely to be implemented?

No answer for that as yet, sorry!
 
Need to set an alarm or something to remind me to try this on Thursday, been so busy at work. Looking forward to it. Nice to see proper bipod implementation coming too...only other game I've seen that in so far is my old favourite Red orchestra :)
 
We are now pushing a version Alpha 8.2 hotfix release, here are the changes:
  • Added a HUD indicator which shows the names of the players currently in your vehicle.
  • Added color coded indicators showing the status of your squad members. The statuses are: not spawned in / dead (white), spawned in and not bleeding (green), bleeding (yellow), incapacited / revivable (red).
  • Added new player first time help messages for fundamental events, including the first time: using the map, becoming a squad leader, becoming a medic, bleeding, using a vehicle, and using a supply truck.
  • Added the yellow spawning dot to all spawnable points to make the spawning interface more intuitive and consistent.
  • Made toggled crouch enabled by default for newly installed copies of Squad.
  • Made the jump key untoggle crouch when crouch toggling is enabled.
  • Increased round duration timer on 2k INS maps from one hour to 90 minutes and 4k INS maps from 90 minutes to two hours.
  • Changed squad leader marker distance indicator so it is less precise at longer distances.
  • Attempted fix for a server crash relating to vehicle claiming.
  • Attempted fix for a server crash relating to players being ejected from a vehicle.
  • Fixes to code for preventing players from clipping through walls.
  • Fix for the draw distance on several deployables so they don't disappear after 80-100 meters.
  • Fix for backblast rotation on RPGs and LAWs being in the incorrect direction.
  • Fix for NSV not having sounds on low quality in the third person.
  • Fix for giant player models appearing for a split second in certain cases where soldiers are entering or exiting vehicles.
  • Fix for soldier's 3p mesh being shown when driving vehicles on listen servers, EG starting up Jensen's range in local training mode.
  • Extended the logical scanning range of shoveling to improve it's reliability.
  • Fix for certain server functions not being called properly and causing log spam.
  • Fixes for the spawning mechanics of weapons caches.
  • Fix for incendiary grenades to allow for better interaction with weapons caches.
  • Disabled texture streaming on grass textures.
  • Replaced missing and broken statics on Yehorivka.
 
cant wait for the free trial,one quick question,if i download the trial and then decide to buy the game does the trial just unlock? or do i have to download the whole game again? im really looking forward to it :)
 
cant wait for the free trial,one quick question,if i download the trial and then decide to buy the game does the trial just unlock? or do i have to download the whole game again? im really looking forward to it :)

I believe the files stay on your system after the weekend even if you don't buy it so you shouldn't have to download again.

We pushed a version Alpha 8.3 hotfix release last night. For those curious, we are pushing out smaller patches in quick succession in preparation for the free weekend at the end of the week. Here are the changes:
  • Fixed file integrity checks in EAC.
  • Fixed players getting disconnected from servers by EAC without an error message.
  • Fixed huge player models showing when watching someone switches seats in a BTR-80 far away.
  • Fixed an invisible collision mesh sometimes getting left behind after a player dies.
 
cant wait until 5pm :)

Remember it is in Alpha, keep an open mind, play and be part of a team (it is not BF nor CoD) and you'll enjoy it. :)

4no simple things I encourage others to remember -
1, Use a mic and talk! Communication is key!
2, Don't spawn at the beginning of a round until told to,
3, Never GIVE UP unless instructed to by a medic or the SL,
4, Always follow an SLs instructions - no matter how daft they seem.
 
Not long to go now!

Good advice from richb83. This weekend is going to be pretty mad and I would hazard a guess that it won't be the normal squad experience you would normally get. There's going to be a lot of new blood who have no idea how to play so it's up to the regulars to get into the squad lead position and instruct them how it's meant to be done.

We also bumped a couple of minor patches through the night:

We are now pushing a version Alpha 8.5 hotfix release, here is the only change:
  • Disabled a portion of the new EAC integration which was causing server crashing on round end.

We are now pushing a version Alpha 8.6 hotfix release. This is planned as the last hotfix before the free weekend begins! For those curious, the free weekend will begin at 6PM GMT Thursday. Here are the changes:
  • Enabled the "relative net updating" system in preparation for high server load over the free weekend. This allows for variable update rates per client / networked object so that networked objects that are farther away from people can be rendered at a lower rate and thus lower cost to the server.
  • Fix to prevent the steam integration in unreal engine from deleting the "steam_appid.txt" file, which has proved the cause of steam being unable to start attached to the game in a number of circumstances.
  • Cosmetic change to the way server counts work in the in-game server browser so that a server with 70 players and 72 slots, two of which are reserved, will now be shown as: 70 / 70 (+2) instead of the old 70 / 72 (2). This is to reduce confusion / frustration in newer players who are trying to join servers that are actually full when considering the reserved slots.

Edit - Here's the default controls if you're trying it out this weekend:

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