***Official Squad Thread***

I know the game isn't about getting most kills, but it would be nice when you disconnect a game early to be told how many kills/deaths you had. I had a game tonight where I needed to go to bed but was interested to know if I'd killed 5 guys near the start.

Nice idea, I'll forward it on.
 
I played a wee bit last night , just dived onto a server. It was going really well and was enjoyable until the team discovered where our spawn was and two lads just camped our spawn point slaughtering everyone the second they spawned.

I left after that and didn't join another server. I was enjoying myself though and that was a problem with the players and not the game.

Hoping to have another bash tonight !

Camping main base or just one of the rally points/fobs? If it's the latter then there's nothing wrong with that, your team/squad needs to communicate that the spawn is no use any more.

Main base camping is a different story and most admins will kick for that.
 
I'm going to do a complete overhaul of the first page pretty soon. Will be sure to add in it! I finish for Christmas in 2 days so I'll be about for some action all the time then!

Has Goon got things sorted yet?
 
Early Access Follow Up

Offworld here, proud to announce a couple of things after our momentous launch on Steam Early Access! Its been a phenomenal couple of days for us leading up to and after launch, just looking at the stats one thing still amazes us and it is the positivity in our community with veterans and newcomers alike.

In terms of sales we are going well beyond expectations moving over 20,000 units in over a day, no mean feat for a small grass-roots indie team of 20. We implore our community to be patient with issues relating to development and support. As always if you are a Backer and have not received your Steam key yet please check the email that is linked to your Paypal account (Spam folder included).

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Devs Streaming Gameplay Live

The Squad Devs and the Nvidia Stream Team will be online at Thursday 17th December from 12-3 PM Pacific (8PM -11PM UTC) Check it out at twitch.tv/nvidia

Monthly Updates


If you've been following our development leading into Early Access, you will have noticed we release monthly content updates. We will continue to do this through the Early Access period, continuing with Alpha 4 at the end of January. For those worried that we are missing an update at the end of December, don't worry! We'll be doing a small update with a few important changes, but not enough for us to call it V4.

Vehicles & FOB Weapon Emplacements

Vehicles are the #1 most requested feature, and are our #1 priority now that Early Access is out. They almost made the Early Access launch, but due to a number of bugs and issues, we made the decision to spend another month working on them and bringing them up to the standard of quality that you all expect in Squad.

Easy Anticheat

We are happy to announce that we have partnered with Easy Anticheat to provide our anticheat solution for Squad. We know as much as you do how important it is to have a cheater free game, and the Easy Anticheat guys impressed us with how effective their tools are. EAC will replace VAC as our anticheat solution this month.

Performance Improvements

While a vast majority of players are getting excellent performance, there are a number of players that are not. We hear you guys, and are working on a number of performance improvements that we will be rolling out in hot-fixes this and next month.

We've identified a problem with the texture streaming pool being too small for some peoples hardware, causing a significant hitch and massive VRAM usage. We are still experimenting with a fix.
We've identified a problem with AMD CPUs having a performance bottleneck related to sounds. Unfortunately, this is an Engine issue, but we've posted a workaround on our forums.

Additionally, the next version of the Unreal Engine, 4.11, is focusing on performance improvements across the entire engine. We will be integrating it as soon as possible.

Squad Tutorial Series


Any newcomer to the game should check out this official series of video tutorials designed to help players Squad up and get the most out of their battlefield experience. More parts will be added in the coming days!



Maps

Fools Road will be receiving a new Industrial area in the south complete with multi storey structures, as well as some more villages spread out around the map, in order to add more flavour and points of interest around the map.

Chora will continue to be improved, with the addition of more compounds and fields.

Sumari Bala will be doubling in size, with another stretch of town being added on the other side of the river.

Operation First Light is still undergoing a major makeover, and is transitioning into a rural Eastern European forest area with more cabins and farm plots.

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Join us on Discord


Discord is a All-in-one voice and text chat for gamers thats free, secure, and works on both your desktop and phone. Use it to meet up with other players, form squads and communicate with Squad clans!

Vote IndieDB Game of the Year



Indie of the Year Awards
Offworld Out.
 
3.7 Changelog

This hotfix fixes a major performance issue that some of you are experiencing. If you are noticing massive FPS drop while also maxing out your Video Memory, this should help.

  • Admins now take a reserved slot instead of ignoring max players when joining full servers
  • Fixed 'Press F to use' showing up on enemy assets
  • Improved the visibility of the Map Legend button
  • Improved the Map Legend to react to gamemodes and explain Insurgency objectives during Insurgency matches
  • Fixed other squad Rally Points showing up as Green. They are now Blue
  • Added Error Messages when failing to place Rally Points
  • Fixed Kills not giving the killer score.
  • Added world text to Insurgency caches, explaining how to destroy them or that you must defend them.
  • Fixed a bug where spawnpoints would spawn people on rooftops
  • Increased the texture pool, fixing an issue where some people were getting massive hitching and max VRAM usage
  • Added a dynamic Teamkill kicking solution. Serial Teamkillers will now be kicked by the server automatically.
 
The default settings are very high, I lowered them but kept view distance up


Cool, bodes well that got updated so fast and all good stuff. Is there a grapple hook and rope in this game, just remembered climbing onto roofs was useful with that thing

Not yet. We will be implementing the use of combat ladders at some point though.
 
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