***Official Squad Thread***

Alpha 3.8 is live!

Large number of bug fixes in this hotfix, including an attempt to fix the disconnect issue, fixes to Ping on the server browser, and more. Also in this hotfix we are pushing live a new set of Texture Streaming settings, which fixes a possible hitch when turning rapidly, and helps increase performance overall. If you've been having low FPS, let us know how this patch works for you.


Alpha 3.8

  • Fixed a bug where the FOV could be set outside the range
  • Further pass on optimizing the animation system
  • Fixed an incorrect name on Sumari
  • Fixed a possible performance issue in the Animation System on AMD processors
  • Fixed a server crash when creating a squad
  • Fixed an issue where aim offsets would be wrong when aiming down
  • Fixed an issue where the gamemode rules weren't being shown on map switch
  • Disabled Framerate smoothing by default (was causing FPS lock on certain machines)
  • Further pass on the map legend to ensure that all gamemodes were covered
  • Fixed a bug where Rally Point Error Messages were being sent to the wrong player
  • Added new sounds for Prone Movement and Sprinting
  • Fixed Ammo Crates posting a message on the HUD when used
  • Added 'Streamer Mode' to the game options. This disables the Server Name on the scoreboard and a few other things
  • Fixed destroying friendly FOBs would deduct your team's tickets
  • Adjusted the attenuation settings on rocket flybys
  • Added placement sounds for Rally Points
  • Fixed Fools Road not being properly randomized when selecting a random variation
  • Fixed an issue where the server would look up UserSettings for every player joining the server
  • Enabled texture streaming and increased the texture streaming settings
  • Updated the Lod Bias on every asset, vastly improving Video Memory usage and rendering speed
  • Fixed a bug where the 'End Use' message would not be sent when a player died while using an object. Fixes the Ammo crate menu sticking around when you died while using it.
  • Fixed a visual 'jumping' when a player is revived and goes into prone
  • Upped the spawn delay on FOBs from 5s per enemy to 10s per enemy in the radius
  • Added better logging when players are disconnected from servers to help debug the disconnection issues
  • Changed 'Training' to 'Firing Range' on the main menu
  • Fixed a server crash when validating player inventories
  • Added Ping to the server browser
  • Fixed a display issue with scoreboard pings (they were too high)
  • Fixed a possible cause of the disconnect bug, where players were attempting to switch to an empty weapon
  • Changed the handling of the Server Name, so it'll update more often
  • Removed some extra ammo crates in Fools Road
  • Improved the handling of getting stuck in objects
 
Bit late on my part, apologies!

Happy Holidays!

Hello Squaddies, new and old!

We want to wish everyone a happy holidays and as we say farewell to 2015 there are a number of things we want to announce before the year is out.

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Hackers & Anti-Cheat Measures

This is currently one of our top priorities and at the moment we're working on this issue in earnest. Unfortunately we cannot divulge any more information about this issue but it is a top priority.

General Development

Due to this months momentous release on Steam Early Access, a large amount of development time has been focused on the release itself and sending out hot fixes for critical bugs, including performance and general stability. Dont worry though, content-related developments are still continuing in the background but the focus right now is performance and player experience, so well wait for the January re-cap to update you on all the content goodness.

Vehicles

We have had a number of updates regarding this highly sought after feature in recent months, but the reality is that they are not in a state where they can be rolled out to the public. Our programmers ran a number of tests on fully populated servers and experienced a lot of rubber-banding due to the vehicles de-syncing. This is a side effect of physics and replication on the servers not performing as intended.
Unfortunately this is all a follow-on from the fact that a lot of rewriting needs to happen within the engine code itself, as we are going into territory that no other Unreal Engine 4 game has gone before. To that end we ask for your patience and we will continue to put out updates on vehicles as they happen.

IndieDB Awards

In more exciting news, we're proud to announce that Squad was voted 2nd place in the Players Choice awards at IndieDB.com, and Best Upcoming game in the Editors Choice category! We want to thank the community and the editors for their support and votes.

Offworld Out.

Melbo, keep having and issue with the server browser not showing all the servers.

I've found this site which shows them all: http://squad.rocks/

Only half of the servers show up for me but different ones every time?

Others are having this issue too it seems: http://forums.joinsquad.com/topic/9091-server-browser-issues/page-2?hl=+server +browser

Fingers crossed we've solved this issue for the next update which contains more Steam integration.
 
Just ran it pass the wife and she said we have to many bills this month LOL oh well maybe next month :P

Guest2 if ya would let me know what ya think dude :)

Like I said I played arma back in OFP days I have ALL of the expansions for it so if this is any thing like arma (which it does look like it) then i will love it.

It's nowhere near how "milsim" the Arma series is. Try and find a place between BF2/3/4 and Arma. That's what we're aiming for.

Fun PvP which you can drop in and out and find a huge level of accessible team play/
 
Hi again.
from your wording i assume u are a dev
This is awesome that your here :)

Well ok this does sound exactly like my cuppa :)

I shall save me pennys for this beauty then thanks :)

Sorry, yup I'm on the dev team.

It's currently only infantry only with the aim to introduce vehicles in soon. Game play is still very early and because of being only infantry it plays quite a bit faster than we will have it when it's feature complete.

Download and play Project Reality if you want to see the direction the game will be heading. It's now free and stand alone. A lot of the core devs from it are now on Squad :)
 
Here's 3 pictures. It actually runs great, I just had to turn down resolution scaling a bit. None of the other settings seemed to change FPS much but res scaling hammers it. These run great though. Will definately take some time to learn but seems a LOT easier than Arma and very fun to play. There were proper teams and people talking to each other (in french in the one i joined, but still)

Looks like it could be my new BF2, but less arcadey
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Turn AA off completely. It's currently broken in UE4. 4096 shadow resolution is pretty much is overkill and can be turned down a notch. I hate playing with anything under 100% res scale as it really ruins the look of the game. I normally play on 125% but we have a strange issue currently where some maps have their own resolution scale set higher than others.

The big killer is shadows. I normally drop those down to medium/high.
 
On the training map I was playing with settings and shadows didnt seem to make a bit of difference :confused:

Training map is one of the ones having an issue settings its own resolution scale. If you play it local and set your res scale to 66% it will look perfectly fine but if you go into a server with that map running then 66% res scale looks like absolute arse!

Do you mean a different in looks or performance when altering shadows?
 
Hi Squaddies,

We hope that you all had a great New Years, and now that a majority of the development team is back at work, we’d like to put out a new update, version 3.9 of the current Alpha build of Squad. Contained are a number of Steam usability improvements, heaps of performance updates, Server browser improvements and other goodies.

Alpha 3.9 Changelog

  • Improved client performance related to optimizations in the anim system
  • Fixed kit allocations not working in many situations
  • Updated Militia player models with new components, distinguishing them further from other factions
  • Performance improvements to the Militia player models
  • Leaving a squad now replaces your kit
  • Improved Steam authentication for better stability
  • Allows for joining on Steam friends
  • Allows for joining servers via web browser sites
  • Increased server connection timeout, decreasing the amount of unintentional disconnects
  • Increased server browser timeout
  • Increased timeout for joining a map to allow people with low spec pc’s to load the game, without being kicked unintentionally by the server for timeout
  • Added SteamID to showplayerids
  • Fixed banning by ID issues
  • Improved performance of explosion effects
  • Added the ability to reset keybindings
  • Separated out the default button in each section of the settings menu, pressing default now only resets the current menu’s settings.
  • Players can now cancel joining the firing range in menu
  • Fixed incorrect access level for banning
  • Fixed a few server crashes

We’ve still got heaps in the chamber coming later this month, so please stay tuned to our webpage, forums and Steam community page for the latest.

Offworld Out.
 
You can now use the Steam server browser by click on Steam -> Servers -> Change Filters and select Squad as the game.

You guys can use this if you would like to have auto-retry to join full servers.

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