***Official Squad Thread***

Nice video shankly1985! If you ever want to jump on a server and do some slowmo shots let me know. I can change how quick time passes with an admin command.

Some good games tonight. First time I've had a proper session for ages. This latest build is so damn fun to play. I've got a 25+ minute long video from a game tonight where we had an attack on a flag going for over half hour. I'll get it rendered tomorrow and post it up.

Cheers for the games guys!

Cheese that be great. will be really nice to show off them effects.
 
Downloaded this last night and found that I cant seem to be able to remap the move keys
Yes I know i'm old and set in my ways but I can not get used to the WASD keys :(
Anyone know of way around this?

Apologies if the answer has been posted before but there is a lot of pages to go through (and i'm lazy :cool:)
 
We've also got a hotfix winging it's way to you guys too:

Changelog

  • Fixed shovels not being able to destroy deployable assets
  • Deployables now change state at 1/3rd and 2/3rds of their max health
  • Medic HUD now shows when players need bandaging when they are incapacitated on the ground.
  • Fixed Field Dressing and Medic bag collision issues, meaning players could not heal when lying down
  • Some quality of life changes to the player Bleeding Icon
  • Fixed community admin not being able to kick players
  • Disabled annoying admin notifications of failed shots
  • Fixed numerous client-side crashes
  • Fix some issues with inventory widget not showing the correct icon depending on what is left in multi-slot inventory locations.
  • Added physics to UGL smoke grenade projectiles
  • Added Local VoIP volume slider, out of game volume slider, and allowed volume increases beyond 100.
  • Fixed scoreboard player name sizes so that more players will show up on the scoreboard.
  • Fixed grammatical error in ruleset text for certain game modes.
  • Fixed missing weapon cache icons after one gets destroyed.
  • Added Orange attack and Purple defend colour coding to the Insurgency cache map icons for clarity.
  • Fixed ACOG being too dark, especially on night maps
  • Fixed a Rally Point related crash
  • Added display name to game modes that can be used to show display names in the server browser.
  • Fixed naming on the other rulesets and game modes.
  • Fixed Voice volume level slider
  • Added Radio Filter on/off button in the settings
  • Fixed audio reverb issues on certain locations on Kohat and Logar
  • Fixed Conquest game mode not displaying Conquest on the server browser
  • Fixed Territory Control displaying incorrect team as the winner
  • Fixed a number of instances where players could exploit wall geometry and fire through solid objects

On an unrelated note, does anyone here use SweetFX? Current AA implementation in UE4 is a bit dubious at best so I recommend using SweetFX or having a play with your gpu control center settings. See my post here if you're interested - forums.joinsquad.com/topic/2993-will-squad-run-with-sweetfx/?p=58729
 
We've also got a hotfix winging it's way to you guys too:

Changelog

  • Fixed shovels not being able to destroy deployable assets
  • Deployables now change state at 1/3rd and 2/3rds of their max health
  • Medic HUD now shows when players need bandaging when they are incapacitated on the ground.
  • Fixed Field Dressing and Medic bag collision issues, meaning players could not heal when lying down
  • Some quality of life changes to the player Bleeding Icon
  • Fixed community admin not being able to kick players
  • Disabled annoying admin notifications of failed shots
  • Fixed numerous client-side crashes
  • Fix some issues with inventory widget not showing the correct icon depending on what is left in multi-slot inventory locations.
  • Added physics to UGL smoke grenade projectiles
  • Added Local VoIP volume slider, out of game volume slider, and allowed volume increases beyond 100.
  • Fixed scoreboard player name sizes so that more players will show up on the scoreboard.
  • Fixed grammatical error in ruleset text for certain game modes.
  • Fixed missing weapon cache icons after one gets destroyed.
  • Added Orange attack and Purple defend colour coding to the Insurgency cache map icons for clarity.
  • Fixed ACOG being too dark, especially on night maps
  • Fixed a Rally Point related crash
  • Added display name to game modes that can be used to show display names in the server browser.
  • Fixed naming on the other rulesets and game modes.
  • Fixed Voice volume level slider
  • Added Radio Filter on/off button in the settings
  • Fixed audio reverb issues on certain locations on Kohat and Logar
  • Fixed Conquest game mode not displaying Conquest on the server browser
  • Fixed Territory Control displaying incorrect team as the winner
  • Fixed a number of instances where players could exploit wall geometry and fire through solid objects

On an unrelated note, does anyone here use SweetFX? Current AA implementation in UE4 is a bit dubious at best so I recommend using SweetFX or having a play with your gpu control center settings. See my post here if you're interested - forums.joinsquad.com/topic/2993-will-squad-run-with-sweetfx/?p=58729

Great stuff :D we download the update from SquadPortal?
 
Yeah it will be on the portal when it's up. Probably won't be until middle of the week as there's a few more bugs we want to squash for the hotfix.
 
Had a go at this last night and it seems pretty good, but I cant quite put my finger on why, graphics are good but not great sound is ok but I struggled to tell the difference between the the M4's and the AK's and i'm sure on a vid I saw a couple of weeks ago you could really tell the difference (AK sounded awesome) so I don't know if that's changed or I just need to tweek my system, I guess its the game play mechanics that make it enjoyable.

My biggest problem is I sometimes get a black screen for about two seconds when i switch to scope/iron sights or bring up the map, it does not happen every time but it seems everytime I run into an enemy and bring up my scope black screen, then i'm dead when it clears. I think it must either be something to do with me remapping my keys or just my system as the guys I was playing with did not have any issues :confused:

All in all though I think I will enjoy this once I get these niggles sorted
 
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