***Official Squad Thread***

You guys should try the new Grozny map in the latest PR update. It's absolutely brutal! Only took the chap 2.5 years. Highly recommend it!
 
Hats off, suberb work so far I might bung a few more quid at it. This is the only early access game I've ever backed that is delivering, and in leaps and bounds.
 
Looks incredible mel! top job by you and the rest of the guys.

Downloading now, i'll be on again tonight bud, let me know if you upload that awesome contact we had yesterday too.
 
[TFU] Thegoon84;28772107 said:
Exactly.... BIG difference between a mature rank system and modern rank system! They wont change it tho.

Like Insurgency, no rank system. Died quick... Tho Squad has a lot more to do so should have a slightly longer shelve life.

If there was a proper mature RL army rank progression i bet this game would be around for a very very long time!! Just people naturallly hear "rank system" and are put off by the whores of the market!

Whilst I see where you're coming from Goon, I'm firmly in the camp that it wouldn't work with this game. Squad is aimed purely for combat realism and offers a structured multi-role task-force experience. Project Reality had no need for any ranking system, and neither does this.

I agree that Battlefield 2's ranking system was fantastic, and gave all players something to drive towards; trying to get certain ribbons and pins and the weapon unlocks that come as perks to the time and ability to put in. This just isn't something Squad needs - Battlefield was a fun and semi-competitive first person shooter whereas Squad is more simulator. I see your point about how a ranking system could be used to show how adept someone is at the game and therefore would show preference to the people to assume commanding roles on the team. But anyone would be able to get those stats - it's just a time-sink and is only a matter of time before people get to this "position" - it doesn't help at all in the "rank shows competence" model that you would perceive it brings.

As much as I love Project Reality and the real potential Squad has, I think it will ultimately boil down to the same situation of PR; you have communities that know each other well and which members of those communities excel in command-based roles simply by playing with them. I hope the game really kicks off and has a huge player-base, but without the rose-tinted goggles on I can see a lot of people buying into the game, but only those seeking the "purist" experience for combat sticking around - again, the same situation as Project Reality in some regards.

Some good updates coming through Melbo! Looking forward to it hitting Steam and getting my hands on it!
 
I remember you doing something but the key I got didn't work or something I think... It was a while ago!
 
Whilst I see where you're coming from Goon, I'm firmly in the camp that it wouldn't work with this game. Squad is aimed purely for combat realism and offers a structured multi-role task-force experience. Project Reality had no need for any ranking system, and neither does this.

I agree that Battlefield 2's ranking system was fantastic, and gave all players something to drive towards; trying to get certain ribbons and pins and the weapon unlocks that come as perks to the time and ability to put in. This just isn't something Squad needs - Battlefield was a fun and semi-competitive first person shooter whereas Squad is more simulator. I see your point about how a ranking system could be used to show how adept someone is at the game and therefore would show preference to the people to assume commanding roles on the team. But anyone would be able to get those stats - it's just a time-sink and is only a matter of time before people get to this "position" - it doesn't help at all in the "rank shows competence" model that you would perceive it brings.

As much as I love Project Reality and the real potential Squad has, I think it will ultimately boil down to the same situation of PR; you have communities that know each other well and which members of those communities excel in command-based roles simply by playing with them. I hope the game really kicks off and has a huge player-base, but without the rose-tinted goggles on I can see a lot of people buying into the game, but only those seeking the "purist" experience for combat sticking around - again, the same situation as Project Reality in some regards.

Some good updates coming through Melbo! Looking forward to it hitting Steam and getting my hands on it!

To be fair, i complete understand that mate, as i said above i've not played the game so my opinon is invalid haha.

Just trying to get my guys pumped about it... but only a few have played PR, so its tought. We're still quite a solid Arma clan... so i expect this will be a straight forward transition.

Just purchased the basic pack so role on release :D ... Would have gone more, but RL and creche fee's are killing me haha!!

Didn't mean to come across as a moaner :p ..... People like BIS and community drive games like this are what i'd rather pump my money into. Just posted on our FB group with some hype.... should get a few more backers!!! Good luck, roll on next month :d
 
Still early days but the game is already excellent, I haven't had as enjoyable an online experience as this for a long, long while. Everyone I've met has been friendly, majority use comms and teamwork is a must.
 
[TFU] Thegoon84;28776797 said:
So what happens next now, paid the basic package, do we get emailed a key some time next month yes?

Yes mate, you will get an e-mail sent to the address associated with your PayPal account. I imagine it will be as simple as activating it in Steam and you're good to go!
 
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