***Official Squad Thread***

Played this today for the first time since around August. Wow so many improvements, well done to all involved.

Hopefully i will be able to tag along tonight,
 
Sadly, it appears after spunking serious £££ on this game I now cannot play it, since its now on steam it wont run and just says its out of memory

Any ideas?
 
Specs? I take it it ran before the Steam release?

Verified cache?

Delete the Squad folder located in X:\Users\UserName\AppData\Local\
 
Added to alpha version on steam i see added in the graphics section below, what do the y do and mean, thx

Resolution Scale ?

Anti-Aliasing Temporal ?
 
Resolution scaling is upscaling basically, will drop your framerate quite dramatically even on powerful systems.

Temportal AA is basically a more aggressive form of anti-aliasing and will also drop your framerate a fair bit.
 
Cheers, yeh i was ok until i changed both of them higher, so if i play at 1920 x 1080 and chouse 100%, its like before options were added, and im playing at just thouse pixels.
 
I'm enjoying Fools Road map so much. There's a fair bit of TK'ing going on currently as Russia and the Militia looks pretty similar currently (I think I killed 2 team mates myself last night) but it makes for tense game play! Militia faction textures are place holders at the minute so they will be redesigned down the line.
 
Fools road on squad ? wow, I look forward to seeing all this stuff as a 'veteran'
Is Rhino still around btw and the guy who did Korengal

Rhino is about on Project Reality still but (so far) is not directly involved with Squad. Although I think he may have let us use some of his assets. As for Korengal Valley I'm not sure what CodeRedFox is up to these days. He seems active in Arma 3 so there's hope...may have to hunt him down!

Back on topic, search for "We stopped the bleeding!" on YouTube to see a small clip of how my night of being a medic went.
 
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