******Official Star Citizen / Squadron 42 Thread******

Seen his vid too, He nearly hit the solar panels at end.



Still don't agree with the 3rd person view.

That's fine, so don't use it?

As long as their is no advantage gained what does it matter? In fact usually your worse off but it is nice to see you ship etc.
 
So, is this game ever going to actually get released? Or are they just going to carry on milking cash by selling in game ships to morons with more money than sense?
 
That's fine, so don't use it?

As long as their is no advantage gained what does it matter? In fact usually your worse off but it is nice to see you ship etc.
Usually, it's quite hard to design a game for both 1st and 3rd person without compromising things for one or the other, often in some major ways.
 
So, is this game ever going to actually get released? Or are they just going to carry on milking cash by selling in game ships to morons with more money than sense?

It will get released but with severely cut back features, this is what CR does, there is no way around it.
That in itself is fine, but their will no doubt be a backlash of entitled individuals that feel their 3 or 4 figure investment 'wasnt worth it'

At this stage picking up the base package is a suitable option but spending more to gain ships where the economy of the game hasnt even been ironed out is just asking for disappointment.

Still its looking good, but I personal feel that their server stability and ecosystem should have been at a better stage by now and that they need to focus more on the stuff that really matters.
Their ship to ship interactions are crazy cool, but their facial animations are just pointless and just feel like a big ass cash sink.
 
Still its looking good, but I personal feel that their server stability and ecosystem should have been at a better stage by now and that they need to focus more on the stuff that really matters.
Their ship to ship interactions are crazy cool, but their facial animations are just pointless and just feel like a big ass cash sink.

I was under the impression that SQ42 was their main focus in to next year, and then serious work on multiplayer would be after.
To be fair, isn't this weekend the first that their new big world system has had any kind of stress test? Looking at some other games alpha/beta first weekends isn't it kind of expected to have some problems scaling up, isn't that what phased roll outs are for?

I must admit I've not been actually playing the alpha stuff very much as I'm quite happy to just check in from time to time and wait until there's actual missions and stuff to do.
Why people would put thousands or even hundreds in to crowdfunding if they are prone to bouts of buyers remorse seems really weird to me. Isn't the average pledge something like $100? So most people haven't spent much more than pre-ordering any other game... I'm not sure a few people getting uppity at having over-spent on something they probably shouldn't have in the first place will make much difference in the long run.

I would just advise people to get a basic package if they feel comfortable backing and it perhaps being a waste of money, or even just wait until SQ42 goes to full beta.

And there are $30 packages going every day this week about 5pm (they sell out real quick though!)
 
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Their ship to ship interactions are crazy cool, but their facial animations are just pointless and just feel like a big ass cash sink.

Don't know if you ever played the WC games, but a major part of it is cinematic sections in between missions. Squadron 42 is what the mocap stuff is mainly for.
 
Fingers crossed for a friday release of 2.0 to live :)

I need to get my main gaming rig setup on Friday daytime as its been stripped and my gaming laptop just doesn't cut it even with the graphics on low @ 1680 x 1050 (its a GTX765M)

Anyone made any purchases from the anniverseary sales?

I've kept my options open and obtained the $0 upgrades for the concept ships which have been on sale :)

Tempted to go for the P72 @ $30 with LTI... also interested in the Hull series ships and the Herald.
 
Fingers crossed for a friday release of 2.0 to live :)

I need to get my main gaming rig setup on Friday daytime as its been stripped and my gaming laptop just doesn't cut it even with the graphics on low @ 1680 x 1050 (its a GTX765M)

Anyone made any purchases from the anniverseary sales?

I've kept my options open and obtained the $0 upgrades for the concept ships which have been on sale :)

Tempted to go for the P72 @ $30 with LTI... also interested in the Hull series ships and the Herald.

if you have any stand alone ships or are planning on getting any, buy P72's now so that you can use CCU later and you then get them with LTI then (you can CCU a ship more than once so you can still use those $0 ones by using an intermediate ship)
 
I've bought a P72 for that reason, although as I've since ccu'd my 350r to a vanguard I thought the P72 might be a good racer, short range fighter, especially if I get a constellation in the game.

By the way, does the constellation Taurus come with a snub fighter (or at least the attachment)?
 
So, is this game ever going to actually get released? Or are they just going to carry on milking cash by selling in game ships to morons with more money than sense?

Thats exactly what they are doing, never ever releasing it and deep down none of us ever want to play it.

We just want to look at ships, shiny ships. Mmm sexy...
 
I've bought a P72 for that reason, although as I've since ccu'd my 350r to a vanguard I thought the P72 might be a good racer, short range fighter, especially if I get a constellation in the game.

By the way, does the constellation Taurus come with a snub fighter (or at least the attachment)?

Not sure if it comes with a snub but all models of connie can hold them
 
I decided to upgrade 2 LTI Reliants to a Banu Merchantman and Xi'An Scout yesterday.

Hopefully the Scout will be in hangar soon, and I couldn't turn down the option for an lti BMM - such a beautiful design.

I was tempted by the Crucible but tbh I like the Carrack a lot more and don't see myself being interested in the repair gameplay as a primary role. Crucible has a lovely bridge though, but it's unclear how adaptable it will be in terms of fuel, durability, modules etc. Whereas I know the Carrack will be a tough self sustainable nut.

I like starting off with one human ship (Carrack), one alien ship (BMM), and the Scout for racing/dogfighting.
 
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