******Official Star Citizen / Squadron 42 Thread******

[Damien];28991987 said:
I'm thinking of ditching mine. It's too much of a one trick pony for the price. It's an upgrade from an LTI ship so I can only really change up not down unless I sacrifice the LTI or do some melt-buy back trickery to keep it. I'll probably sit on it until the next sale then decide. Until then at least it's there for people to have a look at in the PTU.

I did have a Carrack and a Reclaimer before that but they've been remelted for other stuff. Still got the option to unmelt them so I can always change my mind.

Now that the unmelt thing has comes along I'm having to sit on my wallet, I melted/bought/melted/bought so often that I've an alarming number of stuff now that I can resurrect including that retaliator lol.

Sounds like we both had the same "right.. what's this for?" sort of idea. I like the idea of it but I think like the Sabre I'm struggling to justify it. I've grabbed a Freelancer MIS instead of the Sabre as at least it can trade too, but I do want a single seater pew pew.. god damn it.
 
Can you get access to the PTU with the AMD never settle promo thing, the one with the Mustang Omega?

PTU option is still not available on the webpage; thought it was available to everyone.
 
PTU changes a lot mate, you can still get access to the live version though. I think it's restricted to UEE number again.

I've got access to it but dont' use it as it's a huge update (30Gb or so) and it's due to end today.
 
Sounds like we both had the same "right.. what's this for?" sort of idea. I like the idea of it but I think like the Sabre I'm struggling to justify it. I've grabbed a Freelancer MIS instead of the Sabre as at least it can trade too, but I do want a single seater pew pew.. god damn it.

The Sabre's the one thing I can justify. Sneaky stealthy stuff is right up my street. I loved playing covops scout/prober in eve so I'm hoping it'll be more of the same. The Tali is definitely on my to melt list though. I don't know how often I'll be making bombing runs on cap ships.
 
Can you get access to the PTU with the AMD never settle promo thing, the one with the Mustang Omega?

PTU option is still not available on the webpage; thought it was available to everyone.

Unless you are desperate to fly your Freelancer (if you have one) or see your Sabre in the Hangar (if you have one) then the PTU is pointless over 2.0...for me the performance is worse and adds nothing, as I don't have a freelancer....but I do get to look at the ridiculously sexy Sabre!
 
[Damien];28992779 said:
The Sabre's the one thing I can justify. Sneaky stealthy stuff is right up my street. I loved playing covops scout/prober in eve so I'm hoping it'll be more of the same. The Tali is definitely on my to melt list though. I don't know how often I'll be making bombing runs on cap ships.

I swapped my Hornet Ghost and Tali for the Vanguard Warden and Sabre.....best choice after realising that ill never use the Tali on my own.
 
I caved and bought one too, I think it's the perfect ship (for me) that I've been waiting for :)

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I like the flight suit too. Can't wait to fly it :)
 
I have the Harbinger variant which doesn't seem to be available right now :( you think CIG would have given the Harbinger owners a "loaner" Warden to keep them happy...
Yeah, i wish CIG would be a little more forgiving with stuff like this. I think they're leaning that way, as the Retaliator Base gets you a Bomber in the hangar & 2.0 etc at the moment. Thats the same ship hull, just different modules installed (no means to switch them in-game yet), and while its not the same situation, i dont see why the same kindness cant be offered to owners of variants not yet available when theres a variant which is.

I've found this too, lots of people taking their multicrew ships out solo then being annihilated, only those who are really switched on are having any real luck. I've mostly been annoying them in my Aurora, takes ages but it's fun. I really need to start using a ship with an ejection seat though..

I've taken my Retaliator out on my own, wasnt remotely fussed about combat and thats in a ship where you have no control over the guns (you can fire a missile, dont think i could fire a 2nd though). People arent taking them out expecting balanced gameplay, they're just excited to fly ships they've never flown before. They're not fooled into thinking they can take them out solo when it means something, they're just excited to get a feel for them.
Whats interesting is how easy it is to get their shields down, assuming energy weapons are used. However if you've got someone on your tail or you're flying unpredictably, stopping you from attacking frequently, that shield might not go down at all if it keeps recovering to full strength. Im not sure what the Conny & Tali have for shields, but the big industrial ships are S6 etc, some dual shields. It'll be nice to know what it takes to be a nuisance, and what the defending ship can do to make your life tougher.


Its interesting that the Retaliator love affair seems to be fading at the same time, im in the same camp. Its a beautiful ship, i think i bought it because i wanted one ages back. Now ive got one, even with the cargo module that i'd be more interested in using vs the bomber, i dont feel like i need it. 5 turrets to fill, a navigator/ship manager, and a pilot... its basically the armoured truck of SC. Doesnt hold much, but unless you're moving high-value goods, or going through very dodgy space its extremely overkill. A $110 Freelancer would do the job, bring a $90 Gladius along and you've got versatility for the same cost (base+cargo).
But $275 for the bomber, it still feels like even a 5 man crew + 2 NPCs, is a lot to organise and yet what do you do that 2x Vanguards couldnt do and have more fun with. Price wise its more expensive, but even 6mo in, it'll be similar. Theres also likely to be no lack of Vanguards in a 20+ org from day 1, provided they're open to the org.

I just think the dual & single seaters can do the same sort of stuff, give more people more enjoyment and involvement, and are easier to make without needing to organise ahead - 4 of us are here, lets jump into a couple of vanguards and pick up some missions.
I think the larger ships like Orions & Reclaimers might be easier to manage, you wouldnt be looking for combat so theres no harm sticking NPCs in the turrets, and the activities which require involvement are what you're looking for. Just stick to safe space and you should be fine. I'd imagine the good money is in the dangerous areas though, but if thats the case, hopefully they're dangerous enough to warrant an escort AND give them something to do. Last thing you want is bored escorts, they'll either occupy themselves elsewhere or not want to join you next time out.

There hasnt been a single ship in SC i havent thought i'd want to buy in-game, even ships like the Genesis (passenger jet) interest me, and i think thats where i'll get a Retaliator because i think it'd be great for high value, low quantity goods, but its too small of a scope for me. I want my $$ spent on ships i'll use frequently, not ones for display.

Im about $30-40 short of going 'AMD Gladius', Starfarer, Reclaimer & Carrack.
The Carrack should be good for solo flight, its got a manageable crew size, medic & repair facilities (likely basic, but it has them) and is built to take damage. The Starfarer is going nowhere! The Reclaimer... love its style, need convincing of its role.
If i didnt keep the Reclaimer, i'd probably go with a Vanguard Warden... or MM, or a dozen other possibilities :D
 
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i think thats where i'll get a Retaliator because i think it'd be great for high value, low quantity goods

To be honest without the bomber upgrades, I don't see the point of the Retaliator. With the upgrades, it's a pure anti-capital warship. Extremely specialised. Most people who want a mid-large multi-role ship should stick with the Connie. I've got a Connie and the Tali and the option to unmelt a Carrack. I can see myself having a Connie and Carrack but not the Tali unless I end up with a large combat org that makes use of it.
 
Yeah, the bomber only seems to make sense for Cap-Ship killing, but i still think the cargo module version would give you the SC equivalent of an armoured van. The Constellation could do that too, and im not entirely sure of the cargo comparison, but $200 vs $225 for a 5 turret vs 3 turret... its not shabby. I think I recall the Taurus loses a turret too, not sure about other things like shield spec, so not sure that'd make a better variant.

It'd be very niche, just like the Cap-ship killing, you'd get better value from a Constellation though, and leave the Tali as a UEC purchase if there ive a need for such a thing.
As it is, i'd rather put $$ in something i'd use more frequent thats as close to 'end game' as i'd see as being manageable (ie Hull C vs Hull E). Not to shortcut my way, but to know i'll use it frequently and its less likely to be replaced by a better alternative any time soon relegating it to a hangar museum piece.
 
I'm still hoping that once multi-crew with crew management of systems is in we'll see the larger ships like the Retaliator become harder to "take out" especially with regards to moving the shield coverage around dynamically to protect it's tail etc. Right now I think it's simply too easy to bring them down, but then again I'd be in favour of all weapons being reduced in power a bit in order to prolong fights a little, not a lot but just a bit.

I still think the Retaliator is one I'll grab ASAP in the 'verse, even if it's purely for org only duties where we feel it's necessary to have one. I just wish it had some C&C value, right now if you are on it basically you're flying it or in a turret only from what I can tell.
 
Theres still a console towards the rear center of the ship although it doesnt have a seat, which is a bit unusual, that would be where you'd do all the ship management & radar type stuff.
 
[Damien];28993163 said:
To be honest without the bomber upgrades, I don't see the point of the Retaliator. With the upgrades, it's a pure anti-capital warship. Extremely specialised. Most people who want a mid-large multi-role ship should stick with the Connie. I've got a Connie and the Tali and the option to unmelt a Carrack. I can see myself having a Connie and Carrack but not the Tali unless I end up with a large combat org that makes use of it.

Same here, I've got several of the $0 CCU's and will probably melt my tali and one of my fighters to pay for one of the $350 ships and just start with a couple of fighters and a big ship - and even the big one is with half a mind to sell it in the PU to create a slush fund for upgrading other ships
 
I bought an aurora ln a couple of days ago as a game package.

I know next to nothing about SC but i bought it for the future and will return nearer the beta times.
 
I bought an aurora ln a couple of days ago as a game package.

I know next to nothing about SC but i bought it for the future and will return nearer the beta times.

That explains the "Wise Guy" tag :D
Best thing to do if you think its something you'd want in the future, it could become twice the price this time next month, almost certainly 2-3x more by the time its in 'release' state when you buy SQ42 and then SC later on. As it is, $60-80 is the RRP of a AAA title, if SC isnt released fully till 2018 then it'll likely to be $80-100 for RRP. What CIG price it at is unknown, but it wont be both for $40.

Same here, I've got several of the $0 CCU's and will probably melt my tali and one of my fighters to pay for one of the $350 ships and just start with a couple of fighters and a big ship - and even the big one is with half a mind to sell it in the PU to create a slush fund for upgrading other ships

I've never quite understood why people would buy ships with the intention of selling them in-game for credits. Its perfectly viable i guess, it just surprises me. You'll be able to see whether or not its worth it once early version of a proper PU come around and this becomes a possibility.
Might be worth trying to secure a MM CCU at some point, i have a $0 Redeemer to MM, theres decent speculation that could be getting the Idris treatment and growing a fair amount, its not had a price bump yet, and the Redeemer is a 24/7 ship.
If CIG decide to price the ships in-game much closer to what they're worth in-game, then ships like the MM could be worth say 50% more UEC than a Redeemer of the same USD price.

I just feel like i'd be selling a new ship for about 75% of its value to buy, but it'd be interesting to know whether or not the gains from having better gear make it worthwhile, or whether it'd be better having a profit generating ship and just milking that for the first couple of days to build up money. Sell it then, perhaps.
 
I've never quite understood why people would buy ships with the intention of selling them in-game for credits. Its perfectly viable i guess, it just surprises me. You'll be able to see whether or not its worth it once early version of a proper PU come around and this becomes a possibility.
Might be worth trying to secure a MM CCU at some point, i have a $0 Redeemer to MM, theres decent speculation that could be getting the Idris treatment and growing a fair amount, its not had a price bump yet, and the Redeemer is a 24/7 ship.
If CIG decide to price the ships in-game much closer to what they're worth in-game, then ships like the MM could be worth say 50% more UEC than a Redeemer of the same USD price.

I just feel like i'd be selling a new ship for about 75% of its value to buy, but it'd be interesting to know whether or not the gains from having better gear make it worthwhile, or whether it'd be better having a profit generating ship and just milking that for the first couple of days to build up money. Sell it then, perhaps.

Players can trade ships with each other, LTI also carries over, and after release LTI ships will be "rare" assuming the game really takes off. If you don't use a ship at all then it will basically be mint condition, so even the devs have commented that players who decide to become collectors in the PU are going to end up paying steeper prices to collect mint LTI ships. I think it was Chris who also said something like an aurora is going to be an 85k UEC ship in game, so buying ships is currently a better exchange rate than buying 1k for $1

I am hoping they announce what in game prices are going to be while we still have a chance to fiddle with our hangars, or I might just get a carrack for me to use... I really haven't decided yet.

I do however have every $0 CCU and even a few of the low cost ones so I can make that last minute choice when they announce they are locking down peoples hangars.

I'm not putting any more money in to the game at this point, but what money I do have in I have lots of options open to convert LTI ships in to
 
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