I have the Harbinger variant which doesn't seem to be available right now
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you think CIG would have given the Harbinger owners a "loaner" Warden to keep them happy...
Yeah, i wish CIG would be a little more forgiving with stuff like this. I think they're leaning that way, as the Retaliator Base gets you a Bomber in the hangar & 2.0 etc at the moment. Thats the same ship hull, just different modules installed (no means to switch them in-game yet), and while its not the same situation, i dont see why the same kindness cant be offered to owners of variants not yet available when theres a variant which is.
I've found this too, lots of people taking their multicrew ships out solo then being annihilated, only those who are really switched on are having any real luck. I've mostly been annoying them in my Aurora, takes ages but it's fun. I really need to start using a ship with an ejection seat though..
I've taken my Retaliator out on my own, wasnt remotely fussed about combat and thats in a ship where you have no control over the guns (you can fire a missile, dont think i could fire a 2nd though). People arent taking them out expecting balanced gameplay, they're just excited to fly ships they've never flown before. They're not fooled into thinking they can take them out solo when it means something, they're just excited to get a feel for them.
Whats interesting is how easy it is to get their shields down, assuming energy weapons are used. However if you've got someone on your tail or you're flying unpredictably, stopping you from attacking frequently, that shield might not go down at all if it keeps recovering to full strength. Im not sure what the Conny & Tali have for shields, but the big industrial ships are S6 etc, some dual shields. It'll be nice to know what it takes to be a nuisance, and what the defending ship can do to make your life tougher.
Its interesting that the Retaliator love affair seems to be fading at the same time, im in the same camp. Its a beautiful ship, i think i bought it because i wanted one ages back. Now ive got one, even with the cargo module that i'd be more interested in using vs the bomber, i dont feel like i need it. 5 turrets to fill, a navigator/ship manager, and a pilot... its basically the armoured truck of SC. Doesnt hold much, but unless you're moving high-value goods, or going through very dodgy space its extremely overkill. A $110 Freelancer would do the job, bring a $90 Gladius along and you've got versatility for the same cost (base+cargo).
But $275 for the bomber, it still feels like even a 5 man crew + 2 NPCs, is a lot to organise and yet what do you do that 2x Vanguards couldnt do and have more fun with. Price wise its more expensive, but even 6mo in, it'll be similar. Theres also likely to be no lack of Vanguards in a 20+ org from day 1, provided they're open to the org.
I just think the dual & single seaters can do the same sort of stuff, give more people more enjoyment and involvement, and are easier to make without needing to organise ahead - 4 of us are here, lets jump into a couple of vanguards and pick up some missions.
I think the larger ships like Orions & Reclaimers might be easier to manage, you wouldnt be looking for combat so theres no harm sticking NPCs in the turrets, and the activities which require involvement are what you're looking for. Just stick to safe space and you should be fine. I'd imagine the good money is in the dangerous areas though, but if thats the case, hopefully they're dangerous enough to warrant an escort AND give them something to do. Last thing you want is bored escorts, they'll either occupy themselves elsewhere or not want to join you next time out.
There hasnt been a single ship in SC i havent thought i'd want to buy in-game, even ships like the Genesis (passenger jet) interest me, and i think thats where i'll get a Retaliator because i think it'd be great for high value, low quantity goods, but its too small of a scope for me. I want my $$ spent on ships i'll use frequently, not ones for display.
Im about $30-40 short of going 'AMD Gladius', Starfarer, Reclaimer & Carrack.
The Carrack should be good for solo flight, its got a manageable crew size, medic & repair facilities (likely basic, but it has them) and is built to take damage. The Starfarer is going nowhere! The Reclaimer... love its style, need convincing of its role.
If i didnt keep the Reclaimer, i'd probably go with a Vanguard Warden... or MM, or a dozen other possibilities
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