Soldato
- Joined
- 27 Jan 2012
- Posts
- 8,083
- Location
- The king of the north!
Reminds me of this 
Such a smooth butt.

Such a smooth butt.

I didn't catch and sweating on this from last night Harry!
My warthog hotas turned up today! super happy/not happy at the same time. I deffinately need to grease the springs as it definitely has some stiction
Need to look into what grease is best as im sure putting lard on it wont be a great idea![]()
Hey Damien, thanks for the advice, i actually found the solarfly preset myself earlier whilst looking for some SC/HOTAS stuff.
I have to admit i wish he was a bit clearer at explaining things in his readme as a lot of it seems to tell you to do something but not where to do it.
for example
1. With TARGET Script Running, determine which device input is yours. Let's say your
thrustmaster is device 1. You will load layout_solarfly_tm1.
2. Lets say your rudders are input 3. You will also load layout_solarfly_rud3.
3. Let's suppose you don't have rudders. Just load any of the rudder profiles along
with your layout_solarfly_tmN file (where N corresponds with your device number).
Thats all good and well but where am i loading these files? I have noticed this a lot in his video and readme it does seem ill explained. Despite how good the profile is. I have seen people on his video politely asking him for help and him subsequently telling them to get ****** and that his explanation is perfect and they should go to school and such so i get the feeling he is bit of an elitist douche so don't particularly fancy having any form of attempted communication with him to figure this out as i suspect i would just get **** on for being new to the hotas community.
Thanks a lot Damien ive noticed where i was going wrong thanks to this. Everywhere says to do pp_rebindkeys layout_warthog_solarfly but it does not have the warthog in the xml file name so i tried pp_rebindkeys layout_solarfly_tm1 and it works like a treat
Thanks a lot![]()
That is quite incredible. That city looks the same size of the damn division map haha. I can't wait for them to release some major planet side areas to explore.
Someone found some assets in 2.5 and reconstructed them in Max, best he could, no textures...
Remember the earlier conversation about spending years building assets, after that its just a case of stitching it all together....
Star Citizen: Building Terra Prime, behind the scene (no sound)
Right... most of that is going to be inaccessible, just props.
But it looks like we will be able to fly around in amongst those props, with designated landing zones amongst that lot, which would be accessible on foot / by ship.
The big tower looks like it may contain the conference hall from the SQ42 intro.
I think it would be madness to think even 20% of all that as accessible, it looks about the size of Newyork city. not just Manhattan Island, the whole city.
Its certainly possible that those props are detailed enough shells to fly around, freely.
That alone would give an enormousness a sense immersive of awe.
Either way, its in the Engine, which means its real, what's more to some degree it exists already, we just can't access it, yet.
Not sure we'll be able to fly near it, only along the flight path, but the fact that the city isnt just simple geometry building blocks suggests theres surely more accessibility to those areas than most games would bother, the only reason i added the 'not feely walking around' bit was because of references to The Division, as while i'd agree they look like they could easily be of a similar scale, we wont be roaming around like TD lets you.
I really like the idea of using local transportation to get to different areas, especially when it lets them take us on a route that can be higher quality than 90% of the city actually is, you get to feel that its a major city on a highly populated planet, cos right now Arc Corp doesnt feel like a significant planet because we only see Area 18 and it feels like a level because you dont witness anything that makes you view it any other way.
I didnt watch much of that video, perhaps if there was commentary it would have been easier, but watching them interact with assets and not really knowing why they feel thats worth showing, just makes it irritating. So i just skipped through to a few spots. Also only really want to see enough to sort of show where things are at, not enough to spoil it.