Made a point to avoid all SC media since announcement, haven't even watched any videos as I want it all to be new to me on release. What are the "flight" mechanics like? Is it movie style, based on aerial combat or does it confirm to real-ish space physics?
More realistic, they do dial back on realism in order to make the game playable by not having near unlimited top speeds (net code would never cope) and some other elements. What a lot of people coming from Elite Dangerous find odd is that manoeuvring isn't instant, thrusters on the ships generally have to rotate into alignment in order to then fire so there can be a delay in building up thrust in different directions.
I love it personally, especially with most things in space to accidentally hit, it makes combat far more interesting and generally more challenging than Elite.