******Official Star Citizen / Squadron 42 Thread******

If you used the gamescom code for the free fly week and backed any amount after that you just got gifted 15,000 UEC worth about $15 to your account. Check e-mail to see if you got it :)
 
Vanguards are up for sale

Social module hitting public testing at midnight our time:

Howdy everyone!

We'll be bringing the service down at 7pm CDT/12am GMT tonight for the Star Citizen Alpha 1.2 Social Module Publish to Live!

You can expect a larger, more detailed post about the Social Module from Tony Zurovec later this evening, as well as a full list of Patch Notes. I'll update this thread as we publish those later, but until then, here is a preview of some of the major features and updates.

Social Module: Area 18 on ArcCorp of the Stanton System

- Our first multiplayer planet side environment includes ArcCorp's Area18 landing zone, with all the scenic vistas our team has been hard at work on. This will also include our first iteration of our augmented reality system, emotes and chat system.

- You'll find that the main elevator in every Hangar now takes you up to Area 18.
- For Selfland, Revel & York, and Aeroview hangers, you can find the elevator through the double-doors directly behind your character when spawning into the central bay. Once inside, the elevator to ArcCorp is located on your right.
- For VFG Industrial Hanger, you can find the double-doors underneath the platform where your character spawns, across from any ship you currently have in the central bay. Once you've passed through the double doors, the elevator to ArcCorp is located on your right.

- Characters will now appear in one of six random gear loadouts when they spawn into the Hangar. You can only swap between the six loadouts in the Hangar, via the "F6" key. The available loadouts are Marine Light, Medium, Heavy and Outlaw Light, Medium, Heavy. Whatever loadout a character is wearing when they travel to ArcCorp will be retained for the rest of that play session.

- The first areas available to explore in ArcCorp include: ArcCorp Customs, Medical Bay, JobWell (sponsored by the Trade and Development Division of ArcCorp), G~Loc Bar, Astro-Armada, Dumper's Depot, Cubby Blast,

Some areas of ArcCorp are not available on the PTU during this initial launch. Some of those intentionally off-limits include:

- The Casaba Outlet.
- The Medical Bay Emergency Room.
- The ArcCorp landing pad.
- The elevator to the second floor of Astro-Armada.
- The firing range at Cubby Blast.

User Interface:

- F2 opens Augmented Reality.
- F6 changes your character loadout (while in Hangar).
- F12 brings up the Chat interface.

Fixes:

- Several GIM fixes for matchmaking, lobby, game server and Social Module session handling.
- Fixed an issue in Arena Commander where hosts were not always being removed from the Lobby when they left the match.
- Fixed an issue in Arena Commander where the host of a game would sometimes not be able to cancel their search due to matchmaking crashing.
- Fixed an issue in Arena Commander where players could be put into a broken lobby if the matchmaking service crashed while they were in a game.
- Transition animations for moving between standing, crouch and idle have received some minor improvement for a smoother and more realistic experience.
- Jump animations have received some minor improvements for a smoother experience.
- A number of collision issues that were allowing characters to clip out of the Revel & York hangar have been resolved.
- A number of collision issues that were allowing characters to clip out of the VFG Industrial Hangar have been resolved.
- The HUD colors on the Avenger, Gladiator, Hornet (all variants) and Cutlass (all variants) have been updated to be consistent.
- Fixed an issue where the countermeasure interface on the Mustang HUD (all variants) would overlap with other UI elements.
- Fixed an issue where the Vanduul Glaive designated "Tank" at the end of Tutorial Chapter 6 would sometimes become immortal.

So much more to come!

Thanks everyone and see you in the 'Verse!
- Will Leverett
 
They only offer CCUs on ships which can be flown, 350R btw is a fairly rare ship AND it's getting a makeover just now, all of the 300 series are so I'd hold onto it :)

Your only option would be to melt, lose your current bonuses, buy an AC starter kit, pay for future modules and then buy a Vanguard (as they are only stand alone ships).

The system is completely messed up, they're allegedly trying to simplify it but from experience they never actually do that, must make it more confusing.

This is a handy site for looking at costs and options: http://kgsherman.github.io/ccg/

Just remember that you need to have a game package, it must include Squadron 42 and Star Citizen, or you're buying a ship you can't use.
 
Dont' forget the shenanigans planned for this Saturday, just jump on our TS around 9PM UK time and we're going to try to get a decent Arena Commander session going with a private group. All the usual versus modes and some daft ones such as "how many strange walking spacemen can fit in this Cutlass" etc.
 
I'll be honest after we tried it last week and it was rather buggy I think we'd be struggling to get a proper 6 on 6 game going, it's likely to be more of the daft shenanigans like stealing each others ships etc.

Got to amuse ourselves somehow!
 
Nekhara has been digging into recent sources and compiled this:
http://imperialnews.network/2015/09/star-citizen-release-plans/

Personally I'm not as confident as he is that we'll get all this, I suspect we'll see several social module updates and MAYBE FPS at Citcon in October but I'm not convinced Arena Commander 2.0 is coming until 2016, it's got a habit of taking longer than the devs expect due to them always wanting to remove most bugs before putting it out, even though we're in alpha.

SO, WHAT WILL GET BEFORE THE END OF THE YEAR?

- Social Module “Persistence” Update

Next major deliverable.
Better communication between web platform and game.
Objects in game able to retain state.
Shared hangars available
Casaba Outlet open in ArcCorp
Lots of visual upgrades to ArcCorp, especially storefronts.
Million Mile High Club accessible from hangar elevator for those who have them.
Dramatic improvement to chat system including ignore function, private messaging, and more robust UI.
Maximum player count to 40 per instance.
A lot of backend and behind the scenes improvements.
This update may be split into two because as soon as the code merge is complete they should be able to issue a significant update to Social module. May put this out right away and save any features not yet complete for a second update.
- Star Marine Initial Release

Gold Horizon map
Free Fight game mode
Objective-based game mode
This release will vastly improve character animations across the entirety of Star Citizen
- Arena Commander 2.0 Initial Release

Large World map
Retaliator and Constellation flyable
Multicrew ship battles!
- Social Module “Shops” Update

This update will follow the Persistence update.
Allow players to purchase goods from the stores in ArcCorp, such as clothing to allow players to begin customizing their characters.
Whole shopping experience will be fleshed out including augmented reality and mobiGlas interfaces and product delivery options.
Medical scanner and healing function in the hospital will be fleshed out.
Products/pricing/availability will be connected to the appropriate backend systems so that down the road various factors (player and NPC) can affect them.
A lot of work again with things that may not be seen by the player right away.
A few surprises might crop up in this release.
- Social Module “Subsumption” Update

Social module will be filled with intelligent NPCs going about their lives.
This update will add the second environment to Social module which will be the Levski landing zone on the asteroid Delamar in the system Nyx.
 
10-15 may be about right, it's alpha, they won't introduce larger instances until they've got the levels more complete tbh. It'll be more than that eventually but can you imagine the pain of entering an instance that's not optimised with lots of unoptimised characters? ouch!

I've seen half a dozen in the elevator and a few outside in the freelancer but never more than that at one time so hard to say as the area is fairly large for a starter area.
 
Probably a couple of hours mate, 21:00 - 23:00 is the goal. Any OCUKer is welcome, most of the org is made up of them, well about 75%.

I have rented a Cutlass for the "how many can get in" portion of the antics. Although if someone else has one we'll just use that to avoid killing framerates with two cutlasses in close proximity lol
 
and broadband just went down..

So I think tonight proved that the match making is still pretty dire, it can be fun if you can get a match running but unfortunately for the likes of Longbow and I that only lasted a few minutes.

Alpha.. keep reminding yourself it's alpha lol
 
They need more graphical options, but with it being cryengine they don't want to spend time on a config menu which they then have to constantly update. Must admit it's one of the things I'm hoping they do early into beta, I miss being able to tweak levels in-game.

I hope they remove some of the "trash" from the alleyways, it's just low resolution textures, arguably better not to have them at all if they haven't been done right. I wouldn't mind some pixelated ones which were easter eggs etc but the newspaper cut outs in there just now look like they're from the late 90s.

Over all it's very pretty, character animation needs work obviously but still a long way to go.
 
PTU stress test tomorrow, needs the latest PTU installed though (around 30Gb). Details below for those who want to take part:

https://forums.robertsspaceindustri...tress-test-at-2pm-cdt-7pm-gmt-on-13-sept-2015

We’re inviting players to jump on PTU this Sunday, September 13, 2015, to help us test out the General Instance Manager (GIM) as well as some of our latest updates. GIM is responsible for creating lobbies and matches, assigning you to parties, handing you off to Game Servers, and keeping track of the type and the state of our servers.

In addition to checking out the new content as seen in our Patch Notes, we’ll be asking all players to:

- Be in PTU at the start time (see below).
- Play an Arena Commander match.
- After one match, head over to the Social Module for ten minutes.
- Head back to the Hangar.
- Play one more Arena Commander match.

And that’s it! We’re going to be monitoring the health of GIM throughout the process, as we’ve made several fixes to improve its stability.

Concurrency Stress Test Times:

Sunday PM
- 12pm PDT (Los Angeles, Seattle, Vancouver)
- 1pm MDT (Albuquerque, Denver, Calgary)
- 2pm CDT (Mexico City, Austin, Dallas, Chicago)
- 3pm EDT (Miami, Washington, New York)
- 7pm GMT/UTC
- 8pm BST (Dublin, London, Edinburgh)
- 9pm SAST/CET (Johannesburg, Paris, Berlin)
- 10pm EEST/MST (Kiev, Moscow, Istanbul)

Monday AM
- 4am JST/KST (Seoul, Tokyo)
- 5am AST (Sydney, Melbourne, Brisbane)
- 6am NZST (Auckland, Wellington)


After it’s over, feel free to report with any errors that you see:

- Error Code:
- Module (AC, SM, Hangar):
- What were you doing at that time of crash/kick:
- Additional notes/feedback on the updates:
 
I'm without mic so wasn't on teamspeak and completely forgot about it, was too busy being murdered horribly in Ark: Survival evolved by some level 20 guy who decided it'd be fun to keep me in a cell lol.

It was all fun and games until he started with the dino poop.
 
Cross Chassis upgrade system is due out in the new revision in October apparently so you can CCU to/from any flight ready ships a lot easier and retain LTI, package status etc. IMHO that'll cut down on customer support work a lot.

I get the feeling the Endevour will be offered up at a concept at Citcon, timing would be about right.
 
SaL and I from the org are going as well as Giraffe but we're driving down together no idea when we'll arrive but guess around 3pm and check into Bewleys (or whatever it's called now). Think Wynthorpe and one other from PAGAN are going to be there too, not sure when they are arriving.

Be good to meet up with the OCUKers before heading over but no doubt we'll all bump into each other at concorde lol

I had to blag a ticket off customer services for SaL, they sold out so damn quick.
 
Does it matter? Might sound harsh but I'm not interested in internal politics at a game developer to be honest. Staff turn over is normal, if James / Alyssa haven't commented publicly by a verified sources all we have is rumours about the reason, call in the conspiracy theorists.
 
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