******Official Star Citizen / Squadron 42 Thread******

I'd probably be a bit more negative/burnt out if I'd been actively following this since ~2014.

I've been following since 2012 and funded for a basic package in 2014. Don't rely feel all that negative/burnt out. Just look into it and follow development as it goes. Criticism given as needed.
 
That's a healthy attitude to have :) Some people find it too easy to go to the dark side when things don't play out the way they want, when they want it.

I've probably put around £200 into this, which is peanuts compared to some - and pretty crazy for me, considering I'm one those 'I won't buy games until they're ~£20-30' guys :D
Like I said earlier, I have no regrets. A couple of the guys I play with have put 2-3K into it, and they're as unbiased and critical as anyone, but still happily playing with their fingers crossed that it all works out. Even at this stage, we all feel like we're getting our money's worth because we're having fun.
 
I've been following since 2012 and funded for a basic package in 2014. Don't rely feel all that negative/burnt out. Just look into it and follow development as it goes. Criticism given as needed.
I simply just tune in and play once every two years and watch this guys YouTube channel explaining and showing the new changes
 
i'll have to wait to play until i get my game-on-a-ship-shaped-USB from the kickstarter. last time i downloaded it was about 40meg and took me about 40 hours, i dread to think what it's like now, or what the release version will be like.
 
i'll have to wait to play until i get my game-on-a-ship-shaped-USB from the kickstarter. last time i downloaded it was about 40meg and took me about 40 hours, i dread to think what it's like now, or what the release version will be like.
40 meg? I think wing commander 2 was bigger than that :D

I downloaded gears 4 at 120 GB took almost 2 days. Dirt rally 2 over the weekend took 20 hrs (,97gb)

Games are crazy big these days

I don't mind when the content is there for me to play but half the time you are downloading DLC you don't even have access too
 
40 meg? I think wing commander 2 was bigger than that :D

I downloaded gears 4 at 120 GB took almost 2 days. Dirt rally 2 over the weekend took 20 hrs (,97gb)

Games are crazy big these days

I don't mind when the content is there for me to play but half the time you are downloading DLC you don't even have access too
:-D
if it was 40meg my internet would still probably struggle!
yeah, all this obsession over 4k and now 8k textures just annoys the cac out of me, totally unnecessary in the majority of cases. and given the size, even if I do download it all, I think i'm going to need a new harddrive to put it on :-/
 
Yeah it looks pretty but I do have to say the planet textures are so bad tbh. They appear to be 480p count or so and the grass/small plant textures are awful.

It is rather jarring compared to the character/vehicle models etc. Do hope that they can increase the textures to at least 1080p for the ground coverings and also not make them as repetitive.
 
Yeah it looks pretty but I do have to say the planet textures are so bad tbh. They appear to be 480p count or so and the grass/small plant textures are awful.

It is rather jarring compared to the character/vehicle models etc. Do hope that they can increase the textures to at least 1080p for the ground coverings and also not make them as repetitive.

Texture resolution is fine, its varyes from 512 > 1024 > 2048, its acceptable. the low res ones you're seeing are probably 512.

The problem is the sheer amount of terrain textures in this game, if they were all 4K you would need 64GB of System ram to stop texture streaming stalls.

Tiling, again imagine a 10KM x 10KM surface, a 4K texture would only appear high ress at 10m x 10m, so you have to use tilling, every game does it, the trick is to use multiple layers of textures over a splat map to break up that tiling, and on top of that use rocks and vegetation assets to cover it up, even with that you're still going to have gaps when the plane you covering is vast. another way is to take all the colour detail out of it, quite a lot of open world games have a low colour gradient in terrain textures and use bump maps to bring in shading details. CIG haven't done this, it seems they prefer a noisy landscape.

It can't be avoided and personally i think they have done a really good job, tho it is very noticeable from certain hights, mainly before the ground details LOD in.
 
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Here i used terrain texture layering, desaturated the colour detail out of the rock textures and used pump maps to add some shading detail, as well as a subtle blend layer over the top to add some large scale colour differentiation.

It looks ok from a distance but close up the bump mapping looks blurry, that will be covered up by vegetation assets.

It'll take a few minutes for Youtube to butcher it before it plays at 1440P.

 
Am aware and as stated only looking at 1024 rather than anything more like 4k but they are honestly worse than some PS2 era games at moment with textures.

Tiling also fine but they seem to be using a 1m tile :/ since you can see the pattern repeat under your feet a number of times.

They really are poor quality with limited to no tesselation applied. Only really noticed since V4 so assuming that is a change they have consciously made when doing this and why highlighted. They certainly were not this low Res in previous patches with V3 planetary implementation.

The vegetation seems to have been noticeably downgraded also during this V4 transition. Is a shame and as said jarring to see compared to all other assets that work at the 512/1024/2048 they have utilised. Pretty sure they actually said the highest res they are using is 1024 actually but yeah.
 
Texture resolution is fine, its varyes from 512 > 1024 > 2048, its acceptable. the low res ones you're seeing are probably 512.

The problem is the sheer amount of terrain textures in this game, if they were all 4K you would need 64GB of System ram to stop texture streaming stalls.

Tiling, again imagine a 10KM x 10KM surface, a 4K texture would only appear high ress at 10m x 10m, so you have to use tilling, every game does it, the trick is to use multiple layers of textures over a splat map to break up that tiling, and on top of that use rocks and vegetation assets to cover it up, even with that you're still going to have gaps when the plane you covering is vast. another way is to take all the colour detail out of it, quite a lot of open world games have a low colour gradient in terrain textures and use bump maps to bring in shading details. CIG haven't done this, it seems they prefer a noisy landscape.

It can't be avoided and personally i think they have done a really good job, tho it is very noticeable from certain hights, mainly before the ground details LOD in.

It would be nice to be an option in game to chose that size for those who have more than 16 or 32GB of RAM - if that is really the problem.
 
Moo

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Well today I purchased star citizen (&squadron 42) and wow what a beautiful game, very buggy but its so beautiful, I think I followed it briefly in 2012 to 14 for a bit. Completely forgot about it until a friend mentioned it, I thibk I can really sink my teeth into in for a bit, I play Elite Dangerous plus horizons and destiny 2. It's looking like a merger of both. I'm. Happy. Well not in development but that's CGI for you, in historic sense lol
 
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