Soldato
- Joined
- 22 Jul 2012
- Posts
- 16,096
- Location
- London
I'd probably be a bit more negative/burnt out if I'd been actively following this since ~2014.
I'd probably be a bit more negative/burnt out if I'd been actively following this since ~2014.
I simply just tune in and play once every two years and watch this guys YouTube channel explaining and showing the new changesI've been following since 2012 and funded for a basic package in 2014. Don't rely feel all that negative/burnt out. Just look into it and follow development as it goes. Criticism given as needed.
40 meg? I think wing commander 2 was bigger than thati'll have to wait to play until i get my game-on-a-ship-shaped-USB from the kickstarter. last time i downloaded it was about 40meg and took me about 40 hours, i dread to think what it's like now, or what the release version will be like.
40 meg? I think wing commander 2 was bigger than that
I downloaded gears 4 at 120 GB took almost 2 days. Dirt rally 2 over the weekend took 20 hrs (,97gb)
Games are crazy big these days
I don't mind when the content is there for me to play but half the time you are downloading DLC you don't even have access too
Yeah it looks pretty but I do have to say the planet textures are so bad tbh. They appear to be 480p count or so and the grass/small plant textures are awful.
It is rather jarring compared to the character/vehicle models etc. Do hope that they can increase the textures to at least 1080p for the ground coverings and also not make them as repetitive.
Texture resolution is fine, its varyes from 512 > 1024 > 2048, its acceptable. the low res ones you're seeing are probably 512.
The problem is the sheer amount of terrain textures in this game, if they were all 4K you would need 64GB of System ram to stop texture streaming stalls.
Tiling, again imagine a 10KM x 10KM surface, a 4K texture would only appear high ress at 10m x 10m, so you have to use tilling, every game does it, the trick is to use multiple layers of textures over a splat map to break up that tiling, and on top of that use rocks and vegetation assets to cover it up, even with that you're still going to have gaps when the plane you covering is vast. another way is to take all the colour detail out of it, quite a lot of open world games have a low colour gradient in terrain textures and use bump maps to bring in shading details. CIG haven't done this, it seems they prefer a noisy landscape.
It can't be avoided and personally i think they have done a really good job, tho it is very noticeable from certain hights, mainly before the ground details LOD in.
Moo?
Moo?