Caporegime
- Joined
- 7 Apr 2008
- Posts
- 25,151
- Location
- Lorville - Hurston
A lot of that can be canned/baked in a single player shared/env .Indeed AI will but they are still working on mechanics for them as per the current roadmap and discussions they have had from even getting the AI needing to reload to changing the way they interact with the world.
Flight mechanics are okay now, it's a first step and they have said for instance on missiles this won't be done for the next step till at least Q1 2021 so how would you be able to get something to beta when missiles are not even working as intented.
Along with still needing to sort out a lot in flight mechanics in terms of they have discussed recently about reworking all the thrusters as they are not setup correctly in game, we still don't have components in ships working or being worked on currently where they are still attached to the external of the ship and not internal where slots are.
We are meant to be getting decompression of ships and similar, push/pull of character when EVA and such forth. All those are needed for SQ42 gameplay to work.
Those are just some examples of elements still needed sorting/adding as per the Devs comments over last few months. So yeah I'll stand by my Beta this time next year and release for the November ish period 2021 assuming Beta goes okay then.
Just because it is not on PU/being mentioned doesnt mean that it is not on SQ42 build.
There are ships in SQ42 such as the idris and javeling that are in SQ42 already but not in PU