Soldato
Good lord, how long have you got?
The game was released with an broken engine that was completely inadequate for purpose. Large scale PvP was a slideslow, and even fleet with more than a few dozen people was a joke. It's supposedly been fixed in the upcoming patch, but it's already done a good job of emptying the servers.
Personal story - it just doesn't work. You can be dark 5 and still be the best jedi in the galaxy. Nothing you do affects the galaxy as a whole, it all has to take place behind a green barrier. It was forcing a single player game style into an mmo, and it just didn't work very well. In fact the only thing that your good / evil choices affect is which vendor you buy a few items from. Pointless.
Companions - everyone wandering around with the same companion is just dumb. Incredibly immersion breaking having a dozen of the same companion following everyone around in fleet. Another single player mechanism that just doesn't work in an mmo.
Legacy system - bloody hell, do I even need to detail what's wrong with this? Massive grind for a few emotes, again introduced after most people had already been through half a dozen alts. Again, supposedly being fixed, but far too late.
Space combat - pointless add-on for the sake of ticking a feature box. I wouldn't mind if they'd done it properly, but they just lifted it wholesale from lego star wars AND SOMEHOW MANAGED TO MAKE IT WORSE.
World design - some of the most uninspired I've ever seen in an mmo. Coruscant was a mind-numbing series of corridors and warehouses, Taris a frustrating laggy mess where you had to turn the grass off just to get a decent framerate. Tatooine had a nonsensical exhaustion barrier around Anchorhead, purely because the engine couldn't handle a seamless transition between areas.
Customisation - well it's pretty much non-existent. Have a look through the AH and you'll see dozens of different items all with the same graphic skin. They really missed a trick with lightsaber colours too, it would have gone a long way to making your toons feel individual if you could have a bit more choice.
I could go on, I haven't touched on the awful reverse engineering mechanic in crafting, the idiotic level 14 sprint skill the game released with, the utter dependence on CC in PvP, and so on.
You can see Bioware starting to pay attention and gradually fix many of these issues, but it's only in response to the sudden massive fall-off in players. They've displayed massive arrogance in many of their design decisions, especially for a company doing their first MMO. This I think, more than anything else, is what has people angry. They dropped the ball, and the game is never going to recover completely.
The game was released with an broken engine that was completely inadequate for purpose. Large scale PvP was a slideslow, and even fleet with more than a few dozen people was a joke. It's supposedly been fixed in the upcoming patch, but it's already done a good job of emptying the servers.
Personal story - it just doesn't work. You can be dark 5 and still be the best jedi in the galaxy. Nothing you do affects the galaxy as a whole, it all has to take place behind a green barrier. It was forcing a single player game style into an mmo, and it just didn't work very well. In fact the only thing that your good / evil choices affect is which vendor you buy a few items from. Pointless.
Companions - everyone wandering around with the same companion is just dumb. Incredibly immersion breaking having a dozen of the same companion following everyone around in fleet. Another single player mechanism that just doesn't work in an mmo.
Legacy system - bloody hell, do I even need to detail what's wrong with this? Massive grind for a few emotes, again introduced after most people had already been through half a dozen alts. Again, supposedly being fixed, but far too late.
Space combat - pointless add-on for the sake of ticking a feature box. I wouldn't mind if they'd done it properly, but they just lifted it wholesale from lego star wars AND SOMEHOW MANAGED TO MAKE IT WORSE.
World design - some of the most uninspired I've ever seen in an mmo. Coruscant was a mind-numbing series of corridors and warehouses, Taris a frustrating laggy mess where you had to turn the grass off just to get a decent framerate. Tatooine had a nonsensical exhaustion barrier around Anchorhead, purely because the engine couldn't handle a seamless transition between areas.
Customisation - well it's pretty much non-existent. Have a look through the AH and you'll see dozens of different items all with the same graphic skin. They really missed a trick with lightsaber colours too, it would have gone a long way to making your toons feel individual if you could have a bit more choice.
I could go on, I haven't touched on the awful reverse engineering mechanic in crafting, the idiotic level 14 sprint skill the game released with, the utter dependence on CC in PvP, and so on.
You can see Bioware starting to pay attention and gradually fix many of these issues, but it's only in response to the sudden massive fall-off in players. They've displayed massive arrogance in many of their design decisions, especially for a company doing their first MMO. This I think, more than anything else, is what has people angry. They dropped the ball, and the game is never going to recover completely.