*****Official Star Wars: The Old Republic Thread*****

Yeah it really does, this is a big blow for SWTOR imo, I'm sure most of the fans and community that have been excited to buy this game will be pretty shocked when they find out this piece of information.

I predict a boycott thread any time soon lol.

Yep this is looking more likely, I posted something in the forum at Darth Hater, got deleted and a warning. Seems they really don't want this cat out of the bag! I hope if this is the case they can undo it, would be a big game changer for me, not so much "MMO" more "O" RPG :(
 
Yep this is looking more likely, I posted something in the forum at Darth Hater, got deleted and a warning. Seems they really don't want this cat out of the bag! I hope if this is the case they can undo it, would be a big game changer for me, not so much "MMO" more "O" RPG :(

They are either trying to

A) Hide it so they can change it fast and pretend it was always in game, which seems a little OTT.

Or, and more likely

B) they don't want anyone to know about it pre-release because it WILL dent sales as for a large budget game it's a cheap and poor feature.
 
When playing SWTOR do you guys know how the advanced classes work, like do you have to get to level 10 or something and then you choose an advanced class?

Because I was looking at sith warrior on website and you can choose to be either Juggernaut or Marauder at some point. I think juggernaut is the path of the tank and marauder is the path of a dps warrior.

I wish they would put the class skills and talent trees up on the website, the information on the "classes" section is more like just an overview/summary.

Advanced classes are currently handled quite poorly - there is little to no info about them ingame and you can't even see the skill tree before you make "your final decision". Bioware will change this though.

You get to level 10, and as soon as you get to the second world ingame then you almost immediatly encounter the advanced skill trainer. You are correct about the paths of the Sith Warrior - for each the Juggernaut and Marauder, however, there are 3 skill paths. A purely tank path, a purely DPS path and somewhere inbetween. I haven't played about with the skills so far, but what I can tell you is that there are few people going 100% down one path.

Another problem with the classes at the moment, is that some get MUCH cooler armour earlier on than others e.g. the Juggernaut.

Your comment about "info on the website" made me laugh a little - there is more info on there at the moment than there currently is in the game! Hopefully with time they will add more in the way of tutorials.
 
A purely tank path, a purely DPS path and somewhere inbetween. I haven't played about with the skills so far, but what I can tell you is that there are few people going 100% down one path.

I've noticed this aswell, I have to say the talent trees are jam packed with crap "filler" talents.
Supremely unimpressed with the whole advanced class system so far.

And don't get me started on the mounts ! :P
 
Yep this is looking more likely, I posted something in the forum at Darth Hater, got deleted and a warning. Seems they really don't want this cat out of the bag! I hope if this is the case they can undo it, would be a big game changer for me, not so much "MMO" more "O" RPG :(

I went one further and questioned this in a posters topic regarding instancing on the official forums, it was deleted and a warning thrown at me within minutes.

I can forgive Guild Wars for being instanced as Arenanet don't charge a monthly sub, but if TOR follows suit and expects me to hand over money to play I don't think I will bother.
 
Aye, some mmo's have taken a horrible route of doing instanced worlds.
Way back when MMO's were not as popular you had a very little amount of servers, then as games couldn't cope with having everyone on such little ones they introduced more servers, splitting up the community up more. Then going a step further and splitting up the areas you play in to limited players.
...
Sure, both those games at times have had their fair share of laggy encounters when tons of people pile into the same location, but it's to be expected and I'd rather have the option to have unlimited people in one location than limited to some stupidly low numbers.

I remember back in my EQ days when there was none of this instancing malarkey. If a guild wanted to raid a high level zone, they would literally 'book' it in with the other main guilds on the server. If you wanted to raid a zone, and another guild were already doing it, tough luck on you, find somewhere else (And there always was somewhere else*). If the raid went horribly wrong, and you wiped out, you would literally have to call favour with another guild to come and rescue your corpses strewn at the feat of 1 hit death mobs.

Instancing just dilutes the grandeur of what should be significant achievements and causes an ejection from perceived continuity/reality.

*Instancing is like stacking up a skyscraper, when you should be spreading out and building a city. If you have nowhere else to go except pilling everybody into instances, that tells me the game has a totally linear progression. By creating a natural 'world space' economy, limiting access to certain areas, you force players to use their cunning, ingenuity and exploration skills to get the most out of the game.

But this is all rather irrelevant in this thread
 
Advanced classes are currently handled quite poorly - there is little to no info about them ingame and you can't even see the skill tree before you make "your final decision". Bioware will change this though.

Is there the ability to change your advanced class if you dont like it or are you then stuck with it?
 
Is there the ability to change your advanced class if you dont like it or are you then stuck with it?

Currently you are stuck with it - the game goes out of its way to tell you this, it just doesn't tell you much about the classes themselves. You can respec your skills, but not your class.

It wouldn't be so bad if you could choose your class from the character creation screen, at least it wouldn't be a waste of 10 levels this way.
 
Currently you are stuck with it - the game goes out of its way to tell you this, it just doesn't tell you much about the classes themselves. You can respec your skills, but not your class.

It wouldn't be so bad if you could choose your class from the character creation screen, at least it wouldn't be a waste of 10 levels this way.

Reminds me a little of daoc where originally you got to a certain level and picked a class but eventually decided that was just a pointless waste of time and allowed you to pick it off the bat.
 
I went one further and questioned this in a posters topic regarding instancing on the official forums, it was deleted and a warning thrown at me within minutes.

I can forgive Guild Wars for being instanced as Arenanet don't charge a monthly sub, but if TOR follows suit and expects me to hand over money to play I don't think I will bother.

Do we know of TOR is F2P or sub ?
 
Currently you are stuck with it - the game goes out of its way to tell you this, it just doesn't tell you much about the classes themselves. You can respec your skills, but not your class.

It wouldn't be so bad if you could choose your class from the character creation screen, at least it wouldn't be a waste of 10 levels this way.

That is stupid/ridiculous.

They need to focus more on making this a real mmo and real open world to all, and they need to defo let you view each class's skill tree before you choose it and you should defo be able to respec...because speaking from a wow perspective, you'd choose warrior from level 1 as you start the game, but then you'd go dps warrior to level 80 for example to level fast with good damage, and then once your 80 could then switch to tank spec and be a tank for next 4 years....and so surely thats what everyone would want to do in this game too.

Also some people might want to level to say level 20 as dps and then switch to tank to get to 60 and do instances. But if your a tank when your out on your own doing quests its hard, same for healers, if they healing spec they usually kill trash mobs poorly and slowly and it makes questing/grinding harder for tanks and healers especially.

EDIT: regarding a release date for TOR, how long in advance do we usually hear about an mmo release date? Like if it was going to come out this December, would we know by say september? is there usually a set number of months we find out about release date before it comes out? Because surely it cant be announed like one month prior because they wouldn't get as many pre-orders, so what do you think?

Does anybody remember how many months a release date came before the actual release of a game for any previous mmo's?
 
They need to focus more on making this a real mmo and real open world to all, and they need to defo let you view each class's skill tree before you choose it and you should defo be able to respec...because speaking from a wow perspective, you'd choose warrior from level 1 ....

Yes respecs should be available in the game but they certainly shouldn't be easy to attain or even bought from an NPC vendor.

You should have to acheive them from world bosses were it takes the whole guild comign together to get you back those point you stupid spent on you 2 Handed sword on a Paladin :D.
 
Apparently this game is going to have some open world pvp lakes ala warhammer, which has moved the game to the centre of my radar, I love some decent world pvp.
 
Do we know of TOR is F2P or sub ?

Almost 100% going to be a sub.

Although there are problems at the moment, I still don't think we are seeing the whole build. Furthermore, there is no release date - hopefully they get it right for release.

This can be something special, but we will just have to wait until release.

Wouldn't be surpised if there is an open beta before release.
 
Apparently this game is going to have some open world pvp lakes ala warhammer, which has moved the game to the centre of my radar, I love some decent world pvp.

I would love that but if it's instanced it's not really world pvp just a larger scale battleground.

Some things about this game sound great other make me want to slap the lead dev.
 
regarding a release date for TOR, how long in advance do we usually hear about an mmo release date? Like if it was going to come out this December, would we know by say september? is there usually a set number of months we find out about release date before it comes out? Because surely it cant be announed like one month prior because they wouldn't get as many pre-orders, so what do you think?

Does anybody remember how many months a release date came before the actual release of a game for any previous mmo's?

From previous MMOs, it could be as low as a month, to an average of 3 months.
For example, at the start of Jan the release date for Rift came out for a release 2 months later, with a head start a week early for pre-orders.

WoW was 3 weeks.

I expect a very late announcement and short release period as to not give competitors time to plan something around the same time. It makes complete sense for a business to do this.

However a lot of cretins have come out in the era of mainstream MMOs, impatient little ******* who want to know everything right away, as well as complaining about the lack of updates (because weekly isnt enough), you should've seen other MMO releases, compared to swtor they didn't do as much.
 
Last edited:
If they instance the areas its going to blow big time, why even make it instanced in beta they have not exactly let that many players in.

We want open areas that you can go to without loading screen like WOW, or use shuttles like SWG did.

What is wrong with game makers now a days, they seem to enjoy taking what players like or want and just leave them out!

And to the post above remeber that in those days things such as Twitter, Facebook and games releasing epic trailers didnt exist, I remember getting into SWG simply because a friend picked it up.
 
Back
Top Bottom