*****Official Star Wars: The Old Republic Thread*****

Did my first ever 8-man normal Ops today. Guild needed a DPS and I recently happened to respec my Sith Jugg from Immortal to Vengeance. I was in mostly Recruit PvP gear but picked up a lot of Columi pieces from EV and KP. Now I've got my 4-piece bonus and I look forward to more Ops. I look like a robot from Transformers now!
 
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I think that SWTOR has died a death, particuarlly on my server, only 20 people online on republic fleet on a sunday afternoon! No warzone after a 30min wait :( I think I'll just cancel my subscription as I cant be bothered to re-roll on a busy server.
 
For those wondering about ToFN, there's a republic guild which i'm in which was originally going to be OcUK but ended up with just loads of randoms. Called Integrity. Always people online though so worth joining if you want some giggles.
 
I think that SWTOR has died a death, particuarlly on my server, only 20 people online on republic fleet on a sunday afternoon! No warzone after a 30min wait :( I think I'll just cancel my subscription as I cant be bothered to re-roll on a busy server.

They have not helped themselves. Yeah the PvE combat is great but they totally screwed up PvP in 1.2

With people dying now in seconds and the amount of hard CC in the game it has sucked the fun & right out of it and only the hardcore who want to show off their new gear/valour rank are still running them.

They say server transfers are happening in the summer which is too long for many.
 
It pains me to say as one of SWTOR big supporters, but I am losing interest fast, I have two unused 60 day time cards on my desk and I dont see me using them now.

The 1.2 update did nothing for me, the legacy stuff was complete tosh, all I and the rest of my guild do is role alts, in the last few months I have almost levelled 3 x 50's.

Part of me thinks that if this was my company and I had failed to deliver the ranked WZ's on 1.2 I would have everyone working on it to get it out a few weeks later, but it wont be out for a while by the sounds of it.

Crafting is pretty much useless, credits serve no purpose because of it. Leveling new toons is so repetitive, at least in other games you have sort of had a choice of planets to quest on to vary the experience. You soon relise that any choices you make on the cut scenes mean nothing at all to the playing experience.

I cannot see those who left the game coming back, and if this game was not Star Wars I would have walked away by now.

For me the negatives far outway the positives, they could not even add the guild bank in a meaningful way, no tax means donations only, a ledger that only shows 2 weeks, why not all time?

I had such high hopes but feel so deflated after having spent months defending the game. Even TOFN does not feel that busy, and its the biggest EU server.
 
I've never known a WZ queue more than like 5 minutes, at any time of day. At peak times its pretty much instant.

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Agree with the above about Legacy, completely pointless. Things like a mailbox on your ship - there are mailboxes everywhere why would you want to pay for that? Or paying for 1min reduced CD on quick travel - 1min, srsly? Not to mention a load of pointless emotes. Even the legacy vendors only offer stuff that can be obtained far cheaper on GTN (or better, with augments). Only good things to come from legacy for me are the multibuffs. Presence boost is handy too, but that'll only help me level ANOTHER alt quicker...
 
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It pains me to say as one of SWTOR big supporters, but I am losing interest fast, I have two unused 60 day time cards on my desk and I dont see me using them now.

The 1.2 update did nothing for me, the legacy stuff was complete tosh, all I and the rest of my guild do is role alts, in the last few months I have almost levelled 3 x 50's.

Part of me thinks that if this was my company and I had failed to deliver the ranked WZ's on 1.2 I would have everyone working on it to get it out a few weeks later, but it wont be out for a while by the sounds of it.

Crafting is pretty much useless, credits serve no purpose because of it. Leveling new toons is so repetitive, at least in other games you have sort of had a choice of planets to quest on to vary the experience. You soon relise that any choices you make on the cut scenes mean nothing at all to the playing experience.

I cannot see those who left the game coming back, and if this game was not Star Wars I would have walked away by now.

For me the negatives far outway the positives, they could not even add the guild bank in a meaningful way, no tax means donations only, a ledger that only shows 2 weeks, why not all time?

I had such high hopes but feel so deflated after having spent months defending the game. Even TOFN does not feel that busy, and its the biggest EU server.

As someone who absolutely loved SWTOR when it first came out, I hate to admit it, but this pretty much sums up how I now feel about the game. I so wanted this to be the WoW killer it was touted as, but the reality is sadly different.

There's just something missing, something I can't put my finger on, but whatever it is, WoW has it by the bucketful. I found the SWTOR grind a chore in the extreme - it just seemed to take an age to level up. I know I didn't help myself there by having half a dozen alts, but in the main, that was because I got fed up with the drudgery of levelling.

Sadly, I've now cancelled my sub and went back to WoW towards the end of March. A real shame as there are some great things about SWTOR - I stand by what I said earlier in the thread about my toon getting his first proper lightsaber as one of my great gaming moments - but for my taste, it just doesn't yet hang together as a complete game.
 
It pains me to say as one of SWTOR big supporters, but I am losing interest fast, I have two unused 60 day time cards on my desk and I dont see me using them now.

The 1.2 update did nothing for me, the legacy stuff was complete tosh, all I and the rest of my guild do is role alts, in the last few months I have almost levelled 3 x 50's.

Part of me thinks that if this was my company and I had failed to deliver the ranked WZ's on 1.2 I would have everyone working on it to get it out a few weeks later, but it wont be out for a while by the sounds of it.

Crafting is pretty much useless, credits serve no purpose because of it. Leveling new toons is so repetitive, at least in other games you have sort of had a choice of planets to quest on to vary the experience. You soon relise that any choices you make on the cut scenes mean nothing at all to the playing experience.

I cannot see those who left the game coming back, and if this game was not Star Wars I would have walked away by now.

For me the negatives far outway the positives, they could not even add the guild bank in a meaningful way, no tax means donations only, a ledger that only shows 2 weeks, why not all time?

I had such high hopes but feel so deflated after having spent months defending the game. Even TOFN does not feel that busy, and its the biggest EU server.

As someone who absolutely loved SWTOR when it first came out, I hate to admit it, but this pretty much sums up how I now feel about the game. I so wanted this to be the WoW killer it was touted as, but the reality is sadly different.

There's just something missing, something I can't put my finger on, but whatever it is, WoW has it by the bucketful. I found the SWTOR grind a chore in the extreme - it just seemed to take an age to level up. I know I didn't help myself there by having half a dozen alts, but in the main, that was because I got fed up with the drudgery of levelling.

Sadly, I've now cancelled my sub and went back to WoW towards the end of March. A real shame as there are some great things about SWTOR - I stand by what I said earlier in the thread about my toon getting his first proper lightsaber as one of my great gaming moments - but for my taste, it just doesn't yet hang together as a complete game.

You both pretty much sum up my thoughts about TOR too. I have rarely logged on in the past 2 months. My subs run out in July and I have cancelled, and won't be returning :(

TOR had lots of potential, but some how I feel this isn't working for me.
 
I'm still finding it fun, but I'm only playing it to have fun. I try to do group quests before midnight then do story after that cos it gets a bit quieter then.

But still, I'm enjoying it.
 
Even when I was playing the game and enjoying it, there were very few times when I wasn't on it where I thought to myself "I'd rather be on SW:TOR right now". That's a feeling I had for about four years with WoW.

There's just something about the game that lacks addictivity. It's well-designed and polished enough, the combat is fun and the stories are decent, but I've levelled two more alts to 85 in WoW (making 6 in total) since the release of SW:TOR, where the highest I think I got on my main was around level 30. It says something that I'd rather repeat content for the fifth or sixth time in WoW than get through a completely new game even once.
 
Sadly I've canceled also, and at present running on the free month they gave me.

The game just doesn't blend together well for me. So much of it just feels awkward. So back to WoW for now and some GW2 and Diablo 3 when they are released I guess.

I might go back to SWTOR at some point in the future, if things improve that is.
 
As someone who absolutely loved SWTOR when it first came out, I hate to admit it, but this pretty much sums up how I now feel about the game. I so wanted this to be the WoW killer it was touted as, but the reality is sadly different.

There's just something missing, something I can't put my finger on, but whatever it is, WoW has it by the bucketful. I found the SWTOR grind a chore in the extreme - it just seemed to take an age to level up. I know I didn't help myself there by having half a dozen alts, but in the main, that was because I got fed up with the drudgery of levelling.

I felt the asme way when I cancelled in Feb. Shame really because the game had so much potential.

Ive tried hard to think of the things that didnt gel with me, off the top of my head:

- The action delays (perceived or otherwise) really hurt the gameplay experience for me (played trooper).

- I would have liked to be "based" on a planet (eg Alderaan) rather than a space station.

- Way too much CC in Pvp.


There are lots of things that I liked, but in the end I just had no compulsion to log in.
 
  • Lack of compeititve PvP
  • Too much CC
  • Dead or dying servers
  • Main USP (voice overs) vanishes at endgame
  • Game purely about gear grind currently
  • No real economy
  • Pointless crafting professions

All reasons whyI have cancelled my sub even though I love Star Wars and am completly bias towards the universe.

Diablo 3 will hammer a few nails in the coffin providing players with a way more fun gear grind and an active economy (eventually PvP arenas).

GW2 will deal the finishing blow for PvP leaving SWTOR with a few hundred thousand people and yet another MMO with big potential that failed to deliver.
 
I just read this on the Dev tracker, might be old news:

"We will be rolling out our Character Transfer Service in early summer. First we'll have some targeted free transfers from/to specific servers, but that will be followed with a broader system where you can either take advantage of free promotional transfers to specific servers or paid transfers to the server of your choice."

Way way to late. They have just shot themselves in the foot again, there is people stuck on dead servers that want to play and are invested in their characters and rerolling is not an issue. Another reason for a mass exodus of players that don't want to wait.
 
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