I can't understand why they take so long to get anything done, for such a supposedly huge development team. It just seems to take them forever to actually implement anything, and that more than anything else is killing the game.
They made several big mistakes, the PvP being the obvious one, but what annoys me more than anything else is the equipment. Armstech, armortech and synthweaving are all pretty useless while levelling, because you can't craft orange gear. They've used the same few skins for hundreds of different items, so that everything (and consequently everyone) looks the same.
Worst of all was the class story. They've glued KOTORs story system onto a world where nothing can ever change, so no matter what you do it's contained behind your little green barrier. Once you go back through it, you're just another identikit jedi.
Introducing the legacy system after everyone already had a bunch of alts levelled was just insulting.
Then there were a load of little annoyances - the level 14 sprint thing, pointless restrictions on speeder use, the exhaustion zones between playable areas, the lack of any guild tools whatsoever, being punished for not maxing light or dark, the unoptimised engine, and so on.
The hardest thing to credit was reading that Mythic, with DaoC and Warhammer behind them, were almost completely uninvolved with development of the game. There has to be some crazy politics going on in the background.
They made several big mistakes, the PvP being the obvious one, but what annoys me more than anything else is the equipment. Armstech, armortech and synthweaving are all pretty useless while levelling, because you can't craft orange gear. They've used the same few skins for hundreds of different items, so that everything (and consequently everyone) looks the same.
Worst of all was the class story. They've glued KOTORs story system onto a world where nothing can ever change, so no matter what you do it's contained behind your little green barrier. Once you go back through it, you're just another identikit jedi.
Introducing the legacy system after everyone already had a bunch of alts levelled was just insulting.
Then there were a load of little annoyances - the level 14 sprint thing, pointless restrictions on speeder use, the exhaustion zones between playable areas, the lack of any guild tools whatsoever, being punished for not maxing light or dark, the unoptimised engine, and so on.
The hardest thing to credit was reading that Mythic, with DaoC and Warhammer behind them, were almost completely uninvolved with development of the game. There has to be some crazy politics going on in the background.