** Official** Starfield - Mods and Tweaks

Not sure if these already been posted but just found them and thought I share them here, they are all from the same author. One of them seems to have fixed something that Bethesda missed, which is to fix the Mannequins, since if what the author said is right, they seems to have set them all for level 1 and not to scale with the player ?!


Another one is just a common sense one, making it possible to lowering the registration fee for any conquered ships you might have !


And lastly, a mod that might be of interest for anyone that wanting to restart the game which is a change of the skill system ! I sure have bookmarked this one for a later playthrough unless something better comes around once the creation kit is out !


Edit: Saw this mod as well, and no I am not browsing Nexus, saw it suggested over at Mod organizer 2's discord of all places ! :p For those of you that using the StartUI Inventory you already know the author of this mod !

 
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I've just re-loaded Starfield and started playing again after blasting through it when it first came out and then dropping it after finding out about the multiverse part of it and basically having to do stuff all over again. I fancy another pop at it now though and have just discovered it has mods!

So folks, what are the *must have* mods in your opinion? I am more interested in more story type content than things like cosmetic mods, but if there are some killer quality of life mods or UI fixes, I'd be interested in hearing about them.
 
Have they introduced:
- HOTAS support?
- Ship combat in anything but an asteroid belt. I understand why you might want to seem cool by jumping into such a dangerous location, but I never considered it to be an amazingly good idea
- new ship parts?
- ground bases with more than a handful of standard layouts?
 
There is no such thing as a "must have" mod for any game. When people say that, what they mean is; "I like". That said, the mods I like are:

SKK Fast Start - cuts out the whole main quest and starts you as if you have Frontier and have landed on Jemison. When you replay a lot, it's a Godsend.
Shade's immersive looting - you can loot what dead NPCs were wearing, as well as the drops. Lots of money, lots of weight.
PerkAutoLevel was great, but the last update broke it. Skills upgrade automatically without skill points as soon as you finish the challenge.
RolePlayBackgrounds - adds new backstories etc.
ShipBuilderConfigurator plus TN's Ship Modifications all in one - if you play just to build ships.
VanillaFlashlightImprove - yes, it is.
Bedlam Dungeon Randomiser - allows you to randomise the location and numbers of bad guys in the POIs, making replay less predictable.
BuyYourHomeStuff - furniture is created from money, not scrap, meaning that you don't need to all that heavy junk just to furnish your home/settlement.
FlipTheLever - allows you to switch weapon firing modes without putting any points into weapon upgrades.
OverstockedVendors - vendors now have four times as much stock of each item.

All except PerkAutolevel are Creations. I run a few others, but those are the ones I like. Bear in mid that I play a character until level 30 or so, get bored, and create another one. These mods are geared towards that.
 
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