** Official** Starfield - Mods and Tweaks

I've been on a LUT journey this week. Hands down the best I have found is Normalised LUTS, especially if you're on OLED and using AutoHDR. It's the only one I've found that achieves proper black levels without having to mess around with other mods, and doesn't even need tweaking with reshade. The best versions are the latest one (1.9) but if you want one with slightly raised black levels try version 1.6.

Initially I thought I wanted to neutralise the colour grading (like the Neutral LUTS one) but realised that's a bit boring after a while and you lose some of the intended atmosphere of locations. The beauty of this LUT is you get the colour grading the devs intended but the 'washed out' filter is removed and you get the full dynamic range possible. I also found that almost every other LUT out there tends to clip the highlights too so you can get blown out whites and lose detail in the highlights. (The best test of this is the backlit map table in the first frontier ship. You should be able to see all the lines on it.)

Anyway, this one....

 
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That looks great in HDR with that LUT :)

What textures mod are you all using?

Glad you like it :p

Texture mods - At the moment I'm only using HD reworked Project. Main reason is I'm intending to heavily mod this game and want to use Vortex which I always use for stuff. However, there seems to be a massive problem with Vortex and texture mods at the moment and I just can't get them to reliably work (it's to do with the Data folder being in your C drive Documents location and having a Data folder in the game's folder too, far as I can tell.)

Other mods work using Vortex, just texture ones have a problem, so I don't want to go adding loads of stuff manually that I might have a nightmare with keeping track of, or removing, without Vortex.
 
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Vortex and texture mods not working.....

It's doing my ******* head in. As we know Starfield has a 'data' folder on your c drive/ documents location, AND a 'data' folder in the game's main folder.

It appears that some mods only work if they are placed in the documents data folder and some work if they are in the game's data folder. Vortex seems to only target the game's data folder.......so many mods, especially texture mods don't work unless you manually place them in the documents data folder.

I really want to use Vortex for everything, not manually doing stuff. I've seen various random 'fixes' on various forums and tried them and nothing reliably works. Does anyone have the definitive answer to getting Vortex working for ALL mods?
 
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I've been on a LUT journey this week. Hands down the best I have found is Normalised LUTS, especially if you're on OLED and using AutoHDR. It's the only one I've found that achieves proper black levels without having to mess around with other mods, and doesn't even need tweaking with reshade. The best versions are the latest one (1.9) but if you want one with slightly raised black levels try version 1.6.

Initially I thought I wanted to neutralise the colour grading (like the Neutral LUTS one) but realised that's a bit boring after a while and you lose some of the intended atmosphere of locations. The beauty of this LUT is you get the colour grading the devs intended but the 'washed out' filter is removed and you get the full dynamic range possible. I also found that almost every other LUT out there tends to clip the highlights too so you can get blown out whites and lose detail in the highlights. (The best test of this is the backlit map table in the first frontier ship. You should be able to see all the lines on it.)

Anyway, this one....


Will this overwrite any other LUT mod I used or will I need to remove that one? I can't remember which I used.
 
I've been on a LUT journey this week. Hands down the best I have found is Normalised LUTS, especially if you're on OLED and using AutoHDR. It's the only one I've found that achieves proper black levels without having to mess around with other mods, and doesn't even need tweaking with reshade. The best versions are the latest one (1.9) but if you want one with slightly raised black levels try version 1.6.

Initially I thought I wanted to neutralise the colour grading (like the Neutral LUTS one) but realised that's a bit boring after a while and you lose some of the intended atmosphere of locations. The beauty of this LUT is you get the colour grading the devs intended but the 'washed out' filter is removed and you get the full dynamic range possible. I also found that almost every other LUT out there tends to clip the highlights too so you can get blown out whites and lose detail in the highlights. (The best test of this is the backlit map table in the first frontier ship. You should be able to see all the lines on it.)

Anyway, this one....

Thanks for sharing, I’ll get this a bash.
 
I've been on a LUT journey this week. Hands down the best I have found is Normalised LUTS, especially if you're on OLED and using AutoHDR. It's the only one I've found that achieves proper black levels without having to mess around with other mods, and doesn't even need tweaking with reshade. The best versions are the latest one (1.9) but if you want one with slightly raised black levels try version 1.6.

Initially I thought I wanted to neutralise the colour grading (like the Neutral LUTS one) but realised that's a bit boring after a while and you lose some of the intended atmosphere of locations. The beauty of this LUT is you get the colour grading the devs intended but the 'washed out' filter is removed and you get the full dynamic range possible. I also found that almost every other LUT out there tends to clip the highlights too so you can get blown out whites and lose detail in the highlights. (The best test of this is the backlit map table in the first frontier ship. You should be able to see all the lines on it.)

Anyway, this one....


Thanks for this, I am using it now and it makes HDR look great. I have no idea why it does look better compared to the neutral one but I'm not complaining.
 
^ It's definitely the best LUT by a mile. Without geting too techy it basically keeps the colour grading close as as possible to the original, but the actual dynamic range (ie full black to full white) is corrected by this LUT, which is particularly important for HDR. It removes that 'washed out' look to put it simply.
Also the maker is on a roll updating and improving it at the moment so that's good.

One thing I've noticed about this game though, some of its shadowed areas have completely 'crushed' blacks that you can do nothing about with LUTs, reshade, or anything. This is the game engine, and a bizarre retarded decision by the devs. Add it to the list....
 
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