Man of Honour
I figured out how to get DLDSR working on this! It's faffy but.... it works.
Changing to the DLDSR resolution via Windows won't work as Windows seems to lock it to 60Hz instead of the native of the monitor (up to 175Hz for me, or 144Hz 10-bit colour) - So what I found was that if you set the DSR res for desktop via NVCP, and choose 144Hz or native refresh, then that applies to the desktop fine and you can then load the game and it uses the DLDSR resolution, even though in the game's display settings it shows 720P/16:9 aspect - It's actually running full DLDSR.
So that is a workaround I guess, for now anyway.
Naturally with the HD texture packs, and the game now rendering at 5160x2160, VRAM use is now up to 13.7GB. Framerate seems not that much different really vs 3440x1440, a little lower here and there. More traversal stutters noticed at this res though, especially when walking trough corridors.
Screens with RTSS for GPU/CPU use:
I actually think it looks sharper at 3440x1440 - Probably because the game isn't seeing the DLDSR scaling properly and the engine just doesn't scale to the res for texture quality etc given that it thinks it's seeing 720p in its settings
Changing to the DLDSR resolution via Windows won't work as Windows seems to lock it to 60Hz instead of the native of the monitor (up to 175Hz for me, or 144Hz 10-bit colour) - So what I found was that if you set the DSR res for desktop via NVCP, and choose 144Hz or native refresh, then that applies to the desktop fine and you can then load the game and it uses the DLDSR resolution, even though in the game's display settings it shows 720P/16:9 aspect - It's actually running full DLDSR.
So that is a workaround I guess, for now anyway.
Naturally with the HD texture packs, and the game now rendering at 5160x2160, VRAM use is now up to 13.7GB. Framerate seems not that much different really vs 3440x1440, a little lower here and there. More traversal stutters noticed at this res though, especially when walking trough corridors.
Screens with RTSS for GPU/CPU use:
I actually think it looks sharper at 3440x1440 - Probably because the game isn't seeing the DLDSR scaling properly and the engine just doesn't scale to the res for texture quality etc given that it thinks it's seeing 720p in its settings
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