******Official War Thunder Thread*******

I have only recently discovered this game, and mainly play the air battles ( arcade for now), it reminds me of Bf1942 on maps like Battle of Britain or Coral Sea.

What bugs me a bit is that I have to play against players 3x my level sometimes, I'm still on lvl 1 and 2 planes and there comes a jet fighter which kills me before I even notice he's there.

I've tried 1 or 2 tank battles but I'm to impatient for it, I don't like hiding/camping/etc... I like quick action like in the air battles and no way to ''hide'' for people :D.

I'm getting loads of lag spikes sometimes and the payload of the server going up, wish the servers were more steady, I have lost a plane or 3 now due to lag :(.
 
I have only recently discovered this game, and mainly play the air battles ( arcade for now), it reminds me of Bf1942 on maps like Battle of Britain or Coral Sea.

What bugs me a bit is that I have to play against players 3x my level sometimes, I'm still on lvl 1 and 2 planes and there comes a jet fighter which kills me before I even notice he's there.

I've tried 1 or 2 tank battles but I'm to impatient for it, I don't like hiding/camping/etc... I like quick action like in the air battles and no way to ''hide'' for people :D.

I'm getting loads of lag spikes sometimes and the payload of the server going up, wish the servers were more steady, I have lost a plane or 3 now due to lag :(.

Most of what you're experiencing is bugs from the last patch unfortunately, stuff like jets in tier one battle should be fixed soon, hopefully
 
I have only recently discovered this game, and mainly play the air battles ( arcade for now), it reminds me of Bf1942 on maps like Battle of Britain or Coral Sea.

What bugs me a bit is that I have to play against players 3x my level sometimes, I'm still on lvl 1 and 2 planes and there comes a jet fighter which kills me before I even notice he's there.

Yeah you shouldn't be seeing jets, but hopefully they'll sort that in the next patch soon. It does get patched pretty regularly.

One thing to be aware of though, is how the matchmaker works. It doesn't go off tiers, you can ignore tiers basically. It's all done off the BR (Battle Rating), and planes works differently to tanks.

With planes, it averages out your 3 best planes, as long as they're within a 'close' range of each other. But if you say bought a BR 5.0 premium plane and flew that out, you'd always get BR 5.0 regardless of what other planes you took.

You might want to check that you don't have a 'high' BR'd plane in your lineup pulling you up into much too high a match for what you should be playing. If you get a new plane, it's sometimes advisable not to fly it until you have something else very close to it or the same BR, otherwise you end up with 1 useful plane and a lineup of the rest being scrap... with early US planes, it's largely unavoidable until you hit around BR 3.0! :p

(Russian 2.0 and 2.3 BR are sweet spots. Just sayin')
 
Ah, I have a Zero plane that has a battle rating of 3.2, but it sucks compared to my other planes atm which have a lower rating.

I just ragequit again, was flying low, and there was the the lag, ping 999 and plane straight to the ground. Ugh. I don't know if it's my ISP or their cruddy servers, I hate lag :p.
 
Ah, I have a Zero plane that has a battle rating of 3.2, but it sucks compared to my other planes atm which have a lower rating.

I just ragequit again, was flying low, and there was the the lag, ping 999 and plane straight to the ground. Ugh. I don't know if it's my ISP or their cruddy servers, I hate lag :p.

Not noticed much lag of late in planes but I do know you can get a lot of rubber banding and lag spikes in tanks so it may well be the servers but might be worth just checking that your isp ain't at fault first.
 
oh look....they're going to make the MM even more convoluted :rolleyes:
and if I'm reading it right, you may get to pick your line up but in battle you may be restricted to which vehicles you take depending how many of that type have spawned in before you

if that is true then gaijin really have hit rock bottom with their ridiculous notions

As you already know, the matchmaking in Random Battles is based on the Battle Rating of the participating vehicles, allowing the creation of game sessions without the explicit need for an additional ruleset or limitations. Through this, battles are quickly created and the teams are generally balanced.


Today, we want to present our plans to extend the rules of our matchmaking to further increase it’s effectiveness.


The goal of every player is to achieve victory, and thus he is likely to choose the most proven technology available to him at a certain rank. For a multitude of reasons, this is a challenging situation: A mission may require certain tasks to be performed by certain machines that may not be as favoured as others, or the diversity of vehicles in battle may be low, as especially in higher ranked battles the range of available vehicles is generally not as wide.


For this reason, we want to add new settings to our matchmaker, allowing us to influence the creation of game sessions with a higher precision. And, of course, we want to invite you to join us to actively test the upcoming changes. But what exactly will change?


With the introduction of our new settings, we will be able to not only limit the amount of vehicles with a certain Battle Rating in a match, but also ensure that these vehicles are distributed more evenly amongst both teams. Additionally, for example, we can then direct how many attack aircraft or heavy tanks are allowed in a match, and even define how many vehicles of a specific type (e.g. Tigers or Shermans) will be able to join the same battle.


These new settings for matchmaking can be set to apply only for certain Battle Rating ranges.


We will inform you about the beginning of our tests in a separate announcement soon™. The tests will be repeated until both players and the development team are happy with the results. Thus, we would greatly appreciate your feedback during testing!
 
Yep... that's certainly, excessively complicated! :eek:

I notice no BR changes to tanks since they introduced a totally different mechanic of armour penetration.... :rolleyes:

Why not just lower the BR spread to 0.7 max? How ******* hard can it actually be?
 
Seems like a great idea to me I dont know why you guys are moaning.

Soon the days will be limited when entire teams spawn in M18's or Tigers. This to me is a good thing as it adds nothing to gameplay other than satisfying these particular tank fanboys, and will encorage people to elite more than just 1 tank.
 
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Seems like a great idea to me I dont know why you guys are moaning.

Soon the days will be limited when entire teams spawn in M18's or Tigers. This to me is a good thing as it adds nothing to gameplay other than satisfying these particular tank fanboys, and will encorage people to elite more than just 1 tank.

This :)
 
Think you guys have missed the point, what the issue myself, Wango and Matt etc have is that the match maker system is overly complicated enough and doesn't work very well... in a competitive game you shouldn't be getting thrown in to battles against greatly higher tiered vehicles anyway.

What we'd like to see is a more competitive simple system, for example you are matched against players 0.3 below or ahead of you to make things more competitive based on the tanks rating...

Not being stealth nerfed and chucked in to tier 7 or higher battles because you've had a good game and getting one shotted swatted repeatedly.
 
Think you guys have missed the point, what the issue myself, Wango and Matt etc have is that the match maker system is overly complicated enough and doesn't work very well... in a competitive game you shouldn't be getting thrown in to battles against greatly higher tiered vehicles anyway.

What we'd like to see is a more competitive simple system, for example you are matched against players 0.3 below or ahead of you to make things more competitive based on the tanks rating...

Not being stealth nerfed and chucked in to tier 7 or higher battles because you've had a good game and getting one shotted swatted repeatedly.

The old tier system (in your post s/tier/br) seemed to work pretty well but then I might just be remembering it fondly. However, I think a greater variation of vehicles, particularly in RB and Sim would be very welcome. This new system *might* do just that. SarGara is right when he says games are full of the same vehicles (i.e. an entire team of Tiger H's).
 
Yeah and that's because everyone knows they're going to be taken into a battle with higher tiered opponents.... so you take the biggest thing you can, nobody will want to take a tier 4.7 tank into a battle where you're going to be facing up to 6.7's it's like shooting a spud gun at a concrete wall and that's the problem!

What is needed is a very simple system and more variety in tanks at those levels.... which will mainly be done by adding the brit and jap tank trees
 
The old tier system (in your post s/tier/br) seemed to work pretty well but then I might just be remembering it fondly. However, I think a greater variation of vehicles, particularly in RB and Sim would be very welcome. This new system *might* do just that. SarGara is right when he says games are full of the same vehicles (i.e. an entire team of Tiger H's).

I'm not finding that though. fair enough when the m18 first came out even the dogs in the street were driving it, same with 105 Sherman. but then gaijin nerfed the guns on those and changed the BR so they weren't OP'd at their tiers anymore.

what gaijin need to do to stop games being flooded with the same tanks is look at their BR system and tweak it so that at any given BR there is more than 1 'fun' tank to drive. flaffing about with an already broken MM system and putting constraints on which tanks players can take into games is not the answer.

how do they decide who gets to take their Tiger H? I assume it is a first come first serve basis? can you imagine what is going to happen if that is the case....think about it.....those that don't get to take their Tiger H into battle are just going to quit out and keep trying to get into games until they are able to get their tank of choice in game.
 
Winter BR changes are coming! (15th June)

http://forum.warthunder.com/index.php?/topic/245885-battle-rating-changes-10062015/

The hopeless SU-85 gets a drop, and I'm abandoning my quest for the IS-3 now as it's getting a full 1.0BR increase.

Meanwhile the non-premium Chaika gets dropped to 2.7, which is still 0.7 too high.

Yak9K BR reduction - LOL! :D :eek: :confused: Because the Soviet UFO derp-cannon needs more kills.

Mustang and Hurricane 1C getting 3.7's each. That's about what we were expecting, but I'd massacre Hurricane's all day long in my Spit 2b!
 
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I'm not finding that though. fair enough when the m18 first came out even the dogs in the street were driving it, same with 105 Sherman. but then gaijin nerfed the guns on those and changed the BR so they weren't OP'd at their tiers anymore.

what gaijin need to do to stop games being flooded with the same tanks is look at their BR system and tweak it so that at any given BR there is more than 1 'fun' tank to drive. flaffing about with an already broken MM system and putting constraints on which tanks players can take into games is not the answer.

how do they decide who gets to take their Tiger H? I assume it is a first come first serve basis? can you imagine what is going to happen if that is the case....think about it.....those that don't get to take their Tiger H into battle are just going to quit out and keep trying to get into games until they are able to get their tank of choice in game.

It's very difficult to get folks to drive different tanks when some are clearly just quite poop, it might be good for the MM system to spread this about. I would hope the selection of tanks is not first-come, first-serve but is instead random. I.e. shove them in your line-up then see who gets to take it out.

I'll reserve judgement until we get to test it a bit and see how it plays out.
 
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