I think I saw someone do a RP comparison between AB and RB, and you get more in RB but becuase the matches are usually longer, time to RP earned is actually about the same.don't you get more doing realistic battles?
(I may be wrong!)
I think I saw someone do a RP comparison between AB and RB, and you get more in RB but becuase the matches are usually longer, time to RP earned is actually about the same.don't you get more doing realistic battles?
The 1 hit kills need to go, no matter how skilled you are there should never be a 1 bullet/shell kill in a game that is won and lost on how many spawns you take
I agree this is turning into absolute twoddle!
Magic hits that disable you without visible shots, nerfing of turret speeds, hits failing to register.... I'm sorely tempted not to give Gaijin anymore of my money, seriously considering going back to EVE, at least there they make no bones about screwing you over!
I can see your point on that, but I disagree to a certain extent.
I'm not entirely sure that many tanks would survive a hit from a 152mm armour piercing shell fired from a KV-2, which packs 50KG of high explosives
However, it pays for that massive firepower with terrible speed, slow reload, rubbish turret traverse and being the size of a house!
Oh god, they've broken my precious Typhoon IB
Another glorious thing that needs fixing is spawning in just to die because you're being camped.
Should be no entry zones for spawns at least a small area to actually be able to move before 1shot. lol
no play, we got visitors
some fun games in sim tonight with Kwango, german team pwned most of the night.
yea they did add spawn protection, but again like a lot of the things in WT I've found it to be sketchy at best.
they need to implement 2 things.....
a) spawn campers (where the camper is in their own spawn) firing out of spawn does zero damage....even better, it results in self damage/insta death
b) spawn campers (where the campers is the enemy) firing into spawn does zero damage....even better, it results in damage self damage/insta death
too many teams I've been on where our team sit in their own spawn trying to get 1 shot kills
&
too many teams I've been on where our team charge to the enemy spawn and try and take out tanks as they spawn - totally ignoring the Cap points or game objectives.
if they implemented the 2 scenarios above it would serve 2 purposes, 1) it would obviously stop the spawn camp/rape nonsense and 2)even better (IMO) it would drive the 'kiddies' away and by kiddies I don't literally mean children. I mean those idiots who spawn camp/rape. they would actually get bored of the game and sod off elsewhere for the jollies, as you genetally find those that do that are poo poo at the game and it is their only way to get a kill.
7 glorious kills in simulator with my panther D, including rolling an m15 over and squishing him... mwhahahaha