Well, Gaijin just took a mighty dump on anyone aiming for the Tiger.
You have to win the battle... with the highest score on your team.
10. Flipping. Times.
Thanks for nothing, comrades.
Should be easy for you
Is it just me or is the majority of the arcade playerbase a bunch of cowards?
Hardly anyone ever wants to move out of their little hidey holes and capture anything
i am but will be playing RB if that's any good to you bud. I can play AB planes but there's no way I can touch AB tanks, just horrible.
Sorry firebar, my friend just wanted to do air AB all night. be all over some games with you tomorrow though.
No worries, probably not on tonight but we'll see.
Anyone pre-ordered a Rift then to try with this?
Having used the DK2 for WT unless you play sim battles all the time I would say don't bother. It works well occasionally, but everytime they patch the game it breaks oculus compatibility and they don't bother fixing it as it isnt popular enough.
Last time I tried it the spits gunsight was still glitched and not working, that was about 3 months after a patch that broke it.
Thanks for the feedback, looks like I'll be waiting for a while then. I don't use my trackIR that much, even though I quite liked it.
If my theory is correct, you can see how the domino effect proceeds:
•7.7 will always kill lesser tanks.
•Avoid 6.7 to 7.3 because you'll usually be up-tiered to 7.7
•Seek out 6.0 to 6.3 and usually face lesser tanks
•5.7 is probably neutral
•Avoid 5.0 to 5.3 because you'll usually be up-tiered against more powerful tanks
•Be at 4.3 to 4.7 and face lesser tanks much of the time
•3.7 and 4.0 are probably neutral
•3.3 will usually be top dog, especially since the T-34-76's have moved up to 3.7 and will be pulled up to face the 4.3 and 4.7 tanks.
•2.3 to 3.0 will get the most even mix of up and down-tiering.
•1.3 to 2.0 will often face weaker tanks because the 1.0 reserves must be put somewhere and their matches must be filled.
•1.0 will always face stronger tanks