****** Official World of Tanks OcUK Clan ******

every game I played last night and I mean every one had a lemming train in it. T4 to T7.
Also a lot had a T-50 bursting forward as you explained. I also agree that when you make a comment about the lemmings no one answers. I usually get the odd "true" or "agree" from prob the only other skilled WOT player in the battle.


I've been going through my back catalogue of games to play so not been on WOT for over a week until last night and it seems to have just got worse.

Back to Far Cry 3 for me.
 
a lot of the "elitist" players are to good to play in games where a lot of people have 48-50% win ratios...
Had more than a few idiots say "to many reds" and drive straight into the nearest drowning point.

a lot of people aren't low because they are **** they are low because they mess about grinding tanks to much and it skews their stats, if all I played was the high tiers I would have a lot better stats than I do.

I wish some people would at least give their team a chance before they decided the game is lost
 
a lot of the "elitist" players are to good to play in games where a lot of people have 48-50% win ratios...
Had more than a few idiots say "to many reds" and drive straight into the nearest drowning point.

a lot of people aren't low because they are **** they are low because they mess about grinding tanks to much and it skews their stats, if all I played was the high tiers I would have a lot better stats than I do.

I wish some people would at least give their team a chance before they decided the game is lost

I disagree. You only have to be in a game and see some fool doing something stupid in any tier and lo and behold you check their stats and they are a red player. Rarely do I see low eff players doing anything even remotely useful thats just a fact of the game. I do agree however that committing suicide before you've even tried is not very good...although playing game after game with idiots makes you like that.
 
I disagree. You only have to be in a game and see some fool doing something stupid in any tier and lo and behold you check their stats and they are a red player. Rarely do I see low eff players doing anything even remotely useful thats just a fact of the game. I do agree however that committing suicide before you've even tried is not very good...although playing game after game with idiots makes you like that.

I stopped looking at players efficiency on my own side as it was just depressing. If i died i used to flick through the cams and watch the ones with low and high efficiency, more often than not the ones with really low eff were lucky to hit their target 1 in 10 shots lol.
 
Messed around on the T9 Patton and T10 Batchat for about an hour on the test server and seem to be making a profit in credits, is that normal on the main server for T9 and T10 mediums? I know gameplay is different on test with the Ruskis being careless and thus fodder. Only have the JgdTiger for T9 on normal and it's hit and miss as the arty usual focus me, haven't had a T10 since the game was originally in beta.

Really liking the Patton and was aiming for that on the Pershing anyway, its accuracy despite the stat saying 0.42 feels much better than that. Batchat i'm not sure what i'm doing with yet as i haven't played autoloaders before but seems fun, don't stop moving seems to be the main thing with that lol. I'll try out the T54 this evening and see if it feels worth going through the t43 and t44 for me.
 
Messed around on the T9 Patton and T10 Batchat for about an hour on the test server and seem to be making a profit in credits, is that normal on the main server for T9 and T10 mediums? I know gameplay is different on test with the Ruskis being careless and thus fodder. Only have the JgdTiger for T9 on normal and it's hit and miss as the arty usual focus me, haven't had a T10 since the game was originally in beta.

Really liking the Patton and was aiming for that on the Pershing anyway, its accuracy despite the stat saying 0.42 feels much better than that. Batchat i'm not sure what i'm doing with yet as i haven't played autoloaders before but seems fun, don't stop moving seems to be the main thing with that lol. I'll try out the T54 this evening and see if it feels worth going through the t43 and t44 for me.

Profit in tier 9 and 10 games is limited, have a good game and you can just about break even, a great game sees a reasonable profit but more often than not its a loss each time - hence the need for premium accounts and premium tanks to raise some credits.

I''d played the Patton on the test server and really liked it's accuracy on the move, its not quick but it has a nice punch to the gun. The autoloaders are a tricky beast to master. Stand still and you'll get hit by everything, like you say keep moving or keep hidden is the key. The autoloader tanks tend to be quicker and move agile than the the standard one shot counterparts but a 50B can rape a IS7 down to very low HP in one volley, same goes for the T-57 Heavy. However the armour is non existant, you have to hit and run!

The T54 is like the Type 59 on steroids. Probably one of my favourite meds and one I'm keeping in my garage.
 
Cheers fella.

I've a feeling it'll be the Patton i focus on getting on the main server, so far it feels like a much better T20 from the get go but with decent damage and it took me a while to like that tank, played around 150 battles in the Pershing so far and some games i like it but mostly i don't due to the MM. I really like the US tanks gun depression and abusing the terrain, i really wish German tanks could play more like that. Always pees me off when i jump on say the Panther or Tiger 2 and try to crest a hill.

Type 59 has never been on sale while i've been playing unfortunately otherwise i'd have bought it, getting to the point i feel i'll be needing a moneymaker soon. In some ways i hope i don't like the T54 when i try it later as i'll end up even more skint, so many tanks so little time :p

Since getting the JgdTiger and not liking the MM i've been going for T8 tanks as the matches were fun compared to the T9 ones until the past week or two so credits aren't as bountiful as they once were. Meds seem much more suited to me now though even though i loved TD's to begin with so i might enjoy T9 in them better.

Only tried the T69 and T57 in one match each so far. The T57 was campinovka with the low tier start points so half my team was dead by the time i even got to the tyop of the hill and never had a chance to get a feel for it. The T69 i didn't like straight away, for a medium it moves like a brick. After i stopped testing it's movement at the spawn i got 4 shots into the side of one of the new german meds, didn't kill it then got raped by it and another right after lol.
 
I do agree however that committing suicide before you've even tried is not very good...although playing game after game with idiots makes you like that.

Guilty of this last night.
Xvm is a double edged sword, i already have the win chance turned off. But when u see that your team has just 3 yellows and the rest red or orange and the opposite side has loads of greens with even a blue toon u know your team is going to get raped.
We even had a Lowe on our team with an eff. of 650ish and 42% win rate after 25k battles :eek: How can anyone be that bad? :confused:
So i just done a suicide run into enemy, got killed and noticed i still came 3rd in the team resluts in damage lol.
 
When you die use the cam to watch some of them. I know there are matches when i've felt like i played bad but when you watch some of the others you have to wonder why they even play.
 
When you die use the cam to watch some of them. I know there are matches when i've felt like i played bad but when you watch some of the others you have to wonder why they even play.

For entertainments sake, I'm putting together a fail video of this type of spectator view! :D Stay tuned.
 
Guilty of this last night.
Xvm is a double edged sword, i already have the win chance turned off. But when u see that your team has just 3 yellows and the rest red or orange and the opposite side has loads of greens with even a blue toon u know your team is going to get raped.
So i just done a suicide run into enemy, got killed and noticed i still came 3rd in the team results in damage lol.

But why though? Whats the point?
I no longer use Xvm, or in fact any mods for that matter since I broke my mods folder in 8.4. Finding the game much more enjoyable not knowing how good or bad the team is before a shots even fired!!
 
On a lighter note, the 8.5 test server is up now.

Some big changes for the better I see...

New features of the first test of the version 8.5

New Vehicles

  • Added the following branches to the German line of medium and light tanks:
    • VK 20.01 (D) (MT tier IV)
    • VK 30.02 (D) v1 (MT tier VI)
    • Indien Panzer (MT tier VIII)
    • Prototype der Arbeitsgruppe A (MT tier IX)
    • Leopard 1 (MT tier X)
    • Aufklarerpanzer Panther (LT tier VII)
  • Added to the branch of USSR light tanks:
    • Т-60 (LT tier II)
    • Т-70 (LT tier III)
    • Т-80 (LT tier IV)
New & Updated Maps

  • New Map: Pearl River
  • Updated Maps: Siegfried Line, South Coast, and Malinovka
  • Minor changes and improvements made for the following maps: Redshire, El-Halluf, Karelia, Sand River, Steppes, Himmelsdorf, and Live Oaks
Gameplay Changes & Additions

  • Premium consumables (med kits, repair kits, etc.) are now available for credits (matching the gold/credits exchange rate similar to that of premium shells)
  • The creation of platoons for three players is now available for non-premium accounts
  • The creation of tank companies is now available for non-premium accounts
  • Reduced the credit cost for temporary camouflages, emblems, and inscriptions
  • Changes and improvements made to the after-battle stats screen
  • Added new inscriptions for five nations
  • Inscriptions resolution size increased
  • Added additional matchmaking rules to keep the balance of scouts even for both teams
Tank Changes & Updates

  • *More specific information will be made available with the release of the final patch notes
  • USA premium SPG Sexton tier III moved to the British tree and added to in-game shop
  • Fixed the depression angles of the gun for the M4A2E4
  • Improved visual models for the following vehicles: IS-3, Valentine AT, Pz V Panther, Pz IV/V, Object 263, VK 3001H, Conqueror, IS-4М, Matilda Black Prince, IS-7, ARL-44, Black Prince
  • Max speed of the IS-7 increased from 50 to 59.6 km/h.
  • Changed velocity of all shells for the 17сm PaK K72 gun from 850 to 925 m/s.
  • Added fixes for collision models on the following tanks: PanzerJager I and JagdPz E-100
Minor Fixes & Updates

  • Changes made to the "Expert" medal requirements
  • Those who have already received these medals (but are having it displayed in gray) will regain the medal
  • Neither "Master Tanker" nor "Expert" by nation achievements will "fade" after new tanks are introduced in later patches
  • Other medals that appear in gray (Master Tanker) will need to complete the list of objectives (found on mouseover) to earn the medal
  • Fixed the situations causing large vehicles to become stuck under overhanging objects
  • Fixed a rare bug causing shells to disappear after hitting an enemy gun of a higher tier
  • Fixed a bug limiting the damage of HE shells to external modules after penetration
  • Fixed a bug that caused shells to appear as if they were exploding in the air
  • Fixed a bug that caused a failure of the indication of a damaged or destroyed fuel tank to appear
  • Destroyed vehicles no longer absorb damaged cauased by HE shells. HE shells now always explode on the surface of destroyed vehicles
  • Vehicles stacked on top of one another will both suffer damage
  • Fixed disappearing of emblems and inscriptions on vehicles after alt-TAB or adjusting AA settings
  • Fixed the wording of the memory leak warning message
  • Fixed errors when creating a private chat channel: not displaying channel creator, freezes of chat window when attempting to close it, etc.
  • Fixed description of achievements: "Raider ", "Reaper", "Dumitru’s Meda", "de Langlade's Medal"
  • Fixed description of consumables: "100-octane Gasoline" and "105-octane Gasoline"
  • Updated the description of the skill "Situational Awareness"
  • Fixed minor errors in the names of vehicles and modules
  • Chinese tanks based on the “IS” tank are now included in condition for obtaining "The Lion of Sinai" achievement
  • Fixed minor bugs in the battle tutorial
  • Fixed a bug causing the loss of the benefits from camo net and binoculars when attempting to move a vehicle with a destroyed track
  • Fixed a failure of the Sixth Sense indicator from appearing after rapidly being respotted once hidden
  • Optimized the look of vehicles' motion effects (dust and dirt from under the tracks)
  • Reduced terrain resistance when driving a tank on certain destroyed objects
  • Fixed the display of lag indicator with green color when server operational load is close to 100%
  • Fixed the display of tank collision effects when tanks are at the same location but at different altitude
  • Fixed some models of ambient objects
  • Reworked multiple ambient object destruction effects
 
Well I didn't have much of a play around with it, I'm not a fan of it to be honest, the IS3 is as far along of the IS line I'm going.
 
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