OnLive now FREE and WORKS in the UK!

Wow quite impressed. I don't think it'll ever replace high end computer users who want top graphics and instant response unless internet connections become quick enough. But if i'm ever on a laptop somewhere and fancy a game or at my front room and fancy a game in the HTPC then i'd definately use it. I felt no lag in Dirt2 and even Metro 2033 there was minimal lag when moving the mouse (that most won't even notice) I was expecting more. If pricing s right it could kick off.
 
this whole idea is epic fail... responce time is the key in most games, well the ones i like. games even worrie about the latency of there mouse! now if you mouse signals have got to travel even a mile before a computer processes the information... ofcource its guna be a laggy peice of crap. if your using fiber optic the dta has to be processed 10 times before it gets displaced on you screen, your coumputer, modem, exchange, their modem, their computer, back to their modem, echange again, your modem again, then your computer again then finaly your monitor. also fiberoptics has to have a signal booster every 25miles (i think cba looking it up) which further increases latency. a ping of over 5ms input lag you be unaceptable imo

only games i can see this working for a turn based games, point click etc. basically not shooting games

I disagree. You don't need instant response time when playing single player games. I'd only care about that if I was playing online quakelive or CS which I wouldn't with this.
 
Tempted to test at work today on 10gbps net :P

update: Played unreal tourney, plays perfect hardly any lag, gfx are slick. Prob due to my work connection but this si good .
 
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I just tried this. I must say I'm quite impressed with the tech. There was a big difference in image quality between my wireless setup and wired via ethernet cable (the latter was much sharper), so if you're having problems try plugging a cable in! The Onlive interface is actually quite slick as well.
 
On live sounds like it will be the future. Obviously right now our net speeds are not good enough yet.

I'm not sure. One thing I was thinking, is that OnLive aren't going to want to upgrade their hardware more often than they absolutely have to, are they.

Maybe in the future we'll all be complaining about how "OnLive is holding back PC gaming" instead of consoles.

Also companies like Intel, etc, aren't going to be happy about declining sales if more decide to abandon gaming rigs and consoles in favour of OnLive...
 
Information cannot possibly travel faster than the speed of light so the fastest you could send information half way around the world is 67 milliseconds. If you factor in practical aspects such as the transport medium's refractive index (how much it slows down light) and data having to go through multiple devices between two points it's reasonable to say that things aren't really going to get much better in terms of latency.

True, but this is supposed to be US only at the moment. I imagine once they have it all working in America they will set up servers on most continents, if not in each country they want to work in, which will bring down the response times significantly.
 
Tried it again on my laptop with 4.5-5mb connection. Quality was a bit blurry, but the responsiveness seemed a lot better than when I tried it last time (before Christmas probably).

Played a trial of HAWX 2, where I guess responses are pretty key, it worked well although its even tricker playing on a laptop!

I'd probably just use it for the trials if I'm stuck for something to do for half an hour.
 
Quite shocked really. It actually works and works well. Just tried the 30 minute demo of Assassins Creed using my 360 controller and everything worked. I couldn't even tell it wasn't being played locally. :O
 
It's not bad! Pleased it is making progress. Dirt 2 looked blurry but played the same as a local game. The way you can acess the games quickly was seamless and I tried out at least 6 different games, they all worked fine!

All they need to do now is to have good pricing and good quality servers. It will surely compete well with steam once it has a bigger library.
 
just did a few free trials and WOW how do they do it??? im only on a 10mb connection too

does anyone know how i could build my own 'onlive' server pc? i looked into doing this a while back and i think its something to do with a special graphics card with an ethernet port (as graphics cannot be 'carried' accross a standard motherboard LAN) but where would i get one of these? and how is it set up?
 
Tried it on my 12MB connection and it seemed pretty laggy. Also blurry and the settings of the games I tried seemed kind of low. But it seems like a useful option if I just want to 'rent' a game I guess.
 
True, but this is supposed to be US only at the moment. I imagine once they have it all working in America they will set up servers on most continents, if not in each country they want to work in, which will bring down the response times significantly.

Absolutely. It's a good idea. When bandwidth costs becomes negligible and servers are located within sensible distances from users I can see this taking off.
 
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