**** Original Starcraft 2 Thread ****

Kind of late to the party here, regarding MP match ups can this be 1v1 or generally is it more 2v2's etc. How does the ranking work in this respect solo/team etc?

The game tempted me but the repeorted procedural aspect (Macroing?) of the game put me off. i.e where you have to build in a certain way and within a certain time frame if you have any chance of winning. Is this that evident - particularly in bronze and silver as I am 100% confident this is a part of the game i'd never be that good at.

The primary part of SC2 is certainly 1v1. You can play 2v2/3v3/4v4/FFA but they're all a bit random and generally benefit from playing with friends rather than random match making. The game gets very distorted when you start adding more races in teams, plus the maps are a bit poop. It's fun but 1v1 is really what the game is about.

You don't rigidly have to build a certain way to win, but there are certainly more efficient ways of going up the tech path to a specific unit or army composition and if you don't do that you might be behind vs. someone who is playing very efficiently.

At the low skill levels none of that really matters, it's just about learning the basics, cranking out a bunch of units and attacking (if you're Protoss or Terran), for Zerg you can also sit back and race to the late game tech and only build units if your opponent is going to attack you, but doing this correctly is of course a skill in itself.

SC2 is a lot of fun, but it also requires practice/regular play to be decent at it. You will need some knowledge and a good chunk of self motivation to continue playing as it is always punishing putting in effort and losing to a superior opponent, or losing because you made a sloppy mistake or didn't scout a key piece of tech and lost to a cloaked unit etc.

As for the Terran whine that is still infecting this thread, you're starting to sound like a 9/11 conspiracy theorist, "TLPD rig the stats so that the game looks more balanced than it is", really?!

Yes, Zerg is generally favoured over Terran right now, big deal. Terran was favoured over Zerg for just about the entire history of SC2, it happens. The game isn't perfectly balanced and never will be. Any changes Terran needs is to some of their late game units and they really do not need much of a change, a little too much and Terran will be back to dominating everything again so Blizzard must tread carefully.

Not even most of the pro players are at a level where they can say "the game cannot be played any better than I just did and I still lost". Players like MarineKing, DRG, Stephano and Mvp are all pretty close to that, but even they make mistakes and lose games as a result. It's interesting to note that TvZ still plays pretty well with similarly skilled opponents, but can look a bit silly with a skill disparity (much the same as Terrans would stomp slightly less skilled Zerg players with very little risk).
 
Kind of late to the party here, regarding MP match ups can this be 1v1 or generally is it more 2v2's etc. How does the ranking work in this respect solo/team etc?

The game tempted me but the repeorted procedural aspect (Macroing?) of the game put me off. i.e where you have to build in a certain way and within a certain time frame if you have any chance of winning. Is this that evident - particularly in bronze and silver as I am 100% confident this is a part of the game i'd never be that good at.

The great thing about SC2 is the matchmaking system. It doesn't matter how good/bad you are, or whether you play seriously or just mess around, it'll place you against opponents such that you win roughly 50%. A lot of people worry about trying to improve, but really doing so is not going to win them more games. For many it's best just to enjoy the game at their current level.

If you're not good at executing build orders by rote then you may not make it into masters, but in bronze and silver that doesn't really matter at all. Just make whatever units you want and go kill the enemy. I'd suggest learning roughly when to build some crucial things though (for example you want your 1st depot on 10 supply, rather than building it at 6 supply right at the start). You can do this by just watching a replay of a pro game (you can download them from sc2ranks)

Team games are also great if you want to play more casually. I play 1v1, 2v2, 3v3 and 4v4, all of them, and I find that 4v4 especially is pretty chilled. You are free to basically do whatever you want without much pressure. You'll get cheesed sometimes though so you should be sure to scout
 
Avec, the guy who does the stat graphs from the TLPD every month(@Sc2statistics) openly admitted that it doesn't take into account a lot of offline/online qualifiers that would change the winrate percentages.

Ofcourse it's a big deal that Zerg is "generally" favored over Terran right now. Especially when the matchup was as near as it could be to balanced before the patch, even the Ghost Snipe nerf was fine compared to this stupidity.

The game will never be perfectly balanced? Well I disagree. TvZ was before the patch and TvP just needs storm slightly nerfed in some way so that during the lategame engagements you haven't got to Kite Zealots,Dodge Storms, Shift-queue Collosi with Vikings, EMP, Snipe, Stim, move your medivacs out of harms way and macro back at home.

ZvP on the other hand while I wouldn't call it imbalanced completely it does need something, it's just a very boring matchup to watch and play which lategame is always the same thing.

I wouldn't say Pro TvZ looks balanced, it's not unwinnable by the Terran but if you watch matches between the best of both races like the ones you mentioned and you'll see the imbalance (Hint: It's caused by two early game units and one of them is free)

Sheep you need to add me on my NA account and see how I know how Korean Terrans feel =P
 
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game ending nuke

For those who didn't watch the full replay of a TvT ladder game I linked a few days ago (fair enough it was an hour long) here is just the very last minute of it which my friend uploaded to his youtube. The video clears up after a few seconds. Moments like that are what I play SC2 for :)
 
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game ending nuke

For those who didn't watch the full replay of a TvT ladder game I linked a few days ago (fair enough it was an hour long) here is just the very last minute of it which my friend uploaded to his youtube. The video clears up after a few seconds. Moments like that are what I play SC2 for :)

I don't follow SC2 as much as others in here, but I see Nuke's coming up very rarely. That was played well, and mucho fail on the losing side for missing it. :cool:
 
Yo Sheep, you should watch the replays of the IPL5 Korean regional and follow MKP through it(he won it) and does some good simple TvP builds especially against NSHoseo San.
 
Yo Sheep, you should watch the replays of the IPL5 Korean regional and follow MKP through it(he won it) and does some good simple TvP builds especially against NSHoseo San.

Cheers, willdo :)

I don't follow SC2 as much as others in here, but I see Nuke's coming up very rarely. That was played well, and mucho fail on the losing side for missing it. :cool:

Thanks :D that was the 3rd nuke I tried. I decided to sneak the ghost round and launch from within his half of the map. He scanned in fron of his tanks where my previous 2 ghosts had been but he couldn't find it :). Still should have moved from the dot though yeah...

Nukes are pretty good in TvT. It was intended to make him unsiege, or hopefully even kill the tanks, but I never expected to get his whole army :p
 
Avec, the guy who does the stat graphs from the TLPD every month(@Sc2statistics) openly admitted that it doesn't take into account a lot of offline/online qualifiers that would change the winrate percentages.

Well duh... Obviously it will but it isn't Avec who is cherrypicking tournaments to get the win rate to look how he wants - it's you.

Ofcourse it's a big deal that Zerg is "generally" favored over Terran right now. Especially when the matchup was as near as it could be to balanced before the patch, even the Ghost Snipe nerf was fine compared to this stupidity.

Oh yes... The time when Zerg got 1 player in Ro8 end of 2011, no players in Ro8 GSL season 1, then season 2, got a single player in Ro8 GSL? Of course, it's always balanced when Terran is favoured though.

Imbalance exists. Big deal - Protoss and Zerg have had to put up with it for 2 years far far worse than Terran has it now.


Anyway, on another note...


was playing a PvP on my NA account... i was ahead until the enemy caught my army in a move command and fried it instantly. Stupid noob mistake by me, i'm kicking myself.

On another note I really dislike how PvP is basically "who has the most collossi?". Just go 3 gate robo into double robo double forge and sac gateway units after you're maxed to give you the higher collossus count.

Late game when you're getting closed to max out, try getting a lot of archons. They are more supply efficient and do really well with some collosus behind them.
 
People in the TL thread for the June winrates added the extra information from everything he left out and it shows the 39-61 winrate that supposedly I'm cherrypicking to show.

What you mean when Nestea, Fruitdealer and MC won the first three GSLs at the height of Terran being admittedly way overpowered back in 2010?

Name some Zergs that produced results through 2011... Nestea, Fruitdealer, July, Idra, Check, Leenock, Cella? Not many are there but I bet you couldn't struggle to name 20 Terrans that produced results and still do.

Now think about after this patch and think about how many Zergs have now produced very good results. You think it's that they've suddenly improved with all round? That's far fetched.
It's still happening, not 2 weeks ago TSL (Whose ace used to be Polt) now bring out Zerg after Zerg because they know how broken that race is.

Zerg has still produced results over the years and the matchup was balanced before the patch. The patch was unnecessary and for terrible Zergs who can't defend for **** XD

Protoss hasn't really produced results except I guess MC and Hongun but that's due to terrible race design where they rely on AoE but the higher skill level you go the less effective AoE is. Bring back the Carrier viability!
 
MMA vs Zenio g3 from IPL5 is pretty sick. Constant pressure all over the map including drops, hit squads and nukes. Wish my multitasking was that good. Think I'm at least gonna start using ghosts like that :D
 
Well there goes the Zerg OP, Byun took down the Creator of the Universe.

Nestea has been playing so lackluster recently. Must be because he's getting on XD

I hope DRG rapes Naniwa in the face.
 
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