WTF DID I JUST LISTEN TO
The sound of 2012 Starcraft 2. That's the dance all those damn Zergs and Protoss are doing at Terran T_T
WTF DID I JUST LISTEN TO
It's by no means a perfect "invincible" composition, but I don't think it should just be written off.
Take that game of MVP vs Squirtle (i hope i'm remembering the right players) where MVP had 24battle cruisers. He lost because he got vortexed. But all he had to do was have his BCs more spread, or EMP the mothership and I think he could have won or at least stayed roughly even. This despite squirtle having void rays, high templar and archons which are really protoss' best answer to sky terran.
Blink stalkers are only good if there are no PDDs (and even then 3/3 BCs still win, aside from the fact that stalkers can be instantly reinforced). The key if you see the toss massing up stalkers is obviously to make sure you engage with some PDDs around and really focus on keeping your ravens out of range of the HTs until the PDDs are up.
You're right though this composition isnt really achieveable on 3 bases. It's SUPER late game, as opposed to just late game. I.e it's after the late game period where toss is at an advantage. So it's hard to get to but imho should be the standard transition in the matchup rather than just sitting on MMMGV no matter how long the game lasts.
TvT make marines, TvP make marines and marauders.
Easy as that?
No it's not.
TvT army compositions = Marine+Tank+Medivac, Mech+Vikings, Marine+Marauder+Medivac (Only against Mech)
TvP compositions = Marine+Marauder+Medivac with Vikings for Collosi and Ghosts for HTs. Transition lategame into more Ghosts and don't go over 15/16vikings.
This is mostly what I've been trying to do. I generally get swamped by Colossi in TvP though, even using this composition.
TvT though, against Marine, Marauder, Medivacs and Tanks I just get raped.