Soldato
- Joined
- 15 Mar 2010
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- 11,588
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you not getting 6/7min rushed then? i dont think i have the balls to do an early exp
you not getting 6/7min rushed then? i dont think i have the balls to do an early exp

Fenris, I gave it another few goes, and managed to pull this replay off, which I'm quite happy with.
http://www.sc2replayed.com/replays/162490-1v1-terran-zerg-agria-valley#rd:dna
Only thing is, I didnt get round to making a queen to spread creep.
As Zerg, I will eaither do one of three things.you not getting 6/7min rushed then? i dont think i have the balls to do an early exp
At the 6/7 mark you usually have a siege tank or couple hellions out, along with enough marines to hold a ramp. Once you hold whatever push they are doing you've pretty much won the game.
Only thing I struggle with is a baneling bust all-in, which if I don't wall well enough can roll me.
****ing retards playing last night i swear. lost so many 3v3s bc of stupid team mates.
on one game he didnt wall in and we lost - idiot
on another someone despite seeing 3 probes in his main failed to pull suvs to counter and before he knew it had cannons in his base - idiot.
on another someone forgot to scout the main and someone proxy barracked his ass. - idiot.
on another it what has to be the dumbest zerg player iv ever come across failed to secure an expansion 14 mins into the game! - idiot.
i could go on....please if your ****ing new at least play the campaign and a lot of ai matches before even going into team games.

Problem is, while terran tier 1/1.5 is awesome, it's upper tier units suck.
I'm not very good at pvz ATM, as by the time I get immortals out he has roaches, and although immortals cane roaches he has a lot more 
They are very inefficent for the resources and time spent building them.
any opp that lets you get to a stage of building carriers shouldnt be playing the game.