Overwatch

I believe there are also a number of people that have "smurf" accounts that they use to play comp with characters they don't know or good enough at to play on their main account. So they play on the smurf to try out the characters, have a bit of fun and not worry too much if they lose.
They don't want to affect their precious SR on their main account but don't really care if they affect the SR of your main account because it's just their smurf.

These are probably also the people that get annoyed if someone isn't playing well or in meta when they play their main and would probably get annoyed if the person playing the out-of-meta character that they're not too good with was on a smurf.


And that's the whole point we're discussing. It can be seen you don't 'get it', so I would simply say my advice would be you shouldn't play comp unless you know what you're doing with the character your playing. It does matter down in Gold or Silver. Why do you think I don't matter to me simply because I'm not as good as others?
Surely if you're at gold/silver it suggested you don't really know how to play the character either (despite thinking you do)? If you know what you're doing wouldn't you be higher rank?
 
Really? You think the SR is a measure of how well you know how to play the characters? Not how good you are, which will be a combination of things including how well you know the character, how well you know the maps, how good you are with the character, your general tactics and strategies and even including the spec of your PC (I know some people that really struggle simply as they have a very low spec machine. They could be very very good on a smooth PC.

I'm 42, I doubt my reflexes and aim are quite up their with the kids, but I possibly have a slightly better knowledge of how to play some of the characters (the ones I play in Comp) and a reasonably good PC (as in, it's not a detrimental factor). To me, that all combines to give me my SR.
 
Really? You think the SR is a measure of how well you know how to play the characters? Not how good you are, which will be a combination of things including how well you know the character, how well you know the maps, how good you are with the character, your general tactics and strategies and even including the spec of your PC (I know some people that really struggle simply as they have a very low spec machine. They could be very very good on a smooth PC.

I'm 42, I doubt my reflexes and aim are quite up their with the kids, but I possibly have a slightly better knowledge of how to play some of the characters (the ones I play in Comp) and a reasonably good PC (as in, it's not a detrimental factor). To me, that all combines to give me my SR.
Partly. I think it's a measure of how well you play the game, which includes how well you play a character.
I think someone at GM would know how to play a character better than someone at Silver.
 
They probably do, but you saying I don't know how to play characters because of my SR is not accurate. Sure, I'm not expert, but there are many more factors. As I say, possibly I know better than most at my SR as I think my other factors are possibly lower than theirs.
 
They probably do, but you saying I don't know how to play characters because of my SR is not accurate. Sure, I'm not expert, but there are many more factors. As I say, possibly I know better than most at my SR as I think my other factors are possibly lower than theirs.
I'm saying that anyone (not just/specifically you) at bronze/silver/gold/etc. probably don't know how to play the character as well as someone at GM. Sure the differences may get more subtle but I expect at the higher levels the game is played differently at a tactical level that people that haven't played in GM don't appreciate.

It's like at plat or diamond you probably get people that will say "you don't pick a Pharah into hitscan such as Soldier", because they think they know how Pharah works.
 
I'm saying that anyone (not just/specifically you) at bronze/silver/gold/etc. probably don't know how to play the character as well as someone at GM. Sure the differences may get more subtle but I expect at the higher levels the game is played differently at a tactical level that people that haven't played in GM don't appreciate.

It's like at plat or diamond you probably get people that will say "you don't pick a Pharah into hitscan such as Soldier", because they think they know how Pharah works.

Yes, I agree. But tbf initially you said at my level I didn't really know how to play the character, which as I said, isn't true. I've not lost track what relevance this has on the difference between QP and Comp. Yes, none of us in Comp will be as good as those in the higher SR's, but we're still doing the best we can, at a character we've played enough to have a decent idea of what to do. We wouldn't expect someone to come in a pick a character they didn't really know with the intention of using our Comp game to learn it.

Tbh, I'm getting bored of pointing this out. As I've said, I believe there is a lack of understanding which maybe we can't overcome here.
 
Yes, I agree. But tbf initially you said at my level I didn't really know how to play the character, which as I said, isn't true. I've not lost track what relevance this has on the difference between QP and Comp. Yes, none of us in Comp will be as good as those in the higher SR's, but we're still doing the best we can, at a character we've played enough to have a decent idea of what to do. We wouldn't expect someone to come in a pick a character they didn't really know with the intention of using our Comp game to learn it.

Tbh, I'm getting bored of pointing this out. As I've said, I believe there is a lack of understanding which maybe we can't overcome here.
I think my original point is that you say you know how to play them, but you may not (in the scheme of things). People are always quick to judge others for not playing well but often don't consider their own performance as they think they know what they're doing.
You also have to consider that in Comp people want you to play the meta heroes or the meta strat because they saw it on Twitch or something. So you can't play this character on attack or this character on defence. So that person has to change, but they can't change to this other character because this other person knows the hero better or is an X main. So now the person is trying to play in meta to stop people moaning, can't play this or that hero because someone else is and then get abused for filling a role nobody else will because they're playing a hero they don't know well.

And this is a problem in Comp apparently because the SR number and associated meaningless rank is somehow important and a reason to abuse people.
This number and rank are important, but the win loss number in a profile that are affected by QM apparently aren't.
Putting Comp or Ranked in a game seems to make people take the game so seriously they feel it's ok to abuse other people. Maybe these people don't have the right mentality for playing with other people and should stick to QM if it means they are nicer.
 
Yes, so to the point, QP and Comp are different.

It is an interesting point about being forced into another role. I'm generally not very good at tanking, I think at the heart of it I'm too impatient. I'm reasonable with Rein, but should people ask me to move to a tank I will be very clear it's not a strength of mine. Should they then moan about my play, I simply point out I did tell them this and I would happily change to DPS or support if someone will swap to tank. This is when you see if you have a good team. In a good team someone often offers and we see if we're more successful.

I would also point out, in QP I do try and practise Rein, a little Roadhog and recently Zarya. I don't just decide I'm never playing tank in Comp.

If we can move on now. Something I found interesting, and I guess related to the above, when looking at my stats recently (and maybe evidence I do know what I'm doing with my main ;) ) looking at my Comp stats, with all characters but my main I am 35W - 45L. If I jump on my main I am 42W - 27L. Quite a big difference!
 
In still a few levels from 25 so I can sample comp, but been enjoying quick play. I tend to pick the role needed at the time and just get involved, seem to do well but quick play is rife with those not playing the objecive it seems.

Hopefully comp will be more enjoyable. I'd say I'll be one of those versatile players so as long as I don't suck, we'll be fine haha.
 
In still a few levels from 25 so I can sample comp, but been enjoying quick play. I tend to pick the role needed at the time and just get involved, seem to do well but quick play is rife with those not playing the objecive it seems.

Hopefully comp will be more enjoyable. I'd say I'll be one of those versatile players so as long as I don't suck, we'll be fine haha.

Yes quick play is sometimes enjoyable , unless everyone goes dps, without tank or healer. Lvl 17 trying to lvl as quick as possible.
 
Yes quick play is sometimes enjoyable , unless everyone goes dps, without tank or healer. Lvl 17 trying to lvl as quick as possible.
I just did comp (it's off season, so maybe that's affecting it) but people still all go dps. They moan about it, but they want you to change so they don't have to, or they'll report you.
 
I just did comp (it's off season, so maybe that's affecting it) but people still all go dps. They moan about it, but they want you to change so they don't have to, or they'll report you.

Definitely due to it being off-season... most of the time during the season people make at least some effort to play a proper team-composition (although sometimes to ridiculous extremes; if the current belief is that the "meta" is 2 dps, 2 tanks and 2 supports then anyone daring to suggest that perhaps a 3 tank or solo-healing setup might work against what the other team are doing can expect to be met with the usual toxicity and moaning)

People are pretty entitled though, the amount of times I've been in a game where everyone has picked then the last guy finishes loading, insta-locks dps and immediately demands in chat that one of the existing dps players switch to support... A lot of the time they proceed to be so overconfident in their own abilities they don't play with the team, run off on their own trying to pull of some silly team-wiping solo ult and get killed over and over, while screaming that the supports aren't healing them...
 
As we've said. You don't get it. That's okay. Just please don't play Comp.
I don't really want to drag this on but you don't realise how ridiculous it is to say I shouldn't play comp? Not based on my skill, not based on anything other than the fact that I won't abuse the reporting tool to report people who aren't very good at X character.

I check their profile and they have no comp time on them AND really low QP time on them, then I'd report them for griefing / trolling / bad teamwork pretty much every report I can find because they are ruining competitive games.
So I can avoid being reported can you let me know how many hours you consider acceptable?

Any suggestions on how many characters I should have up to that level in order to cover myself against that character or role already having been taken? If I enter a game and the characters or roles I have got time in are already taken should I leave the game?
 

My Comp Stats are like a crapper version of yours Andy! Same mains and everything.

I am the first to admit I'm not very good at this game but I enjoy playing comp as it gives you more of a sense of achievement when you win and also lets you experience the game as it was meant to be played, using cooperation!

I agree that players probably shouldn't be trying out picks in comp that they have no experience with but a lot of the problem (at my level) is that people instantly berate certain picks (hanzo, widow, tracer and so forth) without giving that player a chance to see how effective they are.

I don't think being rubbish at the game should preclude you from playing in comp though. We've paid for the game too and, for me, it's an important part of the experience. Surely the ranking system is there to allow comp to be accessible to all players?

On a plus note, the arcade stuff has been really good recently! The 3v3 really gives you a sense of which characters compliment each other.
 
V4ntom I don't know why you're dragging this out so much it's blindingly obvious the point Andy and Chris were making.

It's fine to play comp with characters you have a basic understanding of.
It's not the best idea to try and learn a new character in comp matches, do that in quick play.

Any way I think this discussion has run its course let's move on eh.
 
I don't think being rubbish at the game should preclude you from playing in comp though.

I don't think anyone at any point has suggested this. As you say, that's what the SR is for. All we've said, people should try in Comp, where as in QP it's not as important to do your best, so you could try some new characters.

V4ntom I don't know why you're dragging this out so much it's blindingly obvious the point Andy and Chris were making.

At this point I'm not really thinking he is trolling. To suggest I said he shouldn't play comp because he wont report people for something they do in comp? I don't know where he got that from. As you say, the point is really very simple. QP and Comp are different, for the reasons given just above. That's all it is.
 
ok ok, we'll stop discussing it.

Lets discuss instead the new skins...

Really holding out for that Hanzo skin even though I haven't really played him, as the kids would say it looks "Dope AF".

Already got the Lucio, Soldier 76, could also do with the Bastion and Genji skins too. Wish there was like a one time re-roll on legendary skins, I think they do it in HOTS so if I get a legendary skin for a character I never play I could switch it to a character I do play or at least have 1 chance to.

Oh, what do you guys think to Zenyatta in comp? I really enjoy playing him much more than the other healers.
 
Can I ask, for future reference where it explains the difference between QM and comp and what they should be used for?
For people new to the game, and myself.

QM can be sort of fun, but it's rule set is no different to comp so people use it as a warm up and a place to practice.

The problem at the moment in my opinion is that OW has too many games modes now when it comes to 6v6 and it's messy.

I want 6v6 no limits in terms of multi picks for fun but without the increased HP and reduced time. It's annoying. They keep tinkering.
 
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