Overwatch

It's obviously higher - I get aroun 110ms but I don't tend to play hitscan so it's not really any issues.

Agree that comms and general attitude are better on the US server. My ping is around 120ms, but I can definitely feel a difference compared to playing on the EU server. Sometimes it is insignificant, and I can play any character, but sometimes I feel like my accuracy is good and I'm hitting targets, but they never die and my elims are low, so I have to switch off DPS (I also struggle with Hog's hook accuracy in these instances).

However, Moira and Mercy are great when latency is killing performance as DPS.
 
Wow almost a month with no posts in here - pretty much reflects my impressions; anyone serious about gaming has moved on to proper games...

I dipped back into competitive after stopping and uninstalling for a while to see if much has changed... nope, it's still a random crap-shoot where almost every game is a one-sided stomp or ruined by a griefer/leaver...

If you don't like the game why do you keep playing it, aren't games supposed to be fun and relaxing? I haven't played comp for a couple of seasons because I simply wasn't going to climb any higher, now I just play QP with some random OW friends I made and its a lot of fun.
 
If you don't like the game why do you keep playing it, aren't games supposed to be fun and relaxing? I haven't played comp for a couple of seasons because I simply wasn't going to climb any higher, now I just play QP with some random OW friends I made and its a lot of fun.

It's a good question which I often ask myself and struggle to answer... but I'll try as I hate it when people moan without backing it up at all...

I think the reason I keep trying to come back to it is that I do like the game or at least the idea behind it, the lore, the presentation of it all, and the actual feel and handling of the game itself - It's a fine example of a polished product you would expect from a monolith like Blizzard/Activision. Why do I play comp if it irritates me so much?

Well I think with shooters they really fall into 2 categories for me, that can overlap... The first is your fun, not so serious shooter, the obvious example for me being TF2 - jumping onto CTF Turbine for mammoth 120 minute games where nobody was really interested in the objectives, just having a laugh with each other. Overwatch struggles to fill that niche in my opinion (even in Quickplay) because the rounds are so short and there is such a massive amount of downtime between those rounds - try to mess about like a TF2 game? The round will be done in ~4 minutes followed by at least 2 minutes of waiting around before the next bit of action... On top of that, the game doesn't lend itself to the messing around very well because if you encounter a team in quickplay that are actually trying there's no contest...

So comp then... right or wrong it feels like the only worthwhile mode to me if I'm going to play, and I only want one thing out of it - close games, where the victory/loss comes down to a hard-fought battle of mechanical skill and tactics on the day - I don't really care if I climb or fall in rank ultimately (though of course it hurts dropping ~1000SR when playing your hardest). Now, unless I've been incredibly unlucky the game increasingly fails to deliver those close games - I've been recording a rough summary of each result this season and of the ~40 games I've played so far 34 of them were pretty much a clean sweep (i.e. 2-0/0-2 on 2CP or KOTH/Hybrid, 3-0 or 0-3 on Payload)... some of those aided by leavers/griefers... and some extreme surprises (for example the other night I lost a game on Hanamura where the other team had a leaver early on - the game was so unbalanced they still destroyed us 5v6)... I get it - no system will ever be perfect, but I refuse to believe it can't be made better than it is as it's ridiculous and kills the game for me... Crushing a team that had no chance feels like a boring non-game... getting wrecked by a team on the other side of that is frustrating too...

First world problems, of course... :p
 
Anyone use a 32" monitor? My head is telling me to upgrade to 27", but heart is focused on the new 32" monitors from Samsung and LG.

Is 32" too big?
 
@uncle_rufus

I'm fairly sure I've read there's a system in place for every game that either gives you more chance of winning or less chance of winning. If you win when you're supposed to statistically lose, you gain more sr than winning when you should statistically win. It's why in some games no matter what you do, it always feels that you're on the weaker team.

It's important to note that below diamond, even if you're losing heavily, to continue to play at your best as you'll lose less sr for the loss. The same goes for if it's near a certain win, don't switch up to a character you're less familiar with and start dying as it's costing you sr.

They've stopped this for above diamond to try and eliminate one trick characters purely playing for themselves. In other words, your own performance is irrelevant and it's about the team win. In theory due to that, characters like sym could become more popular as tele and shield can change games drastically if done right even if you medal terribly in terms of damage done and eliminations.
 
@uncle_rufus

I'm fairly sure I've read there's a system in place for every game that either gives you more chance of winning or less chance of winning. If you win when you're supposed to statistically lose, you gain more sr than winning when you should statistically win. It's why in some games no matter what you do, it always feels that you're on the weaker team.

It's important to note that below diamond, even if you're losing heavily, to continue to play at your best as you'll lose less sr for the loss. The same goes for if it's near a certain win, don't switch up to a character you're less familiar with and start dying as it's costing you sr.

They've stopped this for above diamond to try and eliminate one trick characters purely playing for themselves. In other words, your own performance is irrelevant and it's about the team win. In theory due to that, characters like sym could become more popular as tele and shield can change games drastically if done right even if you medal terribly in terms of damage done and eliminations.

I'm aware of the above... but as ever it's not so simple - typically I find that when you're on a team that for whatever reason are getting steam-rolled that more often than not means that you will have poor stats for that match no matter how much of a "keep trying" attitude you have...

The system for Diamond and above sounds much fairer to me, and the problems it's solving exist at the lower ranks as well so it's a shame they've not (yet) implemented the changes there... I've been touching distance from Diamond several times in the past seasons but never managed to break through (which I don't really mind about in principle, though it's true the lower ranked you go the worse the problems seem to be)
 
The system for Diamond and above sounds much fairer to me, and the problems it's solving exist at the lower ranks as well so it's a shame they've not (yet) implemented the changes there... I've been touching distance from Diamond several times in the past seasons but never managed to break through (which I don't really mind about in principle, though it's true the lower ranked you go the worse the problems seem to be)

I would like the same system in lower leagues (I'm at top of silver right now), but the idea is to accelerate very good players out of lower leagues quickly by awarding more SR for playing very well. If not this, then Blizzard would have to actually do something about all the smurf accounts and streamers that enjoy seal clubbing. :rolleyes:
 
I would like the same system in lower leagues (I'm at top of silver right now), but the idea is to accelerate very good players out of lower leagues quickly by awarding more SR for playing very well. If not this, then Blizzard would have to actually do something about all the smurf accounts and streamers that enjoy seal clubbing. :rolleyes:

Flawed logic in my opinion... yes, someone naturally gifted at the game but not actively trying to smurf will rise out of the low ranks... but anybody intentionally smurfing to stomp players in the lower ranks will just de-rank as they always have (and it's even easier to do that with the current system because all you have to do is throw and play terrible and your SR will accelerate downwards just as quickly as it rises by playing well)... If they really insist on treating the sub-Diamond and Diamond+ ranks differently I'd say they've got it the wrong way around at the moment if anything
 
I'm aware of the above... but as ever it's not so simple - typically I find that when you're on a team that for whatever reason are getting steam-rolled that more often than not means that you will have poor stats for that match no matter how much of a "keep trying" attitude you have...

The system for Diamond and above sounds much fairer to me, and the problems it's solving exist at the lower ranks as well so it's a shame they've not (yet) implemented the changes there... I've been touching distance from Diamond several times in the past seasons but never managed to break through (which I don't really mind about in principle, though it's true the lower ranked you go the worse the problems seem to be)

If you play well and loose and play well and win at a win loss ratio of 1:1 you will gain sr below diamond. In some ways diamond or above isn't fairer at all given you can play poorly and gain the same increase in sr as someone who has carried for most of the match.

The bad thing about the current system is that quick play ends up being an entirely different game to competitive above diamond with sub diamond somewhere in between.

Moira at sub diamond seems ridiculous currently as you can often gain multiple gold due to the lack of aim required plus healing ability and consistent escape mechanism (even gets out of grav).
 
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Is there ever a point where they will get this spot on though we so many different players and views.

Feels better than Robocraft, which was my previous MOBA, so I'm not that upset :)

However, I do find QP frustrating when there is zero teamplay, no healer and no comms... just because it is QP doesn't mean that I don't want to win!
 
If you play well and loose and play well and win at a win loss ratio of 1:1 you will gain sr below diamond. In some ways diamond or above isn't fairer at all given you can play poorly and gain the same increase in sr as someone who has carried for most of the match.

But my point is how can you "play well" when losing, if it's really that one sided? You're compared to others playing the same hero at that rank, so lets say I'm playing Winston... On a balanced game or a game where my team steamroll I'd be expecting pretty high stats in elims, objective kills + time etc. because I'll be finishing off lots of enemies setup by my dps (or visca versa), so suppose a "played well" elims stat is 40-50 and I achieve that easily... Good good...

Now go to a terrible match where we barely cap the first point or whatever... my team as a whole are playing terribly, gold elims is sat in the single digits... how can I possibly get close to that ~40-50 elims stat that constitutes that I "played well"? Like it or not your stats are very much dependent on your team-mates, which is why the previous/sub-diamond SR system is not fit for purpose
 
Like it or not your stats are very much dependent on your team-mates, which is why the previous/sub-diamond SR system is not fit for purpose

I would tend to agree - game yesterday where only one of my teammates in chat - at the end of the game - got stomped 2-0 on Hanamura, he said to me that it's a shame i get a loss for that as I was the only player doing anything (playing Moira) - I had 20 elims and 11k healing in a loss. The other guy in chat was Roadhog and was silver heals, despite us having an Ana for 2 rounds!!

If you lose, unless it's super close, your stats are totally depending on your team mates. You can play out of your skin, but it's really rare at high gold level that as a single player you can carry a team. What frustrated me the most is I can have 3 great games with good teams etc - gain 60-80 SR, then I get two games where there's a troll/leaver/poor teams and I loose 60SR. So for an hours play, I'm back where I started through no major fault of my own. I understand that the way the "comp" system works but season after season your basically stuck where you get placed months ago.
 
What frustrated me the most is I can have 3 great games with good teams etc - gain 60-80 SR, then I get two games where there's a troll/leaver/poor teams and I loose 60SR. So for an hours play, I'm back where I started through no major fault of my own. I understand that the way the "comp" system works but season after season your basically stuck where you get placed months ago.

But you've had an hour of enjoyment, right? That's why we play? (Not sure if I need to get my coat now)
 
But my point is how can you "play well" when losing, if it's really that one sided? You're compared to others playing the same hero at that rank, so lets say I'm playing Winston... On a balanced game or a game where my team steamroll I'd be expecting pretty high stats in elims, objective kills + time etc. because I'll be finishing off lots of enemies setup by my dps (or visca versa), so suppose a "played well" elims stat is 40-50 and I achieve that easily... Good good...

Now go to a terrible match where we barely cap the first point or whatever... my team as a whole are playing terribly, gold elims is sat in the single digits... how can I possibly get close to that ~40-50 elims stat that constitutes that I "played well"? Like it or not your stats are very much dependent on your team-mates, which is why the previous/sub-diamond SR system is not fit for purpose

You're comparing yourself on the losing team when the game might want you to statistically loose with those on a winning team when the game might want them to statistically win. What you should instead be thinking about, is how you compare to others on a losing team. There's roughly just as many losing as winning. By playing well, I refer to being as good as you can be on a losing team. There's a difference between doing all you can and losing to throwing in the towel half way through a map.

Pickup eliminations where you can, don't needlesly die, try help with the objective when possible etc. There's lots of people who throw a game when losing. You're relying on them doing so to mitigate your sr loss as they don't understand how the system works.

Quite often you can pickup gold damage and eliminations just by not engaging enemies fully when you've clearly lost the team fight. Just stay alive, try and output small amounts of damage or pickup a single elimination and wait for the next team fight. So many times in gold and platinum you get people engaging with half the team dead. This causes a stagger in spawning and can repeat itself.
 
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You're comparing yourself on the losing team when the game might want you to statistically loose with those on a winning team when the game might want them to statistically win. What you should instead be thinking about, is how you compare to others on a losing team. There's roughly just as many losing as winning. By playing well, I refer to being as good as you can be on a losing team. There's a difference between doing all you can and losing to throwing in the towel half way through a map.

Pickup eliminations where you can, don't needlesly die, try help with the objective when possible etc. There's lots of people who throw a game when losing. You're relying on them doing so to mitigate your sr loss as they don't understand how the system works.

Quite often you can pickup gold damage and eliminations just by not engaging enemies fully when you've clearly lost the team fight. Just stay alive, try and output small amounts of damage or pickup a single elimination and wait for the next team fight. So many times in gold and platinum you get people engaging with half the team dead. This causes a stagger in spawning and can repeat itself.

That just isn't how the performance based SR works though... having 5 Golds on the losing team with a low amount of deaths is great and the best you could have done in the given game... but the ranking system doesn't compare you to the others on your team, it compares you to all other players at around the same MMR as you playing the same hero...

So if I'm around 2600 SR and playing Zarya or something and on average Zarya players at 2600 SR get about 35 eliminations in a match, then my Gold medal for 10 eliminations is considered bad... That's also why it's said that the system rewards one-tricks, because on a good game if I spend only half of the match playing as Zarya and the other half playing as Winston then my stats for each of them won't be as high as they could be had I refused to switch...
 
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