I've started playing recently, but am I right in thinking comp matchmaking has the same utterly stupid 'try to enforce 50% winrate' matchmaking that league of legends did? If so I feel you, it is so stupid and frustrating. At least in League carrying was more of an option which is how the really good players could keep sweeping through the lower tiers with ease (I was able to get out of bronze consistently by carrying)
ty <3To download the new match viewer go to the region select on battlenet overwatch and select match viewer it's a 16gb down and I think matches start tomorrow evening.
But this is a live game, with people doing whatever they like, with loads of other factors. Surely it would be impossible to stagger your experience like that?
I think I'm a reasonable Soldier at my rank, but sometimes the comp I'm playing against just isn't going to work, maybe I'm asked to Phara which I'm not as good at. Our team skill is generally going to be a bit lower then. I don't see how Blizzard are expected to control/foresee that?
Look at sports. Two teams could be similarly skilled, but one day one will dominate the other. Another time, it could go the other way...
instead it is looking at the history of the coin flips and going 'right you've flipped 50 tails and 30 head, time for it to come up heads...'
My point is, with all those factors, SRs are equal, I don't think it can make you lose... It has as much chance io predicting the outcome as... Erm ... Something unlikely.
I disagree. How does it stack the deck? You're suggesting it has an SR, but it does some other kind of monitoring to know when someone is actually better than their SR?
I've started playing recently, but am I right in thinking comp matchmaking has the same utterly stupid 'try to enforce 50% winrate' matchmaking that league of legends did? If so I feel you, it is so stupid and frustrating. At least in League carrying was more of an option which is how the really good players could keep sweeping through the lower tiers with ease (I was able to get out of bronze consistently by carrying)
So just off the top of my head they could use the stats to do with elims per 10 minutes, win rate, pick players whose stats suggest they do well on the map being chosen... putting players together whose stats seem to suggest they form a balanced comp (e.g. 2-2-2)... or conversely doing the exact opposite of all of these for your team (unbalanced comp, players whose recent stats suggest they are playing badly or are tilted, tend to do badly on the map that is being selected)... they could group together some of the same players that just performed well together (or split them up)...
Yeah, I see what you mean, but I still think there are too many variables out of their control for them to be able to reliably do that. For example, all those things you mention will be quite different for me as Soldier as they are for Phara. They will all change quite drastically depending on (if I'm Solider) the opposition run double shields or not. It's a massively complex formula that I just think there are too many variables for Blizzard to be able to control like you say they are.
I don't think it's a bad thing (in this game or League) for the MM system to want to keep you at 50% winrate. With this it requires an exceptional performance to win (good thing) or for you to be consistently better than your current opponents in order to win, also a good thing as it rewards actual improvement. I think if you're opposed to this, you might just not be willing to accept the slow grind of improvement and prefer instant gratification.
I've said this in League, 5 years ago and it applies to OW as well. There's no elo hell. If you're a diamond player you will reach diamond. If you're stuck in plat and want to improve you need to criticize your own performance before you blame the system or your team.
I think if their system just randomly assigned you against players of a similar SR instead of what it does now then ending up with a 50% winrate organically would show that you're at or close to your "true" rank, and you'd probably find most games are pretty close and fun - and to do better it would be just like you say; need to be consistently good, slow progress to climb...