Overwatch

Try using "borderless windowed" as the display mode. It fixed the issue for me as Overwatch didn't seem to like my monitor's res of 1920 x 1200.

Funnily enough, I'm just thinking this is the one thing I changed. I'm going to go back to Full Screen and see if it helps.

Otherwise maybe I'll try windowed and a smaller res.
 
Try using "borderless windowed" as the display mode. It fixed the issue for me as Overwatch didn't seem to like my monitor's res of 1920 x 1200.

Thanks, full screen works okay it's just that I have to set it each time I launch the game. Not a massive issues just a tiny irritation. Hmm, though it's the only display setting I've changed, I should try adjusting something else in case it's loosing all my settings.
 
Some hero changes are incoming soon. Had a good feeling McCree would be on the list as he's too powerful as mentioned on the last page. Surprised they never mentioned Bastion although I'd expect changes for him also.

McCree

Geoff Goodman said:
I've been watching McCree carefully since we've released. McCree's flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc). It is also a nice tool to prevent close range devastating abilities and ultimates such as Reaper's Death Blossom.

That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don't have any concrete changes yet, but I'm going to be testing some things internally to see how he plays.

D.Va

Geoff Goodman said:
D.Va's damage is definitely on the lower side, much like Winstons. They are this way for a similar reason: They are both very mobile and hard to kill. Every character in the game has strengths and weaknesses, its part of what makes the teamplay work well.

That said, I do think the is some room for some D.Va improvements, but these are unlikely to take the shape of increasing her damage output significantly.

Also a new brawl is up this morning:

Heroes: Genji, Hanzo
Map: Hanamura
50% Ultimate Gain Rate
75% Faster Ability Cooldowns
 
yay for those 2 changes. bastions are annoying to play against but only when a team coordinates to protect them, in that situation you just have to coordinate your team to counter it. most the time losing against them is because everyone's running in on their own and not pushing right. using a reinhardt and mei's ice wall against turrets and bastions works wonders

also h2f scott i get liking one character a lot but you really should mix it up a bit. I swear the reason people complain about a 50% win rate is because they focus on1 character to much and get good but then get stompted when ever they try to play anything else until it adjusts to a lower skill and then you gget this back and fourth of winning and losing streaks. cant be good for a team if you just pick one class the whole time not caring what the team needs
 
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Funnily enough, I'm just thinking this is the one thing I changed. I'm going to go back to Full Screen and see if it helps.

Otherwise maybe I'll try windowed and a smaller res.

Seems to have fixed things for me... Full screen, just played for about 30 minutes and no crashes.
 
Caved and bought thus last night, as I didn't realise it had a vs AI option (sometimes I just wanna chill).
Roadhog is super fun, reminds me of my days maining Nautilus on LoL.
 
cant be good for a team if you just pick one class the whole time not caring what the team needs

This is very true... many games won/lost due to changing/not-changing heroes at the right time or to the right heroes...

The thing is even for people who seem to blindly want to play offensive classes there's still room for switching it around... e.g.

You picked Reaper, but they have a decent Mcree who keeps shutting you down - switch to Pharah/Genji who can deal with Mcree a bit better due to their range... From the other side if their Mcree now finds they can't clsoe the distance on any useful targets perhaps they should switch to Soldier 76 who is better at shutting down Pharah or Tracer who can more easily dodge the rockets and get in close... etc etc etc
 
Nooooo, not nerfs to McCree :(

I hope they don't nerf him into oblivion and think of some creative changes.

Personally I would make the stun duration based on the HP of the hero he is facing.

So trying to stun a reinhardt would have little to no effect when he is at max HP but you can still stun a tracer/Genji.
 
I'm not a fan of Zenyatta as the sole support personally.

Sure his ulti is absolutely amazing in terms of its healing and pushing ability, but he's very hard to play effectively and most people simply can't heal with him well enough with Orb of Harmony while also doing damage enough to make him worth it over Mercy/Luccio.

Indeed. When you're with a good Zenyatta you're with a GOOD Zenyatta, else it's just someone seemingly messing about with him.

It's situational though I suppose. In capture the point mode I find that 2/3's of the time, the team to reach the point first usually controls it for the majority of the round. Having a Luccio there to launch your whole team out of the gate is almost essential.

I still think a coordinated Winston+Mercy combo is the one to beat though. Me and a friend play them 80% of the time now, switching roles from time to time and it's absolutely devastating.
 
Nooooo, not nerfs to McCree :(

I hope they don't nerf him into oblivion and think of some creative changes.

Personally I would make the stun duration based on the HP of the hero he is facing.

So trying to stun a reinhardt would have little to no effect when he is at max HP but you can still stun a tracer/Genji.

I don't really think he deserves a nerf. He's only a real problem when a high end player get's there paws on him.

His burst damage is undoubtedly the best in the game, but it's all relative.
 
yay for those 2 changes. bastions are annoying to play against but only when a team coordinates to protect them, in that situation you just have to coordinate your team to counter it. most the time losing against them is because everyone's running in on their own and not pushing right. using a reinhardt and mei's ice wall against turrets and bastions works wonders

also h2f scott i get liking one character a lot but you really should mix it up a bit. I swear the reason people complain about a 50% win rate is because they focus on1 character to much and get good but then get stompted when ever they try to play anything else until it adjusts to a lower skill and then you gget this back and fourth of winning and losing streaks. cant be good for a team if you just pick one class the whole time not caring what the team needs

I have a background in fps and have no problems winning games with just Mei by simply outplaying people regardless of comps. Obviously with no ranks I can't say anything, but when ranked comes out I plan to get pretty highly ranked with just Mei.
 
I have a background in fps and have no problems winning games with just Mei by simply outplaying people regardless of comps. Obviously with no ranks I can't say anything, but when ranked comes out I plan to get pretty highly ranked with just Mei.
I can get that as mei is very good in most situations but still there has to be times when support or tank is the more umportant pick. My primary point was more about enjoyment, i wouldnt want to play just 1 character really well and then struggle when learning as other heroes getting stomped because of a high mmr. Better to rotate early and learn a bit of each personally but thats me.
 
Maybe they can make it so that Mcree's flashbang thing behaves a little more like a normal flashbang - so instead of totally stunning any character for long enough that he gets a guaranteed kill it actually just does the CS:GO style total white-out of the screen, but the player is still able to move, activate abilities etc...

It's still a pretty strong ability, but you can't just tap E then stand there and RMB them down (as they will likely start firing wildly) - maybe you need to use Mcree's roll to quickly move to a more unexpected position, but then again some players might be expecting you to do that and try to account for it... Would also mean that some heroes would have more of a chance of escaping (like Reaper's ghost-fade thing, or Genji dash etc)

They could also incorporate the directional LOS effect to the flash - so if you react fast enough to look away it doesn't get you quite so badly...
 
I have a background in fps and have no problems winning games with just Mei by simply outplaying people regardless of comps. Obviously with no ranks I can't say anything, but when ranked comes out I plan to get pretty highly ranked with just Mei.

RoadHog can ruin any good Mei? Hook her and She is meat.
 
Anyone got a good counter to the bouncing Genji 'phenomenon'?

I'm seeing this more and more in Quick Play now, a Genji who spends the whole match constantly bouncing around the place like a ping pong ball throwing shurikens and reflecting.

My aim is pretty decent but I find it hard to land a hit on a bouncing Genji. And even if I do there's a good chance they are reflecting anyway.

Any counters (that don't involve ultimates)?
 
Anyone got a good counter to the bouncing Genji 'phenomenon'?

Topically enough considering the above posts... Mei is pretty good against Genji since provided you can aim her freeze gun Genji cannot deflect it and it'll slow him down pretty fast...

Mcree also though it relies on you getting close enough to flash the genji...

Pharah also... can fly up in the air where she is quite difficult to hit with the shurikens and reflecting rockets is also fairly difficult especially when she is in the air...

Winston too... his gun doesn't really need to be aimed so it's reasonably good on fast moving targets... combo with a damage boosting Mercy for fun times
 
Anyone got a good counter to the bouncing Genji 'phenomenon'?

I'm seeing this more and more in Quick Play now, a Genji who spends the whole match constantly bouncing around the place like a ping pong ball throwing shurikens and reflecting.

My aim is pretty decent but I find it hard to land a hit on a bouncing Genji. And even if I do there's a good chance they are reflecting anyway.

Any counters (that don't involve ultimates)?

McCree eats him pretty well if flashbang hits.
 
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