Overwatch

Managed 6 PotG's in a row last night on quickplay servers using only Junkrat. The guy is so hilarious to play and the AoE from those grenades is insane. I spend most of my time on AI Hard modes now because Quick Play just lands me with retards 90% of the time.

What.

You still get retards playing vs AI but you can be certain that you're playing against braindead robots.
 
Don't think I've played against AI, or have any desire to...

I guess if you're trying a hero you haven't played for the first time and are bothered by the idea of hindering your team then maybe, but even then I just go for it in game and switch if I'm doing terrible :p
 
Honestly there are only 2 reasons to play vs AI (Hard). You don't wanna lose a standard game for your teammates if your connection is flaky and its an easy 'first win of the day'.


The bots don't tell you much, they don't move like a human would, but they do aimbot so you can know if what you're doing is likely to get you killed against a skilled opponent. Roadhog bot is a ******* with that hook.
 
Honestly there are only 2 reasons to play vs AI (Hard). You don't wanna lose a standard game for your teammates if your connection is flaky and its an easy 'first win of the day'.


The bots don't tell you much, they don't move like a human would, but they do aimbot so you can know if what you're doing is likely to get you killed against a skilled opponent. Roadhog bot is a ******* with that hook.

I've seen them do some crazy things, like dual Bastions with Reinhardt shielding them both. :eek:

Mowed the entire team down before we adapted, lol.
 
Yesterday (against humans) I could not break through the last point on Hanamura, they had a Bastion up high, with a Reinhardt shielding him and a mercy providing a damage buff or healing buff.

On the rare occasion I managed to get through the barrier and kill the Bastion, Mercy immediately resurrected it.
 
What.

You still get retards playing vs AI but you can be certain that you're playing against braindead robots.
Far from braindead - these aren't your average old school bots, though I speak of Hard ones. I've seen them flank, and use healers very effectively on tanks to the point where you have to play as a team or you'll get slaughtered and overrun very rapidly on capture and hold maps.

The other AI modes are just for practice and map learning.
 
Far from braindead - these aren't your average old school bots, though I speak of Hard ones. I've seen them flank, and use healers very effectively on tanks to the point where you have to play as a team or you'll get slaughtered and overrun very rapidly on capture and hold maps.

The other AI modes are just for practice and map learning.

haha might be hard to be able to team well in ai matches simply because most of them arent that good to begin with thats why they are practicing ai...
 
My biggest gripe with the game still, and it's only a minor one as overall I'm having a blast, is that I'd really like to see a hero-per-team limit (i.e. you can only have one of each hero per team)

Doesn't necessarily have to be an always-on thing - there could be a separate queue which has that rule... as it can sometimes be fun to play a team of Winstons or mess about with some silly strategies...

However I'm noticing a lot of games where hero stacking (usually 2 or sometimes 3 of a hero) lead to an almost impossible situation (whether in a random solo game or with several friends in a party)...

Sure, you can switch to a counter, but a counter will at best deal effectively with 1 of those stacked heroes, and by the time you recover/respawn/etc you can bet they'll all be back... I guess you can try to stack counters on your own team - but a lot of the countering in the game doesn't really work that way, and doing this results in a weakened team who still can't deal with the problem...
 
I'd really like to see a hero-per-team limit

In my opinion, I think it's fine without a hero limit - it's the way the game is designed. It's not a MOBA and it really gives a dynamic feel to the game in situations in which it works. Not to mention having more of the same hero on one team is more a disadvantage most of the time, than advantage. The freedom to have more of the same heroes on one team I think will really make Overwatch interesting, especially at an esports level. Every hero has a counter, so being dynamic in the game is one of it's best elements, sometimes the push might be to have a few of the same heroes and if it works, great, adds to the element of suprise.

Lots of MOBA players, who played League / DOTA 2 have the opinion that you shouldn't have more than one, or not changing at all (which is what the game is solely designed around)

Just my thoughts :-) of course not everyone will agree, and some will
 
I once played a team entirely made up of tracers. I couldnt see a damn thing and they steam rolled up in about a minute.
Been there. We tried to counter with Bastions and Toblerones from what I recall but even that wasn't enough. Yes hero stacking is becoming more common.
 
In my opinion, I think it's fine without a hero limit - it's the way the game is designed. It's not a MOBA and it really gives a dynamic feel to the game in situations in which it works. Not to mention having more of the same hero on one team is more a disadvantage most of the time, than advantage. The freedom to have more of the same heroes on one team I think will really make Overwatch interesting, especially at an esports level. Every hero has a counter, so being dynamic in the game is one of it's best elements, sometimes the push might be to have a few of the same heroes and if it works, great, adds to the element of suprise.

Lots of MOBA players, who played League / DOTA 2 have the opinion that you shouldn't have more than one, or not changing at all (which is what the game is solely designed around)

Just my thoughts :-) of course not everyone will agree, and some will



Completely agree - one game with a final push we had 5 Reinhardts and Mercy.......we ended up pulling out the victory - it was very interesting as they stopped laughing at us as 5 Reinhardts charged and wiped out 5 of them......Mercy flying in and healing....then just hunkered down and held them off the objective to capture it......
 
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