Overwatch

There isn't really game like Overwatch other than close relations with TF2. To be, it's a new genre called Objective based FPS - OBF / since it's not really a moba with a grind and creeps.

New genre? What about UT and Quake back in the day? It's an FPS with different modes lol.

Daft that kids these days are drooling over this game as though it's a revelation, it's not. It's just a new and shiny FPS game that's peeled away from the CoD and BF tripe.

This type of game was done over 2 decades ago and is the foundation for FPS games. So, there are lots of games like Overwatch.
 
New genre? What about UT and Quake back in the day? It's an FPS with different modes lol.

Daft that kids these days are drooling over this game as though it's a revelation, it's not. It's just a new and shiny FPS game that's peeled away from the CoD and BF tripe.

This type of game was done over 2 decades ago and is the foundation for FPS games. So, there are lots of games like Overwatch.

I was around when Quakeworld and UT came out.

I don't remember them having 21 distinct character classes.
 
It's got a fairly UT/Quake feel to the pace of the action and (some of) the characters, but I couldn't say it's completely the same (for one thing Quake/UT were the worst sufferers of not actually requiring an awful lot of teamwork, one very good person could carry an entire team)... In my opinion they've taken these concepts and mashed them together:

* Pacing, basic mechanics - UT/Quake/loosely some of the CoD/BF/Shovelware
* Team focus, game modes, classes, visual style (to some extent), animated shorts/strong character focus - TF2
* Ultimates, many distinct heroes, abilities - LoL/DOTA/etc
 
Agree, not the same, but it's not a 'OBF', CTF or TDM is 'OBF'. This is as you chaps say, a mish mash which is great. I'm loving it as it really is a fresh take on the FPS genre mixing in MOBA and what have you. Because let's be honest, the CoD/BF FPS way of things really dragged on 6 or so years too long haha.
 
One player definitely can't carry an entire team. Perhaps 2 good players. a tank plus a support, etc..

One annoying this is i was dominating a few matches with a lot of decent players 30 rank and above then suddenly it put me with a bunch of 5 to 10s.... :rolleyes:
 
How would CTF works in Overwatch? Probably, not very well! :D

Hmm on second thought... Not so different from defending / attacking Hanamura on the last point. Would need more players (8-10 / team?).

I'm going to put this down now, I reckon CTF will be in the game at some point. It's the bread and butter of good team based FPS.
 
I assume using a skill forces you to drop the flag? would be ruined by tracers and widows otherwise.

or ulti winstons just grabbing it and jumping for miles
 
Couldn't imagine CTF working at all in Overwatch, even if you disable all the characters abilities whilst they hold the flag.
 
What's everyone's take on the whole "50% win ratio" thing? Basically it's quite suspicious that almost everyone who has been asked on other forums is sitting on a 50% ratio (myself too, 165-84 for a ~51%). The implication being that if your match ranking gets too high, it purposefully matches you with very low ranked players so that you get steamrolled.
 
It definitely does... been watching mine closely and it's been 49 - 51% since the very first games...

Some people don't have that - but they will be playing all in 5/6 man pre-made groups and so there's less room for the matchmaking to put them in unwinnable games. It sucks a bit - I'm not sure how else they could do it but it would be good if it was a tiny bit less strict. I can basically load the game, check if I'm 49% or 51% and call the result of the next game before I even connect most of the time (try it!)

Also to the whole CTF argument... you're right... I think having hold of the flag would have to come with some negatives (e.g. one of your skills is completely disabled while holding the flag - it's generally obvious which skill it should be for each given hero)

What about the good old "Bombing Run" gametype from UT2004? When you pickup the "Ball" your gun gets replaced by the ball launcher gun and you can shoot the ball to team-mates etc and there's a big circular "hoop" you have to shoot it through to score... Again it'd be hard to balance but at least you'd be pushing towards the enemy instead or running away from them (which is where it seems to get most awkward balance wise)
 
A perfect MMR system should see everyone but the very top and bottom players at a 50% win rate.

If you're winning a few matches and then getting beat until your win rate is 50% again, that also makes sense if you're not improving more than the average of the players around your skill level. You play some people around your skill a few times and win, so then it puts you against harder opponents like it should, you then lose because you haven't actually improved, you just won a few 50/50s against the equally skilled players you beat previously.

Note: I'm not saying Blizzard's MMR system is perfect, but saying that it's fixed because everyone has a 50% win rate is kinda stupid since that's what a perfect system would also do.
 
I'm at 78 won / 141 played.

I sometimes play in a group with up to 5 others, but any 'higher' win rate from that is probably balanced out by the sheer number of times my team has lost because they're playing 5v6 while I'm lagging like hell at REALLY inconvenient times.
 
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18 won out of 28 played, for a 64% win ratio at the moment. Feeling fairly smug and happy about that, but I expect that'll trend down towards 50 as I play more games.

I'm surprised it's only 28 games. Feels like more.
 
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