Pantheon: Rise of the Fallen - MMO on Kickstarter

Blimey. I completely forgot about this thread. I haven't been following Pantheon much over the last three years.
It reached pre-alpha 2022, kinda.
It means sorry to say that its still years away when its out and its already been 6 years+ of development so when this is out its dead in water.

For it to be successful they need a gameplay that works and I doubt they be able to do that.
None really wants the everquest dungeon crawler anymore the MUD version.
 
Any update on this?

Calling all @Tombstone s :p
Still in Pre Alpha, looks like it will still be in PreAlpha for all of this year at least. Graphics engine and animations have been updated and its no longer you running around in a greybox world but progress is definitely going pretty slowly. At least we get to play a pre-Alpha session every month now which is a big increase on the amount of time we get to play ingame. Realistically though, the earliest I could see this coming out is 2025. Which may or may not be a case of too late.

I've been in Pre Alpha for 6 years now, which is definitely the longest Pre Alpha I've ever been in.
 
It actually started being developed in 2014 the modfied unity engine has had 2 majour rewrites since; but even so is starting to look dated in particular the graphics.

Dated graphics is not always a bad thing they can be remoddled in later passes but for a MMO remoddling all the assets is a mamoth task and VR don't have the resource to pull that out of the bag at current.

At the pace it's going not a chance by 2025, I think we would be lucky to see this hit alpha in 2025.

Quite sad really because I enjoyed the Everquest games in the late 90's and the concept of an old school MMO with modern day graphics and engine really did appeal to me.
 
It actually started being developed in 2014 the modfied unity engine has had 2 majour rewrites since; but even so is starting to look dated in particular the graphics.

Dated graphics is not always a bad thing they can be remoddled in later passes but for a MMO remoddling all the assets is a mamoth task and VR don't have the resource to pull that out of the bag at current.

At the pace it's going not a chance by 2025, I think we would be lucky to see this hit alpha in 2025.

Quite sad really because I enjoyed the Everquest games in the late 90's and the concept of an old school MMO with modern day graphics and engine really did appeal to me.
I think the original EQ graphics stood the test of time much better than the Luclin versions. Firstly, the Luclin models looked totally out of place in the old zones. So then they revamped all the zones, and frankly the zone revamps were a total mess, every ... single.. time.

If they learn any lesson from EQ, I would like it to be, "Don't revamp old zones. It's a lose/lose proposition, every time and always."

But the Luclin models looked like a generic fantasy knock off from a different game. They weren't just high-poly, they totally remodelled everything, and made it look like some generic Tokien rip-off, instead of the uniquely EQ models from the original game. The originals had character. They were fun. I don't think they took themselves entirely seriously.

The Luclin models were bland, generic, boring, blech. I don't just hate progress, I hate "progress" when you lose something in the process.

None of EQ's graphical updates were good, imho. Ugh, Freeport. Ugh.

I guess my point is, meandering and waffle-laden: graphics complement the game, they don't make it. But they can also ruin it if the devs obsess over them too much. And don't reamp them, leave well alone :p
 
Well, the graphics that so many people felt were too dated , have now been revamped with an artistic style designed to better last the test of time.


I hope that the reasoning that they "want to appeal to a wider audience" doesnt also mean that they are going to remove the old school mechanics like xp loss on death and corpse runs and slow xp etc, in order to also "appeal to a wider audience"

Having said that, EQ3 is coming (aiming for 2028) , so I wonder if an official Everquest 3 now due to arrive means a deathknell for Pantheon anyway.
 
This has felt like a slow death which is sad to see. The new graphics look horrible, I instantly thought generic mobile game mmo. The original graphics at least felt mature and nostalgic. The current trajectory reminds me of the anticipated Crowfall, and we know how that went.
 
This has felt like a slow death which is sad to see. The new graphics look horrible, I instantly thought generic mobile game mmo. The original graphics at least felt mature and nostalgic. The current trajectory reminds me of the anticipated Crowfall, and we know how that went.
The graphics I can live with but remove the old school mechanics and I'm out. Though it might be moot anyway now that EQ3 is on its way
 
Well, the graphics that so many people felt were too dated , have now been revamped with an artistic style designed to better last the test of time.


I hope that the reasoning that they "want to appeal to a wider audience" doesnt also mean that they are going to remove the old school mechanics like xp loss on death and corpse runs and slow xp etc, in order to also "appeal to a wider audience"

Having said that, EQ3 is coming (aiming for 2028) , so I wonder if an official Everquest 3 now due to arrive means a deathknell for Pantheon anyway.
Wow, and people complain about Starfield not looking up to par and this is the updated look?!? I'd forgotten just how strong the Kickstarter craze was back in 2014 but I had thought most of the games barring a certain Space Opera had seen the light of day or been canned.
 
Well, the graphics that so many people felt were too dated , have now been revamped with an artistic style designed to better last the test of time.


I hope that the reasoning that they "want to appeal to a wider audience" doesnt also mean that they are going to remove the old school mechanics like xp loss on death and corpse runs and slow xp etc, in order to also "appeal to a wider audience"

Having said that, EQ3 is coming (aiming for 2028) , so I wonder if an official Everquest 3 now due to arrive means a deathknell for Pantheon anyway.
Yuck. Yuck, yuck, yuck, yuck, yuck.

It's a JRPG-inspired browser game.

And all they kept saying was "Bigger audience, bigger audience, more players, this will reach the biggest audience possible."

Yeah, abandon hope. It's going to be dire, if it ever releases (with a ton of changes to make it more accessible to your gran and her 18 month old great grandson).

That's really sad.

Also, yuck.
 
And all they kept saying was "Bigger audience, bigger audience, more players, this will reach the biggest audience possible."
Thats the bit that worries me, that actually worries me more than the graphics. If they have switched their aims from making a faithful old school MMO to reaching a bigger audience then I could foresee them dropping the staples of old school MMOs, like XP loss on death, corpse runs to get your gear back, mobs which do not give up chasing you leading to trains, slow xp gain focused toward realistically needing to be in a group, slow HP and mana gain requiring you to camp spawn sites and more, all these things that made old school MMOs what they were, all things which the modern MMOer probably wont tolerate.

Thats the bit that worries me. I feel now like they are soon going to announce changes to the game mechanics in order to widen the appeal of the game. Something which is entirely contrary to Brad Mcquaids original vision for the game. Cant help but feel that they've lost their way (in terms of delivering an old school MMO) since Brads death.
 
Thats the bit that worries me, that actually worries me more than the graphics. If they have switched their aims from making a faithful old school MMO to reaching a bigger audience then I could foresee them dropping the staples of old school MMOs, like XP loss on death, corpse runs to get your gear back, mobs which do not give up chasing you leading to trains, slow xp gain focused toward realistically needing to be in a group, slow HP and mana gain requiring you to camp spawn sites and more, all these things that made old school MMOs what they were, all things which the modern MMOer probably wont tolerate.

Thats the bit that worries me. I feel now like they are soon going to announce changes to the game mechanics in order to widen the appeal of the game. Something which is entirely contrary to Brad Mcquaids original vision for the game. Cant help but feel that they've lost their way (in terms of delivering an old school MMO) since Brads death.
And you know something else that's entirely predictable...

When they make all those changes, and the game flops (like every other WoW-clone has flopped) people will say, "This proves that there just isn't a market for old-school MMOs."

History repeats forever and ever, amen.
 
And you know something else that's entirely predictable...

When they make all those changes, and the game flops (like every other WoW-clone has flopped) people will say, "This proves that there just isn't a market for old-school MMOs."

History repeats forever and ever, amen.
At least now that Everquest 3 has been announced, theres hope
 
Sounds bad. I've been following this game from the start but I don't even own a PC these days so even if I wanted to play it (I have a VIP package) I couldn't because I just have Apple gear.
 
Browsing another forum and I decided to click on the pantheon thread there after about 3 months or so since the last time i bothered and oh dear, seems like they are turning their attention to some sort of ****** survival battle royal thing which ironically given the gfx overhaul they announced a month or so ago would indicate the leaks are true.



Man, I feel sorry for people that have sunk money into this grift, its one thing to take the mickey out of people thinking they will get an 'old school mmorpg' even when there is nothing to show for a decade or so of work. But the latest bait and switch, my condolences lads.
 
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