If you had to describe this in a sentence or two, what would it be?I reckon 2022, it will be into Alpha in early 2021, so alpha and beta in 2021, release in 2022. That would be my guess.
If you had to describe this in a sentence or two, what would it be?I reckon 2022, it will be into Alpha in early 2021, so alpha and beta in 2021, release in 2022. That would be my guess.
If you had to describe this in a sentence or two, what would it be?
The first one.Not sure what you mean, describe what the game is in a sentence or two? Um..I'd say ... An old-school EQ style MMO, high on socialising and high on group based content and the need to communicate with other players.
If you mean, describe my post in a sentence or two, I'd say.... An accurate assessment and prediction based upon the experiences of a player who has been in pre-alpha for the last 2 years
The first one.
I'm amazed after all the endless WoW clones (give or take) that somebody is (genuinely) trying to go back to the EQ mould, rather than just paying lip-service to EQ.
I'd be pleasantly surprised if they pulled it off. And if they succeeded.
i find communicating with people in an mmo very important it is an opportunity to get really into the role playing aspect of it
everquest was good for that
you can do it in wow too of course but i feel like it has got a lot more lonesome now
and when people do talk it is less role play ish
group finder/dungeon finder killed most interaction imo.i find communicating with people in an mmo very important it is an opportunity to get really into the role playing aspect of it
everquest was good for that
you can do it in wow too of course but i feel like it has got a lot more lonesome now
and when people do talk it is less role play ish
Forced downtime is a terrible idea people will just alt tab > youtube or go afk until the party is ready
For me that is only part of the story.That says a lot about the modern gamer really doesnt it. Back in the days of EQ and Daoc, during forced downtime we chatted. We didnt youtube or go afk, we talked about all manner of stuff with members of the groups but then again gamers back then were a slightly different breed and didnt require instant gratification I guess. Irrespective of all that, Pantheon is going to have the slow health/mana regen of the EQ style, so sitting down between fights will be expected and so far people are fine with that, the unwashed masses will no doubt complain about it (along with complaining about corpse runs, slow xp gain, dying to equal con mobs, having to group to level up, xp loss on death and a multitude of other things that the modern MMO'er wont be used to) but as I say, they will have to understand that its not an MMO for them
Even loyal backers starting to lose faith in this ever being a successful game or even actually being released properly!
Is it going to be successful?
Its likely to be a niche game as if you dont offer instant gratification content people simply wade to those games.
Graphically it looks dated if you ask me.
I've been in the prealpha for Pantheon for 4 years, I'm still confident
Would be interested to know why you think it will never release and why you think it would be exploited, thats perhaps for another thread though.
I see your hopeful of this as you want a slower, more group centric mmo, from what I've seen I think that's probably new world, the levelling seems far more chill and relaxing than other mmo's and I don't feel the class design/pve design lends itself to the faster paced MMOs like WoW for example and what dungeons I have seen from the odd streamer they look very limited, i.e very old school.
Do you think the fact you threw a grand at this 4 years ago clouds your judgement a bit? It feels a bit, let's get the barebones out there and hope a bigger dev house buys it off us. Unfortunately, smedly has gone to Amazon games and they have their hands full with New World.
I'm not playing new world either, and as someone that's picked up every mmo at launch bar aion I would love to be able to sink myself in a decent one again, same reasons as yourself it's not what I would call an mmo.
Do you think they would have been better off just buying the eq franchise and just updating it graphically, and adding a few modern elements - I'm talking quests/expansion storytelling and just letting folks have fun in the world? For me that would probably be more of a financial success.
The old school mmo players that loved eq are now mid to late 40's with limited playtime, I think even those types won't be that impressed with older mmo mechanics anymore.I think the only problem there would be that the people who are looking desperately for an old school MMO like EQ will have probably played EQ and a remastered EQ would mean doing the same dungeons, zones and quests that they are already familiar with. Pantheon is as close as you can get to EQ without being EQ, which means you get that old school MMO vibe but with all new zones, dungeons and quests.
Dont get me wrong, I dont expect Pantheon to be a big financial success anyway because I dont think most modern MMOers will tolerate Pantheon, the combat will be too slow for them, the need to group and more importantly the need to actually socialise with other players instead of just going around in silence barely speaking to anyone outside of your group will be something they dont like, they wont like the fact that your dungeons are shared with other groups and not instanced and they really really wont like the fact that you lose xp when you die, meaning that you can actually end a play session with less level than you started with. It will likely be a comparatively small number of players who specifically like that old style of MMO, the bottom line is that Pantheon simply is not aimed at the average modern MMOer and I fully expect A LOT of negative reviews from many "newer" MMOers when it releases