Path of Exile 2

Finding gear seems kind of tough and I have like 20 uniques but use none - they all seem... really useless?
Some are, yes, I agree. But others require synergy with a specific skill / build to get the most out of them eg. Cloak of Flame ( to convert physical damage to fire damage ) and play as an Infernalist.
 
Some are, yes, I agree. But others require synergy with a specific skill / build to get the most out of them eg. Cloak of Flame ( to convert physical damage to fire damage ) and play as an Infernalist.
Yea I know some will work well, I'm playing frost and there's a ring that lets you snap on chilled enemies so you don't need to freeze completely, would definitely add a bunch of free damage

I actually have cloak of flame and used it for a long time just cause it seemed tanky, I'd still use it but need the spirit slot

edit: but most of them seem completely useless. Diablo 2 pre-lod uniques were pretty mediocre outside of mages, soj, tarn, frostburns, and maybe a couple others. But LOD uniques were all usefull, even if they were far from BIS. I think I prefer it like that. They should be cool items that are fun to find. Like, Hellslayer Axe. Yea, it's far from great, but if you find it in single-player on a viable character, it's awesome, hits hard, looks cool, most importantly - feels super fun to find. That's how it should be imho, with a smattering of super rare, super good ones

IDK I'm not coming down on the game exactly - but the loot isn't as fun to find as in diablo 2. But we'll see. I found 1k defense armour like 20 minutes ago, it's useless but I didn't know stats went that high, so I'm sure I'm not even seeing any of the potential yet
 
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YIDK I'm not coming down on the game exactly - but the loot isn't as fun to find as in diablo 2. But we'll see. I found 1k defense armour like 20 minutes ago, it's useless but I didn't know stats went that high, so I'm sure I'm not even seeing any of the potential yet
Yeah, I share the same feelings about loot in this game. By the way, as you say, armour in this game is very under underpowered - Kripp made a great video on this yesterday
 
Benchmarks https://quasarzone.com/bbs/qc_bench/views/92602

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I really wish they would remove the map bricking on death, I'm fine with bosses resetting their hp or whatever but when you get ganked by an on death effect that was hidden by the terrain it feels pretty cheap. Also when you have say a Ritual that spawns in a tight spot, its almost impossible to prevent getting cornered unless you can just delete the mobs in 1 go. It doesn't really encourage any other playstyle than overwhelming dps.

I also don't like the fact you have to kill all rares for map completion, with the size of the maps if you miss one its not engaging to have to backtrack through a largely empty space to finish it off.

If they changed these things I'd be much happier.
 
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