Path of Exile 2

A few PoE streamers have mentioned that they believe that dodge is only partially implemented and that its supposed to have more mechanics to it which are yet to be added, it does feel that way what with it being such a major design in the combat, it does feel like this isnt the final design of the dodge system.
What more can be implemented, other than adding a timer or stamina bar ? ( which would be awful ). The only revisions I can see happening are dodge roll covering a greater distance, the animation being sped up or for combat to be re-designed completely in such a way that the dodge roll is no longer a core mechanic. My bet is on the last option.
 
yeah dodge roll is just the "oh crap" button, to immediately get cover space for stuff like big slams, etc. otherwise keep moving normally while attacking.
Problem is it doesn't ... it's actually slower than walking /running. You get some i-frames, but not for the whole animation, and that's it.
 
What more can be implemented, other than adding a timer or stamina bar ? ( which would be awful ). The only revisions I can see happening are dodge roll covering a greater distance, the animation being sped up or for combat to be re-designed completely in such a way that the dodge roll is no longer a core mechanic. My bet is on the last option.
No idea, if I knew what twists and turns and mechanics could be added to a dodge roll in a game, I'd be a game dev instead of sitting on forums and playing games :) , I'd imagine that the wise folks in development have some ideas that they want to implement
 
I would imagine that it will be modified by movement skills, which we don't really have any options for at the moment apart from Blink. So every character gets the dodge roll as a base, or you add a movement skill gem that takes it's place and comes with it's own benefits/downsides.

If they don't go down that route then I wonder whether a double tap mechanic would work, single tap gives you the short roll now with better I frames, double tap roll covers much greater distance but has a short cooldown afterwards so that it's not spammable and there's an element of risk with positioning etc.

Early days yet anyway, plenty of time to experiment.
 
I would imagine that it will be modified by movement skills, which we don't really have any options for at the moment apart from Blink. So every character gets the dodge roll as a base, or you add a movement skill gem that takes it's place and comes with it's own benefits/downsides.

If they don't go down that route then I wonder whether a double tap mechanic would work, single tap gives you the short roll now with better I frames, double tap roll covers much greater distance but has a short cooldown afterwards so that it's not spammable and there's an element of risk with positioning etc.

Early days yet anyway, plenty of time to experiment.
I hope to also see different dodge visuals depending upon the class, like the Merc could have a dodge which is visually a sideroll/sidestep , the ranger could backward somersault, the sorceress could sort of dodge backwards and levitate up into the air (a bit like Homelander in The Boyz does) , the warrior could leap backward rather than roll...that sort of thing, nothing to do with mechanics that, merely an aesthetic difference in how the dodges are shown.
 
I actually discovered last night that there is no need at all to fight any trash mobs. You can continually dodge roll all your way between bosses or waypoints and not take an ounce of damage. Funny seeing 100 or so mobs chasing after you that eventually give up. Boring as hell, but makes the game quicker and easier. XP won't be good though.

Surprised thay haven't put a stamina mechanic into the game to prevent repeated dodge rolling, after say 5 dodges.
It's like an episode of Benny Hill.
 
Monk is definitely much easier than my previous sorceress. Does feel clunky to play though. TBH I'm not sure this game is ideally suited to keyboard & mouse, can't put my finger on why, maybe the skills don't gel togehter well or something, but it feels like I'm just random button mashing all the time rather than making quick considered choices about the skills I'm using in combination.
 
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Monk is definitely much easier than my previous sorceress. Does feel clunky to play though. TBH I'm not sure this game is ideally suited to keyboard & mouse, can't put my finger on why, maybe the skills don't gel togehter well or something, but it feels like I'm just random button mashing all the time rather than making quick considered choices about the skills I'm using in combination.
Does seem better suited to using a controller - inventory management aside.
 
Did my first trade last night which turned out to be really easy, now got an auto shotty crossbow :D

Also didn't realise how much the specific stash tabs for gems & currency make it much easier for sorting (never played PoE1).
 
The maps in these quest instances are way too big, you need 3 hours to complete them. Need to be unemployed to finish this game. Enjoying it though
 
Did post in the console section, but I'm finding this so much more slower paced than the first game. Not sure it's for me, I like to zoom zoom and grab all the loot. :(
 
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