Path of Exile 2

I've got a warrior currently in act 3 and sunder is ridiculous at clearing the waves, also got a merc around the same level and currently feels much easier playing solo with the warrior. Even bosses feel the same I've needed help with the mercenary where as managed to do them all solo & quite easily with warrior. Could change once I get to cruel/endgame though, but will see.
 
Something I don't get, I've finished chapter 1 and never once come across other players in the world

Since this is basically a single player game, why does it even have micro transactions lol, it's stupid to put dlc into an sp game

I'm already missing Diablo's multiplayer features

Apparently Poe game do seasons as well lol? Again what's the point for a SP game
 
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Something I don't get, I've finished chapter 1 and never once come across other players in the world

Since this is basically a single player game, why does it even have micro transactions lol, it's stupid to put dlc into an sp game

I'm already missing Diablo's multiplayer features

Apparently Poe game do seasons as well lol? Again what's the point for a SP game
you only see other people in towns and if you party up.
seasons is just a reset every 3months or so with added bits.
mtx and such is what keeps the servers running, otherwise there wouldn't be a poe.
 
Something I don't get, I've finished chapter 1 and never once come across other players in the world

Since this is basically a single player game, why does it even have micro transactions lol, it's stupid to put dlc into an sp game

I'm already missing Diablo's multiplayer features

Apparently Poe game do seasons as well lol? Again what's the point for a SP game

Being online is their way of ensuring they can prevent item dupes that break trade and the economy. Online also allows for trade between players and for guilds to exist. The people here could create an OCUK guild and then some good gear can go into the guild stash so you can all use it and it can be shared. Can't do that with an SP game.

Doing seasons is their way of adding new content and re balancing the meta if needed. It also allows them to experiment more as if they do brick the economy in one league no big deal in the long run as it gets reset at the start of a new season.

At the end of the season your character and items get moved to the standard league but that economy is totally broken with lots of legacy items with broken effects from years of tuning. Not all mechanics make it to standard either as if they were game breaking then the devs like to work on them and tune them better before bringing it into the standard league.

MTX is there so players can support the ongoing development of the title.

PoE2 will do seasons on full release but I doubt there will be any during early access but there will be new content drops in the form of new classes, weapons and potentially the remaining 3 acts as well as additions to end game (more progression systems a well as balancing and tuning). It is possible that if the devs feel the economy in EA is utterly broken they will create what amounts to a new league so players can start fresh but they may just leave it to see how things shake out.
 
I've got a warrior currently in act 3 and sunder is ridiculous at clearing the waves, also got a merc around the same level and currently feels much easier playing solo with the warrior. Even bosses feel the same I've needed help with the mercenary where as managed to do them all solo & quite easily with warrior. Could change once I get to cruel/endgame though, but will see.

I have a warrior and am playing it as a 2H build (will soon be dual wielding them in the next few levels). For me I find the default Mace Strike with Armour Explosion, Devestate and Impactful Strike to be a great combination. It pretty much heavy stuns in 1 shot which triggers an explosion, The heavy stun also causes an armour break which triggers another explosion and for a lot of stuff that will take out pretty much the whole pack.

For bosses I use armour break then when fully broken I sunder because it will consume the armour break and crit and I have + damage vs broken armour nodes in the tree. Doing that twice usually heavy stuns a boss and then I can use Hammer of the gods which does a pretty big hit, if the heavy stun window is smaller then Perfect strike is the other alternative.

Seems to work pretty well so far and I feel fairly tanky but will see how it progresses through the rest of Act 2 Cruel into Act 3 and endgame.
 
I have a warrior and am playing it as a 2H build (will soon be dual wielding them in the next few levels). For me I find the default Mace Strike with Armour Explosion, Devestate and Impactful Strike to be a great combination. It pretty much heavy stuns in 1 shot which triggers an explosion, The heavy stun also causes an armour break which triggers another explosion and for a lot of stuff that will take out pretty much the whole pack.

For bosses I use armour break then when fully broken I sunder because it will consume the armour break and crit and I have + damage vs broken armour nodes in the tree. Doing that twice usually heavy stuns a boss and then I can use Hammer of the gods which does a pretty big hit, if the heavy stun window is smaller then Perfect strike is the other alternative.

Seems to work pretty well so far and I feel fairly tanky but will see how it progresses through the rest of Act 2 Cruel into Act 3 and endgame.
Nice, I already have the passive for the dual wielding, but currently have a greathammer in 1 hand & a mace in the other (not enough strength currently to dual wield the 2nd greathammer i want to :D).
 
So I thought I'd play a little longer and I'm level 75 Monk but deaths at this stage are very punishing I'm not enjoying losing 2 bars of XP. Literally lost 3 hours of progress with a few deaths (One hit kills, out of screen kills grrr). This doesn't motivate me to play any further tbh
 
Being online is their way of ensuring they can prevent item dupes that break trade and the economy. Online also allows for trade between players and for guilds to exist. The people here could create an OCUK guild and then some good gear can go into the guild stash so you can all use it and it can be shared. Can't do that with an SP game.

Doing seasons is their way of adding new content and re balancing the meta if needed. It also allows them to experiment more as if they do brick the economy in one league no big deal in the long run as it gets reset at the start of a new season.

At the end of the season your character and items get moved to the standard league but that economy is totally broken with lots of legacy items with broken effects from years of tuning. Not all mechanics make it to standard either as if they were game breaking then the devs like to work on them and tune them better before bringing it into the standard league.

MTX is there so players can support the ongoing development of the title.

PoE2 will do seasons on full release but I doubt there will be any during early access but there will be new content drops in the form of new classes, weapons and potentially the remaining 3 acts as well as additions to end game (more progression systems a well as balancing and tuning). It is possible that if the devs feel the economy in EA is utterly broken they will create what amounts to a new league so players can start fresh but they may just leave it to see how things shake out.


I don't even see the point of of a guild or trading, it feels like a SP game
 
I've really enjoyed the game but as others have said above, it's a single player game (linear at that) and I don't think I will be motivated to play through the campaign again every 3 months from scratch. This is a major reason why Last Epoch has failed.

At least with Diablo you can choose whether you do the campaign or not and can choose to level using whatever content you want.

As for MTX, you're just paying for a load screen.
 
I've really enjoyed the game but as others have said above, it's a single player game (linear at that) and I don't think I will be motivated to play through the campaign again every 3 months from scratch. This is a major reason why Last Epoch has failed.

At least with Diablo you can choose whether you do the campaign or not and can choose to level using whatever content you want.

As for MTX, you're just paying for a load screen.

Last Epoch has a naff endgame so there is no pull that makes you want to keep seeing the numbers go up. I suspect if they can get the seasons into a decent cadence with feature updates and improvements to the end game they too will enjoy some amount of success.

Path of Exile and Diablo 2 both have that pull and in Path of Exiles case the regular updates that provide new content always keep it relatively fresh, even if you don't come back every season. I don't I might play 1 or 2 leagues a year but it is always a game I do check in on now and then because it has updates. Titan Quest otoh which is also a great ARPG not so much, I have seen what there is to see.

I suspect GGG will get Path of Exile 2 endgame into good shape by the time of full release even if they can keep 10% of the current player base it will have a very long life.

Not that there is anything wrong with treating it like a standard single player title where you play it once, maybe twice to try a different build style and put it down but for me I tend to think of it more like a Civ or Stellaris kind of title where it just sits there waiting for you to pick it back up again after a period of playing other things. It is a very good game to fill the gaps between other releases you might be interested in.

EDIT: It is also worth noting that the devs have that as a design goal. The idea is people pick it up for a few weeks, maybe a month and then put it down to go and play other games or do other things and then come back to it every so often when a league theme / mechanic / skill interests them.
 
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I don't even see the point of of a guild or trading, it feels like a SP game

I've thrown a lot at PoE in support of the devs. Despite D3 getting me into the genre, I would no longer **** on D4 if it was on fire.
 
Nearly 100 hours in and all on my Ranger. Level 71 and still need some better gear as some of it is woeful for sure. Couple of pieces are still Lv33-40. :D

Enjoyed it and supported the Devs some more as it's a great game overall.
 
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