Path of Exile(diablo clone)

Is ailment immunity important to get? I'm occasionally getting one shot (which I assume is partly down to no Chaos res). I'm ele capped with Fire/Cold/Lightning with over 5k life as a Duelist which apparantly is quite good but not knowing why I'm being blown up from full HP is annoying.

ailments immunity isnt to do with your resistances its things like freeze/shock/ignite/bleed etc
you can go for 100% immunity collectively on gear items or have specific immunity on your flasks

you want to atleast have bleed immunity on one of your flasks imo
 
Only in hardcore, or if you REALLY don't have room for an antifreeze flask.
As said in the post after this, you can get 100% elemental ailment resistance on gear. So shock/freeze and chill/ignited and sapped/brittle/scorched.
Corrupted Blood immunity is ideal as a corrupted implicit on a jewel, curse immunity is nice but not essential on a flask. Normal bleeding isn't too bad honestly so if you have corrupted blood immunity you might even want to forego the staunching flask

Yeah I'm using a HP flask that breaks frozen. I have a Corrupted Blood immunity jewel in stash for whenever I'll need it too.

ailments immunity isnt to do with your resistances its things like freeze/shock/ignite/bleed etc
you can go for 100% immunity collectively on gear items or have specific immunity on your flasks

you want to atleast have bleed immunity on one of your flasks imo

Yeah I know the difference between the two, however it's very taxing and expensive to get ailment immunity so wanted to see what others do before I considered it. Shaper boots for example and then you need synthesised gear which starts in the many exalts. I'll skip the immunity and just stick to the flasks and Corrupted Blood jewel immunity.
 
What is generally more favourable with a Duelist and melee build gems? I use Starforge so no additional local crit modifiers

Crit Chance
Crit Multiplyer
Attack Speed
Accuracy (to reach 100% hit chance)
Flat Melee Damage increase

Each gem I use will have Increased Maximum Life
 
What is generally more favourable with a Duelist and melee build gems? I use Starforge so no additional local crit modifiers

Crit Chance
Crit Multiplyer
Attack Speed
Accuracy (to reach 100% hit chance)
Flat Melee Damage increase

Each gem I use will have Increased Maximum Life
You may want to be a bit more specific as to what the build is. Also I assume you mean jewels. Don't forget gems already refers to a specific item type in game
 
You may want to be a bit more specific as to what the build is. Also I assume you mean jewels. Don't forget gems already refers to a specific item type in game

Ah yeah Jewels. I'm playing a Cyclone build as a Slayer Duelist. I've follwed mostly this build.

edit: What is the Ritual that fires a big purple orb that fires additional projectiles everywhere? Is that Chaos damage? it hurts like hell
 
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Ah yeah Jewels. I'm playing a Cyclone build as a Slayer Duelist. I've follwed mostly this build.

edit: What is the Ritual that fires a big purple orb that fires additional projectiles everywhere? Is that Chaos damage? it hurts like hell
Dreaded or its upgrade, Malevolant. Just skip em if you have no chaos res. Chaos res in the game doesnt scale the same, so even with a little you can get by. They stopped hurting so much when I was -13%. Now at 18% they don't bother me at all.

They are easy to spot - big purple gem type altars.
 
starting to struggle with T14-16 maps, some i can manage but others im getting randomly 1-shot.. im at the point where i cant even get past lvl 92, every time i make progress i end dying a few times and losing all that xp

this is the furthest ive been in any of my playthroughs so im not sure if im just not high enough level to be doing T14-16 or my gear is lacking
from what i can see too is that any gear upgrade is out of my price range anyway so do i just farm T11-13 and hope for better gear or currency?

it could also be due to the terrible performance of the game atm, i had to lower settings and go to dynamic resolution along with a lot of other people according to the poe forums.. theres also the odd time when im clicking the skill but nothing is happening
 
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Dreaded or its upgrade, Malevolant. Just skip em if you have no chaos res. Chaos res in the game doesnt scale the same, so even with a little you can get by. They stopped hurting so much when I was -13%. Now at 18% they don't bother me at all.

They are easy to spot - big purple gem type altars.

Yeah I thought it was Chaos, I had no Chaos res at -65% but now I'm +6 as of posting.

starting to struggle with T14-16 maps, some i can manage but others im getting randomly 1-shot.. im at the point where i cant even get past lvl 92, every time i make progress i end dying a few times and losing all that xp

this is the furthest ive been in any of my playthroughs so im not sure if im just not high enough level to be doing T14-16 or my gear is lacking
from what i can see too is that any gear upgrade is out of my price range anyway so do i just farm T11-13 and hope for better gear or currency?

it could also be due to the terrible performance of the game atm, i had to lower settings and go to dynamic resolution along with a lot of other people according to the poe forums.. theres also the odd time when im clicking the skill but nothing is happening

I started getting 1 shot at the same spot as you. I later found out it was down to a few things. Chaos damage, Poison damage (which is chaos damage apparently) and Corrupted blood. I've since got corrupted blood immunity via a jewel and got my chaos res just above 0 and no 1 shots since.

Currently level 94 with Sirus up but keep delaying the fight haha
 
Yeah I thought it was Chaos, I had no Chaos res at -65% but now I'm +6 as of posting.



I started getting 1 shot at the same spot as you. I later found out it was down to a few things. Chaos damage, Poison damage (which is chaos damage apparently) and Corrupted blood. I've since got corrupted blood immunity via a jewel and got my chaos res just above 0 and no 1 shots since.

Currently level 94 with Sirus up but keep delaying the fight haha

ah that could be it, i think im at -48% chaos res
i think most of my deaths are during one of the rituals too so maybe

ill try to get my chaos res up and see how it goes
 
So what a lot of those build guides don’t explain is that you need more than one layer of defensive mitigation’s in order to survive one shots

For example in the video lethal provides above he explains no examples of defensive gem setups or any other methods.

The entire video basically leaves a watcher relying entirely on leech from the slayers ascendency which by itself isn’t enough.
If you look through the comments it’s full of people that are having issues like this. Either it’s that or mana sustain and things like mana reservation.


Examples of defensive mitigation’s.
  • Cast when damage taken: linked with things like steel skin or other guard skills. What steel skin does is absorb a certain amount of incoming damage before that damage is then taken by your main life pool. It is activated when your cast when damage taken gem takes a certain amount of damage. You can level the gem to increase the damage threshold. There are other guard skills such as immortal call which give straight damage reductions to incoming damage. Some guard skills can be further buffed by supper gems or things such as endurance charges.
  • Endurance charges, if you play a build which does not have built in endurance charges generation then you can get it via other sources. When you do syndicate encounter you can unveil mods like +1 to minimum endurance charges. These can then be crafted on to rare rings and amulets. Each endurance charges gives physical damage reduction/elemental resistances/life regen. By default most builds have a max of three allowed but you will need a source to generate them or a craft so you always have them. If you can’t craft it yourself ask someone else to bench craft it onto your rings.

  • You can use defensive curse auras or defensive curses in cast when damage taken setups. A good cast when damage taken setup can include a guard skill a curse like enfeeble and potentially one more gem like increased duration if running immortal call.
  • Block: you can make characters have high block chance towards spell or attacks. This takes some effort with some builds ascendencies with some being easier than others. If you are able to get high bloc chance with the assistance of your tree and gear then you can use items that have on block affects. For example a shield with 5% life on block/5% es on block.
  • Blind: some items and crafts can include things like Blind. Blind will lower the chance of enemies hitting you by up to 50%, this is huge. You can get this with gems like flesh and stone. When in sand stance you blind nest by enemies. It also gives a flat damage reduction of over 10% from enemies that are outside its radius which lowers off offscreen damage by a tonne.
  • If your an evasion based chars here flasks are important, jade flasks can make you take almost no damage. Evasion is deterministic as you will be hit in one of every four hits I believe. If you then stack mitigation’s like the above on then when you do get hit it’s very survivable and almost impossible to die. It’s not perfect, the same goes for other defensive builds like armor however armor is more complicated. Having tonnes of armor doesn’t stop you from being one shot.

Ultimately a good build will utilise at least two or more of these options in various ways depending on the ascendency or gear.

Many of these guides are noob traps that leave players lacking and without the right knowledge to fix their problems they simply die over and over again.
I would highly recommend people watch zizarans videos on Poe university detailing defences.


I play exclusively on hardcore so dieing isn’t an option. My currently build is max block runs cast when damage taken with immortal call and enfeeble, endurance charges/ high life regeneration/ max elemental and chaos resistance/ on block effects for both energy shield and life / advanced mods on belts that reduce incoming crit damage / physical damage to elemental mods on my ears to reduce physical damage. I have other defences too.

The simplest and easiest things to begin with are capping elemental resistance/chaos, using flasks that provide ailment immunity and defensive like physical damage reductions.

Flask examples:
  • Basalt flask: damage reduction physical
  • Jade flask: increased evasion rating
  • Quartz flask: gives dodge chance and phasing to allow you to move through packs
  • Sulphur flask: gives 40% increased damage but also drops consecrated ground that provides life regeneration.
There are also other options. You want your freeze immunities and curse immunities etc on the above type
Flasks. Never have freeze immunity ok a health flask as you will be frozen and it will be too late at that point. The ailment immunity stops if you are full health so a health flask is useless. Having it on one of the above flasks keeps the ailment immunity active for the whole duration of that flask.

I hope this helps, sorry for any typos. I’m posting this from work on a night shift lol.
 
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very good post, thanks for taking to time

my build does use a few of the things you explained, here is the POB link https://pastebin.com/3DDkyK1h
any tips are appreciated
i have about 2ex and 400c for upgrades
considering you have over 200% life on the tree and then seeing your lifetotal tells the story. amulet + both your rings give oyu a grand total of 23 life. no life on gloves, body. you probably have enough sustain / regen to take a hit and recover fine, but the actual life total is too low to actually survive the first initial hit.
 
considering you have over 200% life on the tree and then seeing your lifetotal tells the story. amulet + both your rings give oyu a grand total of 23 life. no life on gloves, body. you probably have enough sustain / regen to take a hit and recover fine, but the actual life total is too low to actually survive the first initial hit.

noted, thanks

edit : changed a few things around and now have 5,231 life, my chaos res is -27% but since im using devouring diadem im able to drop the mana flask and use Atziri's promise for an extra 35% chaos res.
 
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  • If your an evasion based chars here flasks are important, jade flasks can make you take almost no damage. Evasion is deterministic as you will be hit in one of every four hits I believe. If you then stack mitigation’s like the above on then when you do get hit it’s very survivable and almost impossible to die. It’s not perfect, the same goes for other defensive builds like armor however armor is more complicated. Having tonnes of armor doesn’t stop you from being one shot.
Max dodge and max evasion stacked with blind and Ascendancy nodes like Ghost Reaver are a great example of this kind of layered mitigation. I felt almost invincible playing a build like that
 
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noted, thanks

edit : changed a few things around and now have 5,231 life, my chaos res is -27% but since im using devouring diadem im able to drop the mana flask and use Atziri's promise for an extra 35% chaos res.
Atziri's Promise on chieftain BFBB? Oh dear, you've fallen into the classic trap. Read the Avatar of Fire keystone and then read the mods on the flask. Then drop the flask for a standard magic amethyst flask with some useful mods. "X as extra chaos damage" does absolutely nothing for you
That or get a small cluster jewel with chaos resist. If I'm not mistaken you can get an obscene amount of chaos res for a couple of passive points
 
Atziri's Promise on chieftain BFBB? Oh dear, you've fallen into the classic trap. Read the Avatar of Fire keystone and then read the mods on the flask. Then drop the flask for a standard magic amethyst flask with some useful mods. "X as extra chaos damage" does absolutely nothing for you
That or get a small cluster jewel with chaos resist. If I'm not mistaken you can get an obscene amount of chaos res for a couple of passive points

yeah i knew about the keystone, it was purely for the extra chaos resist but i forgot there was a normal flask for chaos resist lol, never used one before, thanks
was only adding it because i was able to drop the mana flask, not really wanting to use passive points if i can help it
 
Well that was stupid, almost level 96, tried Uber Atziri(not been there for a long time), forget I was a necro summoner. All but my animated guardian died.....not "almost level 96" anymore. :p
 
Well that was stupid, almost level 96, tried Uber Atziri(not been there for a long time), forget I was a necro summoner. All but my animated guardian died.....not "almost level 96" anymore. :p
Summoner sounds like a tough one for her. I've never really sat and considered how to deal with reflect for minions
Anything else it's easy enough because you can just equip a Sibyl's Lament and allocate the Yugul pantheon
 
So what a lot of those build guides don’t explain is that you need more than one layer of defensive mitigation’s in order to survive one shots

For example in the video lethal provides above he explains no examples of defensive gem setups or any other methods.

The entire video basically leaves a watcher relying entirely on leech from the slayers ascendency which by itself isn’t enough.
If you look through the comments it’s full of people that are having issues like this. Either it’s that or mana sustain and things like mana reservation..

Yeah it does :confused:

It uses CWDT with Steelskin
Uses Vaal Grace aura
Explains that resistances are important inc Chaos (suggested at least 0% res and 75% for the main damage types) which was why I was personally dieing with -65 chaos res.
Recommends Freeze, Bleed and Curse immunity on flasks.

You've made some valid and great points but how come you didn't see any of this explained in the build guide I've followed?

I had mana and low health problems early on but I didn't have Enlighten levelled up until much later and my hp is now over 5.5k (was 3.7k)
 
very good post, thanks for taking to time

my build does use a few of the things you explained, here is the POB link https://pastebin.com/3DDkyK1h
any tips are appreciated
i have about 2ex and 400c for upgrades


I can’t take a look at this very second as I am at work.
Based on your life on tree however and life on rings like the above posted stated, you could get a lot more life.

You can filter for items on Poe trade with minimum 78 life on rings and amulets and 89 for gloves/boots. Combine this with a filter for 60+ all res and you can easily purchase items with high life and resits for a couple c, really cheap. There is no reason to not have high life values on all gear.

I believe any guide that involves the use of lots of uniques is bad, uniques should only be used if they are extremely build enabling as rates and influenced items are 1000x better.

As above however with 200% life on tree you should be able to get a tonne of life with t2+(Tier 2) Life rolls on all none unique gear.

Atziri's Promise on chieftain BFBB? Oh dear, you've fallen into the classic trap. Read the Avatar of Fire keystone and then read the mods on the flask. Then drop the flask for a standard magic amethyst flask with some useful mods. "X as extra chaos damage" does absolutely nothing for you
That or get a small cluster jewel with chaos resist. If I'm not mistaken you can get an obscene amount of chaos res for a couple of passive points


You can take the life/chaos nodes on the tree aswell to assist in chaos resistance until you have it in gear. It’s very easy to make chaos resistance gear using essences. Roll a couple of deafening chaos res essences and you will eventually hit a roll with high life and resists.

It’s an extremely cheap and efficient way to do so.

This is where I am at right now. I just redrafted my chest with explosion/crit chance influence. So taking the map slow to make sure all is well. My life and es pool have damage split evenly between them with a glorious vanity jewel so the low life is deceptive. I am very much use to having life pools or es pools with 9k+ minimum. I effectively have that amount of HP with this build and much more with my layered defences.

This is just a mildly juiced t16, no delirium however. Any time I take damage I gain endurance charges this is from an enduring compute keystone that I have on my small cluster jewel. This allows my immortal call to have increased effectiveness aswell when it procs. Cluster jewels are extremely powerful and relatively easy to craft guys so don’t discount them.



Also please see below video from Zizaran regarding different types of defences. I would HIGHLY recommend you watch this id new and even if you are not. I see way too many people even older players who don’t understand defences and multi layered mitigation’s. it’s specially prevent on soft core. Ultimately understanding good defences makes you die less and allows you to have more fun while also being much more knowledgeable about your gear. You are less likely to fall into noob traps with bad build guides also.




Apologies for any bad grammar, on my phone again.
 
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