Soldato
- Joined
- 5 Feb 2009
- Posts
- 3,916
Been playing this for a couple of weeks now and have been really enjoying it. It felt like scratching an ARPG itch I've not managed to scratch since Titan Quest.
Playing lightning tanky templar now in act four on normal, and decided I'd do the labyrinth quest...
So went through the place for like an hour or more, a few sections past the first boss fight, getting very bored with running down dead-ends over and over again, waiting for floors to cool down, traps to move... the whole thing was becoming high tedium and then I lose concentration on a series of traps and I'm dead in seconds only to find there're no checkpoints and I need to do the whole thing in one run.
Well, that has really soured me to the game tbh. I don't have the time nor the inclination to play through all that dull maze-running and pointless patience tests in one sitting. The place is way too big with too many annoying ways to get lost, the traps aren't fun, they just feel like they're there to slow you down.
I was kind of looking forward to fleshing out my build on subsequent higher difficulty runs, something I've only done with Diablo 2 and Titan Quest before, but now I feel there's no way to optimise my character as I'll be lacking an ascendancy class.
Now I'm just planning to finish normal difficulty for the sake of completion and then move on to give Grim Dawn a try.
Can't get my head around the decisions GGG made when putting the labyrinth together the way they did with the restrictions that are in place. Just no way I'm going through that and all the trials even once more, let alone on each difficulty.
Playing lightning tanky templar now in act four on normal, and decided I'd do the labyrinth quest...
So went through the place for like an hour or more, a few sections past the first boss fight, getting very bored with running down dead-ends over and over again, waiting for floors to cool down, traps to move... the whole thing was becoming high tedium and then I lose concentration on a series of traps and I'm dead in seconds only to find there're no checkpoints and I need to do the whole thing in one run.
Well, that has really soured me to the game tbh. I don't have the time nor the inclination to play through all that dull maze-running and pointless patience tests in one sitting. The place is way too big with too many annoying ways to get lost, the traps aren't fun, they just feel like they're there to slow you down.
I was kind of looking forward to fleshing out my build on subsequent higher difficulty runs, something I've only done with Diablo 2 and Titan Quest before, but now I feel there's no way to optimise my character as I'll be lacking an ascendancy class.
Now I'm just planning to finish normal difficulty for the sake of completion and then move on to give Grim Dawn a try.
Can't get my head around the decisions GGG made when putting the labyrinth together the way they did with the restrictions that are in place. Just no way I'm going through that and all the trials even once more, let alone on each difficulty.