Soldato
Failed my Will save.
Ordered.
Ordered.
I do like that change - makes crit fails and successes more likely. That and the action economy are two of the better changes.Now got my hands on the book. I never got around to fully reading the playtest let alone playing it so I can't remember much of it apart from a change to successes and failures.
Wah wah wah, why can't my mutagens give every buff under the sunI'm just disappointed at how limited the alchemist mutagens were. @Pookie Bear got that one in the neck on Monday
Wah wah wah, why can't my mutagens give every buff under the sun
Seriously though, if you could use your mutagens for buffing, healing and offensive purposes, other classes would be less welcome. Every group would just have an alchemist!
Haha! The last two weeks have been a proper blast.I enjoyed the session I played though it was more RP than system based that session, good fun.
No pork for you!!
Haha! The last two weeks have been a proper blast.
The system is really detailed though - it will take a while before we don't have to scroll through the rules 10 times a night!
That encounter was intended for 4 characters, so there was some adjustment on the run. I've no doubt an extra PC would have made it much simpler - well, that and some even remotely competent rolling. Combat is certainly something you need to think about a little more. The action economy is brilliant, in my opinion, and while it's not difficult to get your head around, it is much more satisfying than 5e (and that's coming from someone whose been playing 5e since release!).I've really enjoyed it. My main takeaway though is how uncompromising the system is (in a good way) to group composition.
5e you can roll with what you like and generally win through almost anything. PF2 even low level encounters with a poorly composed group and you get stomped.
Last session, admittedly we rolled like complete horrors, but 3 basic enemies almost wipes us and I had to burn 4 spell slots and 2 battle medicine uses to keep us up and we are still pretty beat up. I like this though, a lot of 5e you can roflstomp most content in this you have to be a lot more tactical.
I've still not had a chance to play the game yet, just been reading the rules and toying with ideas.
Fingers crossed my local group are going to finally bend to my will and give it a go for a one-shot on the weekend before I head off on holiday.
It has a lot going for it. It really throws bounded accuracy out of the window which was a bit of a bugbear for me in 5e. I want my heroes to feel like heroes - although the preprinted adventures are a little rough at times, and my party are squealing about repeatedly getting slapped down.I've still not had a chance to play the game yet, just been reading the rules and toying with ideas.
Fingers crossed my local group are going to finally bend to my will and give it a go for a one-shot on the weekend before I head off on holiday.
I've still not had a chance to play the game yet, just been reading the rules and toying with ideas.
Fingers crossed my local group are going to finally bend to my will and give it a go for a one-shot on the weekend before I head off on holiday.
Can always attempt to play a one shot with your other group
Not sure @No1newts being the expert is a good idea though...