Our first PF2E game is approaching its end as the group navigated a series of nasty encounters and luckily bypassed a load more, before bumping into the BBEG last week - so now it's a case of do or die. They had some ups and downs, and the difficulty levels in this module have proved to be a little up and down. One moment they're breezing through encounters, the next they're scraping through by the skin of their teeth - there have been a fair few examples of on the fly difficulty amendments.
Next week the plan is to move onto the first published Adventure Path from Paizo, Age of Ashes. It's looks pretty cool so far! Playing a smaller game first has let the players get a little more comfortable with the system, and now they can make a more informed choice about characters. The sheer healing power of a cleric is unreal though, and almost a must for every group imo.
Overall, I am really enjoying PF2E and while I have had a lot of fun with 5e, I can't see us as a group going back there any time soon. You never know though - it's not just my call!
Next week the plan is to move onto the first published Adventure Path from Paizo, Age of Ashes. It's looks pretty cool so far! Playing a smaller game first has let the players get a little more comfortable with the system, and now they can make a more informed choice about characters. The sheer healing power of a cleric is unreal though, and almost a must for every group imo.
Overall, I am really enjoying PF2E and while I have had a lot of fun with 5e, I can't see us as a group going back there any time soon. You never know though - it's not just my call!