Pathfinder: Kingmaker

I would say it is still very buggy but at least you can progress to the end of the main quest line now (following all the hotfix patches) even if it's not necessarily by the means you wanted, quite a few of the side and companion quests are still broken. The devs have stated they are putting all of their efforts, at the moment into pre-release testing of patch 1.1, which allegedly fixes over a thousand discovered bugs, this should be released in a few weeks after that it could possibly be in a much better state.
 
I would say it is still very buggy but at least you can progress to the end of the main quest line now (following all the hotfix patches) even if it's not necessarily by the means you wanted, quite a few of the side and companion quests are still broken. The devs have stated they are putting all of their efforts, at the moment into pre-release testing of patch 1.1, which allegedly fixes over a thousand discovered bugs, this should be released in a few weeks after that it could possibly be in a much better state.

Perfect, thanks. Think I will wait for patch 1.1 in that case.
 
Just a big BIG warning about that................ The ending, I can't say any more than that without spoiling but I would definitely advise taking manual control of all pre-gens character development and try to create multiple synergies across various group members and use them all so you can adapt to them in the party, don't neglect remove/curative/restore spells ;)
I learned some valuable lessons about rations, and remove/restore/buffs during my travels through the undead cyclops dungeon. Never again will they be neglected! I also manually level everyone in my group - I don't trust the system.

Are you suggesting that I avoid using my own characters right at the end?
 
I would just warn against relying on self built characters and creating a group dynamic based around them because of the way the end game runs, I honestly can't say more than that without ruining the end for people who haven't got there.

P.S. The end is tough :p
 
The end is massively flawed.
All I can say is that my character is pretty much useless at this point and the enemy far too strong.
Still lots of quests broken and I was hit with the kingdom events in triplicate which keep re-generating.
Will go back to it after the big patch hits.
 
The patch is now out, another planned for around Christmas.
A ton of fixes, a few of which I've noticed happen to me.

For me it will involve starting a new game as I think I'm too far in and would have missed out on things that would help me.
 
I restarted about two weeks ago, and I'm still enjoying it, even though I've still not caught up to where I was before.

I've decided to be a little bit more ruthless with my builds though, and got some multi-classing going. Let's just say that adding a little bit of rogue, alchemist and fighter to Amiri, whilst giving the melee classes some complimentary feats like Outflank and some others has meant I've actually had to turn the difficulty up. Communal Delay Poison, Good Hope, Group Enlarge Person and Stoneskin have made my group practically untouchable (with Death Ward and Energy Protection in the background), with an additional Haste for anything particularly tough.
 
How are the fix’s, still on my wish list and see the big patch dropped and subseqent hotpatch, is it bug free for most the part now? Can see they announced DLC so hopefully it is now relatively solid but seeing mixed reviews still.
 
Anyone still playing this?

Just wondering what it's like in it's current state. Like the looks of it and it's sale time and all, but put off a bit by some of the negativity across the reviews. Just wondering if they're still indicative of it as it now stands.
 
Anyone still playing this?

Just wondering what it's like in it's current state. Like the looks of it and it's sale time and all, but put off a bit by some of the negativity across the reviews. Just wondering if they're still indicative of it as it now stands.

Played it a while back now and back then for most the part was a great game, some parts were slightly hard, but overall a solid game. I think its in a pretty solid state now and if you enjoy the genra will like the game. Ended up putting in just under 200 hours in the end.
 
Cool, some of the reviews made it sound like even when you'd got to grips with the game, played with a good strategy and not made mistakes, you were still massively overpowered by a merciless RNG.

If that's the case, I'd not enjoy it, but if balance is there I might give it a punt then. Cheers.
 
Cool, some of the reviews made it sound like even when you'd got to grips with the game, played with a good strategy and not made mistakes, you were still massively overpowered by a merciless RNG.

If that's the case, I'd not enjoy it, but if balance is there I might give it a punt then. Cheers.

Let us know how you get on with the game ; count me as another who has been interested but put off by mixed reviews and tales of bugs / balancing issues.
 
Cool, some of the reviews made it sound like even when you'd got to grips with the game, played with a good strategy and not made mistakes, you were still massively overpowered by a merciless RNG.

If that's the case, I'd not enjoy it, but if balance is there I might give it a punt then. Cheers.

Important thing I found is you can't just sit back and basically try to build up the kingdom and do smaller events, need to go out and quash some very persistent threats. That's what I think caught people out somewhat myself included. Need to basically make sure your do try to progress main story line at times rather then sitting back the entire time and managing threats via kingdom events just go on and on. Once you get that down, then it becomes a lot more understandable. Its still a hard game at times mind, but that was one of the hardest elements.
 
Just fired this up for the first time. Steam shows a 93-minute run time so far. I only rolled my main character and then quit out! And I've already changed my mind about that...

People weren't kidding when I was warned of the early game learning curve!

I initially rolled a tiefling sorceror with a leopard pet. No idea what I was doing with most of the choices. Have now decided I want a MC arcane tank/front-line type. Thing is the majority of the classes I haven't even heard of before!

Now torn between eldritch scion, sword saint and kinteticist. Possibly.

I may be researching my initial build for this for longer than I play most games in total!

Also - any mods that the game still needs? I gather it's been patched a lot and now includes turn-based mode as an option for instance.
 
Definetly gonna get this once i finished Pillars of Eternity 2, looks awesome and the devs put a lot of work in after the buggy mess it was on release.
 
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