Permabanned
There is a good game buried under a ton of baffling decisions, clutter and down right infuriating gameplay. Shame.
Re: Unprepared Magic Users
I find this mod very useful as you can create a lot of scrolls that can cover various scenarios, also handing for creating items. Its based on official rules which I became very familiar with in my last pen and paper campaign (and saved the party a ton of cash).
Your magic users are great at buffs and de-buffs and these are spells you should always have prepped. Any other slots can be assigned to offensive stuff.
I like it best when you are wandering along a road and come across a random encounter. Fight I say! Oh........its 2 giants that one punched all my party and now I have to load an old save game.
I like it best when you are wandering along a road and come across a random encounter. Fight I say! Oh........its 2 giants that one punched all my party and now I have to load an old save game.
Re: Unprepared Magic Users
I find this mod very useful as you can create a lot of scrolls that can cover various scenarios, also handing for creating items. Its based on official rules which I became very familiar with in my last pen and paper campaign (and saved the party a ton of cash).
Your magic users are great at buffs and de-buffs and these are spells you should always have prepped. Any other slots can be assigned to offensive stuff.
My main character is an Eldritch Scion, which is fine if sometimes lacking in AC without buffs.
I use Octavia as my magic user, but I think I need to rethink my strategy with her. I have bascially been using her as a buffbot/deffuer (haste, slow, enlarge, web, invisibility, etc.) But I also have Tristian and Linzi throwing out buffs so that's probably not optimal.
I see people praising her massive damage output, but I've found her spells a bit underwhelming. Fireaball doesn't do much damage, and then there're the rays but with only a few uses per day she's not going to be up there dps wise. Not really sure how to use her.
Turn Octavia into an Arcane Trickster with “ray” spells as her weapon focus. She has a few base ( zero ) level cantrips that count as ray attacks if you don’t want to waste her more potent higher level offensive spells on trash mobs. Arcane tricksters, being part rogue class, gain sneak attack damage which is additive to the spell damage. Both spell and sneak damage increases with levels ... so later on in the game she starts to become a very potent damage dealer.
Huh, sneak damage with ray spells? Now that's interesting!
I'm still not sure how sneak damage works, really. I would have imagined it only worked when coming out of stealth, but I keep seeing sneak attack bonuses coming up mid-battle too. I may have to look this up.
I didn't know there were any ray cantrips either. I had been making her use a crossbow most of the time, unless something needed an acid splash.
Definitiely needs work, as she's pretty much a spare wheel as it stands.
Okay, thanks for the tips. I will try repeccing her tonight and using some different tactics.