Pathfinder: Kingmaker

Kinetist class is blast if you enjoy sorcerer damage dealer. Later on some of the combined infusions give you such powerful abilities like deadly earth and cloud infusion, will decimate the battlefield from afar.

Ah okay, that's good. Which is the best expansion for getting the xp for levelling to 20? I would guess Beneath the Stolen Lands?

Hitting level 20 in most cases is not going to happen even with expansions. Usually you will have party sharing XP which means it will not be enough. To put it into context, level 19 and 20 combined require the same amount of XP as level 1-18 combined, such massive scaling needed for XP as you progress. Most who reach 20 turn of XP sharing and solo a bit of the game on main character or keep smaller same party, save scum skill checks etc.
 
Ah, well that sucks. :(

Kind of dampens my enthusiams to play through to the end in all honesty. I mean, I almost certainly still will, but it does make me look forward to the endgame less knowing I won't be able to hit maximum level and I'll have so long to play with no more level-ups.


On the subject of the kineticist class - I did have a run with that kineticist from the DLC for a bit, but didn't really understand how it all worked, so benched her again.
 
Anything over level 17 tends to get ridiculous in the pen and paper game so its good that such a gap exists in this too.

I think its a well paced game so you don't tend to notice the amount of time it takes to level as you have a lot to occupy you.
 
Well, it may be a peculiarity of mine, but no matter how much I am enjoying an RPG, once I know I can't level any more I tend to lose motivation and just want to get to the end.

I am still really enjoying this, but it will take the shine off if I have to go dozens of hours without levelling and still end up below max level.

Oh well. Let's see...
 
Ah, well that sucks. :(

Kind of dampens my enthusiams to play through to the end in all honesty. I mean, I almost certainly still will, but it does make me look forward to the endgame less knowing I won't be able to hit maximum level and I'll have so long to play with no more level-ups.


On the subject of the kineticist class - I did have a run with that kineticist from the DLC for a bit, but didn't really understand how it all worked, so benched her again.

Can be odd. Basically you have your infusions,blasts. each time you use infusion / blasts you take burn. More powerful abilities burn you more which in turn reduces you health. However, to offset the damage you take with each ability, you can enable "gather energy" in 3 levels. Level 1 reduces ability burn by one point, level 2 by 2 and level 3 by 3. Each level of gather energy however takes longer. So your balancing taking longer to attack but in turn at reduced self damage.

So a blast which takes 2 burn normally, if you enable gather energy level 2, you will get 0 burn. So normally what I will do is set a basic ability which does 1 burn as normal default attack and leave gather energy on 1 so you take 0 burn. Means you basically caste infinite fireballs with only a small downtime between which can be cast really far away. Add on that, before the start of battle, outside of enemy range, can enable say level 3 gather energy and blast the enemy with a powerhouse of an ability. So the ones I mentioned, deadly earth and cloud or lower level ones like wall, cast that on enemy before battle and it will absolutely wreck everyone, just be wary your own team do not walk into the area as usually instant death.
 
Not built perfect, but not bad either and good way to mess with the class. Without spoiling it, they are also pretty unique which you will see after there side quest to recruit them (unless you have already :p)
 
Ok. I might have to take her off the bench for a bit to the class out. She must have five or six levels waiting to be gained by now.

Guessing it's best as a burst damage team member, so possibly a swap for Octavia?

Feeling a bit hassled by time again at the moment (something called
Seasons of Bloom
has just started), with the feeling I've been lots to do that I need to run around after urgently, but there are also kingdom level ups and region claims to process, artisan quests, and now a call to the Tenebrous Depths as well. Hopefully if I can clear this main quest I'll get some management and side-quest time...
 
I think the Tenebrous Depths is the expansion so not overly urgent. Since decent items though and it's worth going to the location (the expansion is accessed via the location).
 
Ok. I might have to take her off the bench for a bit to the class out. She must have five or six levels waiting to be gained by now.

Guessing it's best as a burst damage team member, so possibly a swap for Octavia?

Feeling a bit hassled by time again at the moment (something called
Seasons of Bloom
has just started), with the feeling I've been lots to do that I need to run around after urgently, but there are also kingdom level ups and region claims to process, artisan quests, and now a call to the Tenebrous Depths as well. Hopefully if I can clear this main quest I'll get some management and side-quest time...

abit of both burst and sustained. After your first move with the class, you can leave then the class on auto with your main speed and one level gather energy for consistent damage but getting no burn in turn, think of them as artillery imo. Benefit though is if you need to burst something quick, turn off father energy and accept some burn to fire off damage quicker. You can also enable some of the additional perks which infuse the damage more at the expense of more burn if you need to burn down a target quicker.

Yeah your spoiler tag is basically title of next chapter in game so new set of main quests with it.
 
just bought this after watching a review,the game was quoted by him as one of the best games he had ever played and by the looks of i could be in for a long road of 160 hours worth of ama,ing characters,story and gameplay,the guy loved this game so much he played it through twice and reckons he will in time probably play it through again,which alone tells me this has got to be something special.
 
So being on the last quest has made me realise how much I hate the timed quest feature. What a really poor design decision. It's like you need some kind of clairvoyance to know how to play the game from the start so you get the best ending. Stupid.
 
So being on the last quest has made me realise how much I hate the timed quest feature. What a really poor design decision. It's like you need some kind of clairvoyance to know how to play the game from the start so you get the best ending. Stupid.

So, does it get worse later in the game? I have just finished
Vordakai's Tomb
, and while the game made clear that I was being a doofus by ignoring the main quest (which was supposed to be urgent, eh!), it left me a generous countdown to get it done.

The only way the time has actually affected my gameplay thus far, despite me always being wary of it, has been in having to prioritise kingdom management. I can see the sense of it for kingdom management, to be fair, otherwise that element of the game would be meaningless since you could just build and upgrade everything.

I realised I had neglected some key elements of the kingdom when I started getting a lot of problems and opportunities that it said I didn't have an advisor for, so I ignored the main quest for about 60-70 days while I rectified it, and then it popped up a warning that "hey, you should really get a move on with this or really bad things will happen". Still completed the quest with over 50 days to spare even then.

I was kind of getting the feeling that I'm trundling along quite nicely now, with a good handle on everything, so if it suddenly up the stakes with the timed shennanigans later on that's something I will have look out for.

I played a lot over the weekend in the end, and have to say I am really enjoying this game. It has seme rough edges that could do with a polish, but it's a cracking cRPG in many ways, and ticks many of the boxes that see me get so hooked on cRPGs from time to time.
 
I don't think I'm spoiling anything here by telling you this but I'll tag it anyway.

When you complete the last curse quest associated with baldtop hill it will immediately trigger the need to complete the last quest. If you are in the middle of anything else, haven't explored or completed quests then tough luck. Whilst you get a 60 day timer you get kingdom events which absolutely destroy your kingdom stats.
To get the "good ending" one of the requisites is to complete all the kingdom curse events (take 60 to 90 days each). So basically from the start of the game you had to have this in mind in order to get anywhere close to accomplishing the best ending.
I focused heavily on both questing and developing my kingdom, had my advisors nearly all at rank 10 but there simply isn't enough time to "max out" your kingdom and it doesn't really matter in the end apart from a couple of events which are vastly easier with better kingdom stats.

I'm going to see if any of the mods allow me to complete kingdom events instantly and if they'll let me pause the main story quest so I can tie up loose ends.

Seems so odd to me that there is content in the game that a majority of users will never experience due to the design decisions for the main quest. It even lulls you into a false sense of understanding and comfort like you mentioned, the other timed quests had leeway. Mind boggling.
 
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Ah, I wondered what those were for! I've only done one so far, so I might be screwed as far as that goes.

Although, I did have a quick search around that based on your post, and it seems some people are suggesting that completing the curses research gives you a "secret" ending, rather than the "good" ending? So, it might be more like an extra secret ending you're not really supposed to be able to find your way to on a blind playthrough? Does that fit your experience at all? I hope that's right, anyway, since otherwise it would suck as you say. I might see if I can fit some more curse researching into my downtime, though, just in case...
 
There are definitely some rough bits, but as I get further through the game I'm starting to think the majority of what I thought were flaws in the game earlier on were actually flaws in how things were explained.

However, as I am now over 80 hours in and still struggling with the odd thing I don't fully understand, and have only just got my head around others, this really does highlight how poor a job is done of explaining key elements of the game to the player. (I guess it also points to the depth and complexity of the systems, which is a positive, but that's no good if hardly anyone can figure out what's going on without a mammoth playtime and hours of Googling...)

Has to be said that there are still some things I don't like (the numerous locations that end up just being pointless little maps with one enemy and no loot being my current bugbear... why??)

What are your pet peeves with it so far?
 
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