I've always had both as I like console for things like NHL and FIFA and PC for Dawn of War and Euro Truck Simulator.
I tried to play a RTS game on a console and I couldn't work it at all, the mouse and keyboard makes controlling units and selecting buildings so muck easier.
Gamepad support on PC is one area which has improved a lot over the years.
Native controller suppport, albeit mostly limited to a single controller type (Xbox) has made things much better. Previously on PC, developer support was difficult as it was not known how many buttons the user would have on their gamepad.
Gamepad use on a PC back pre "Xbox" controller days was sometimes just not worth the hassle unless for a simple game with 2 buttons as the UI prompts made no sense depending on the controller you were using. Nevermind trying to use more than one controller? Anyone remember using a gameport splitter?
Still baffles me that using two keyboards/mice on one PC still requires black magic to work. Even then, is a bit iffy.
EA were the only ones I think to design the game around a certain controller (Logitech). Not ideal, but it tidied it all up.
Last edited: