lowrider007 said:edit - it not the quietest thing that i've brought, I can hear it over my gtx and it'd certainly not the coolest thing, considering it's not really doing anything at the moment it's very hot to touch
smack a zalman on it tbh

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lowrider007 said:edit - it not the quietest thing that i've brought, I can hear it over my gtx and it'd certainly not the coolest thing, considering it's not really doing anything at the moment it's very hot to touch

Naah vapo the *****sunlitsix said:smack a zalman on it tbh![]()



ps3ud0 said:Naah vapo the *****
If its hot at idle (well it cant be doing anything) wonder how hot it will get at load and how badly it will effect GPU temps (or temps overall for that matter). Surprised it is so hot compared really - probabaly down to a poorly designed cooling system...
Wouldnt want to put that in a shuttle/sff system
ps3ud0![]()

lowrider007 said:simple really, I just wanted to get it out of the way, I did'unt want to take the chance of them being hard to source when GRAW comes out, I really don't think that they will be any cheaper in mid may when they are officially released so why not get one early, at least now I can chill and wait for the physX supported games to roll in.
Not sure really, I did'nt get anything with the card, it was oem tho so that was understandable.

Angilion said:I can't see it succeeding without something dramatic.
A comparison...I bought a Voodoo card when they first came out. At the time I bought it, it was used by a demo that came with the card and a patched version of Quake. That was it. Come to think of it, I'm not sure if the patched version of Quake was available at the time. The card was probably more expensive in relative terms than these PhysX cards.
I installed it and ran the demo. I gawped at it for a while and phoned a friend. He came round, gawped at it for a while and then drove straight to the shop I bought it from to buy one himself.
That's what PhsyX cards need - the gawp-and-buy factor. I don't see it. Where is the physics equivalent of that patched Quake? Or even a jaw-dropping demo that simply cannot run without a PhysX card?
Actually that lot probably cost me a shed load more than a SLI setup nowadays.iamgud said:I cannot wait to see one of these with UT2007. It is the "killer app"
It is expensive though, when they can be had for £100 they will be popular.
I am quite new to graphics cards, how much did an old dual card setup and PC to run it on cost?
UT2007 is looking pretty impressive, but I will be curious to see if there will be a large enough gameplay improvement to warrant the £160?Visually, the PC version looks to be on par with the Xbox 360 version, despite the fact that it uses different technology. However, you'll probably need a beefy system with a top-of-the-line video card in order to run the game well at high detail. The version of the game we played had trouble maintaining a smooth frame rate on our older hardware, though the developers may have yet to optimize the code fully. Still, if you have the processing power, the PC version looks just as good as the Xbox 360 version, if not better, from the incredible draw distances (imagine standing on the roof of a building and seeing buildings extend for miles) to the dust and grit particle effects that effuse the air. You'll also discover an environment that's fairly reactive, thanks to the sophisticated physics engine. You can take apart cars with gunfire, and then push the parts around, something that you can't do in the Xbox 360 version. The physics in the game are so abundant that the PC version will have support for the upcoming Aegia PhysX card, the add-on physics chip due out next month. If you have the PhysX card, you'll see complex physical interactions without a hit on your frame rate. We saw the game running on an extremely high-end system without the card, and there were still some impressive physics in action, such as a grenade sending dozens of boxes in the air. However, on less powerful hardware, the same demonstration can send the frame rates plummeting, so we'll see how Ubisoft scales and optimizes the performance in the final version of the game.
errr... I must be blind - I can't see anything in there about testing with a PhysX...Me neither, it's just supposition based on marketing fluff?SteveOBHave said:errr... I must be blind - I can't see anything in there about testing with a PhysX...
Also, and here's the kicker, physics is done on the CPU - not the graphics card. Actually rendering the results of the physics computations is done by the graphics cards (together with whatever lighting is required, etc). Unless you are CPU-bound, having one of these cards isn't going to speed up your framerate whether its supported or not.
(Obviously on SLI/Xfire systems, you probably are CPU bound... just pointing out that a PhysX card isn't a substitute for a powerful graphics card).
Why does your framerate drop? It's because either your CPU or GPU (or both) are at max load (ok, technically a background process can cause it but lets not get pedantic).lowrider007 said:what are you going on about ??, the physics on GRAW will be done on the PPU (physX card) if you have one installed, and this card is'nt supposed to increase you fps, it's just stops it from dropping when for example a car blows up in a game or a smoke grenade is let off.
that fact that people with sli/xfire systems are more CPU bound gives them more of a reason to purchase a PPU.
You are totally missing the point of what the PPU does. It wouldn't matter if you had an entire CPU just for physics, it still wouldn't be able to calculate a tenth of what the PPU can.Durzel said:My point is, if physics is done on your CPU, and your CPU isn't running at 100% CPU (i.e. your potential framerate is being crippled by your CPU being overloaded) then it wont matter whether you have a PPU (PhysX card) or not because there is spare processing power available.