"Pillars of Eternity: RPG funded by Kickstarter"

Backed this on kickstarter 2.5 years ago. So glad it's out and doing well by the looks of it. Downloading now.
 
I'm finding quests well signposted, character progression well explained and crafting really easy... you start with a (complete?) list of recipes and it highlights those you can make with your available ingredients. Good tutorial and tooltips too.

So far they seem to have done a really good job of making the mechanics transparent and easy to understand without dumbing them down.

Also you have a 'stash' that you can access at any time to put all your ingredients, loot and any other miscellaneous crap in, so your characters only have to carry the kit they actually use. Very little inventory micromanagement as a result.

Thanks for your input. Have you also played Divinity Original Sin for comparison?
 
Thanks for your input. Have you also played Divinity Original Sin for comparison?

Yeah I have. I too found it a bit clunky and although enjoyable I got bored and stopped playing halfway through the second act/area. I keep meaning to go back and finish it, but so far POE is definitely more engaging (only about 6 hours in to be fair).
 
Couple of quick questions, probably obvious answers :)

Does it require any sort of internet connection? AKA I could play it on my laptop when stuck in a hotel room with crappy internet?

What's the GPU requirements like? Will it run on low settings with intel HD graphics (work business laptop!!!)? It's unity engine? shouldn't be too high spec?

I'll most likely pick it up anyway for the home gaming PC but I have to travel a lot right now and lack anything I can get my teeth into that will run at a playable frame rate on this POS lappy!

Cheers Matt.
 
Look, I do like the IE games, really I do, but sometimes they are so infuriating. In a quest I have at the moment someone asked me to go to their house 'in the south-east part of the town'...who speaks like that, Seriously?!

MARK IT ON THE ****IN MAP!

brb, just gonna order a takeaway. I'll tell them I live east of their shop.

BTW, out of interest, how far zoomed in do you play? I find all the way then 3 back to be the best for me.
 
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Loving the game so far, can't believe I have 12 hours in it already, it just eats time. Had a bit of a rocky start with my Chanter, but my party is pretty stable now and I've got the hang of the combat system. The only downside I find with the game is that I'm constantly running around in stealth mode to spot any hidden treasures as you can't spot them unless you're in stealth.

Also, good tip, turn on "Pause when you see an enemy" in the "PAUSE" sub-menu in the options. Everything is off by default. There's also some more options in there but I love that one.
 
Struggling with this already!

Do you have to micro-manage every single move each character makes in a fight?

They all have a number of specials and so very confusing!
 
Struggling with this already!

Do you have to micro-manage every single move each character makes in a fight?

They all have a number of specials and so very confusing!

I don't know if you have to, but that's the general idea with d&d single player party type games. The harder the game setting the more fun to be had. Like a game of chess, some moves work... some don't. But with d&d you get more chances to rectify a bad move than in chess. Unless of course you try to take on a bear with a single character at level 2, even if you can transform yourself into a ass kicking werewolf.
 
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Struggling with this already!

Do you have to micro-manage every single move each character makes in a fight?

They all have a number of specials and so very confusing!

Takes a wee bit to get used to, particularly at the start. There's no AI at all for the party members, they'll stand there like sticks unless you engage them against something. Calling a special move will make them do that but they still won't continue on attacking unless they had previously been assigned a target.

I'm finding resting is an absolute pain in the arse, camp gear is rare to come by in the wild and expensive to buy in the shops. Is there any way to heal characters other than resting?
 
Takes a wee bit to get used to, particularly at the start. There's no AI at all for the party members, they'll stand there like sticks unless you engage them against something. Calling a special move will make them do that but they still won't continue on attacking unless they had previously been assigned a target.

I'm finding resting is an absolute pain in the arse, camp gear is rare to come by in the wild and expensive to buy in the shops. Is there any way to heal characters other than resting?

No. Just camping gear as far as I'm aware. Of course, the higher the difficulty the game is set at, the more costly and sparse camping gear supplies become.
 
Just seen this on kinguin for £16.xx so thought yea seems cheap, added to basket and come check out time there is about £4 tax added.
just bought it from cdkeys.com instead for £16.xx without any added tax.
 
Just realised you don't get exp for combat. I haven't levelled up in ages.

Also, I had to reload a previous save as I got stuck with no way to progress earlier. I'm disappointed in that, as it is something Josh Sawyer made a big deal of saying they had tried to avoid.
 
yup does seem a little buggy, having more than 1 monitor enabled the cursor keeps drifting onto the next screen. The caging option keeps disabling itself.
 
Put in only 4 hours so far, but yeah im loving it. My monk is still a bit squishy but he is gonna be a demon, if I can compare it to other D&D type games :)

My collectors edition strategy guide came today, looks very well done. Not looking at it till I complete the game as I would be crazy to spoil the game.
 
I think I am making pretty good progress. Currently wandering around Defiance Bay doing some side quests whilst also doing a few upgrades to the Keep.

Not liking the combat, but then I didn't expect to.
 
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