I'm finding quests well signposted, character progression well explained and crafting really easy... you start with a (complete?) list of recipes and it highlights those you can make with your available ingredients. Good tutorial and tooltips too.
So far they seem to have done a really good job of making the mechanics transparent and easy to understand without dumbing them down.
Also you have a 'stash' that you can access at any time to put all your ingredients, loot and any other miscellaneous crap in, so your characters only have to carry the kit they actually use. Very little inventory micromanagement as a result.
Thanks for your input. Have you also played Divinity Original Sin for comparison?
G2A have a VAT selection now. Are people honest and add 20% to the price? Are there consequences if you are unlawful evil?
Struggling with this already!
Do you have to micro-manage every single move each character makes in a fight?
They all have a number of specials and so very confusing!
Unless of course you try to take on a bear with a single character at level 2, even if you can transform yourself into a ass kicking werewolf.
Struggling with this already!
Do you have to micro-manage every single move each character makes in a fight?
They all have a number of specials and so very confusing!
Takes a wee bit to get used to, particularly at the start. There's no AI at all for the party members, they'll stand there like sticks unless you engage them against something. Calling a special move will make them do that but they still won't continue on attacking unless they had previously been assigned a target.
I'm finding resting is an absolute pain in the arse, camp gear is rare to come by in the wild and expensive to buy in the shops. Is there any way to heal characters other than resting?
yup does seem a little buggy, having more than 1 monitor enabled the cursor keeps drifting onto the next screen. The caging option keeps disabling itself.