Piracy and sales

I've done just that. I literally just said it. I did it with GTA 5 because I was enjoying it and it wasn't riddled with bugs, I played it for a few hours then bought it a few days later.

It's also not a defence, it's simply a fact. Some games have poorly implemented controls, or at least controls that some fees are poorly implemented. The point being that there parts of games that cannot be evaluated without actually playing it.

That, or game breaking or ruining bugs. It's a thing whether you like it or not. I bought Arkham Knight, the one that was a complete mess. The only reason I didn't get a refund is because I had yet to get though the previous Batman games and thought that by the time I was ready to play it, it would have well been fixed.
 
I'm against piracy but I certainly don't judge those who do it. I've pirated in the past the last few games I have done that to was

Crysis 1 - which I've since bought on DVD and Steam

South Park: The Stick of Truth - I was sceptical that it would be any good. I got about 1/2 through and felt bad so i bought it.

I tend not to 'steal' the things I like. Therefor I don't download music either. But I download TV series' so I have no pedestal to stand on.

You should try Kodi.
 
It's also not a defence, it's simply a fact. Some games have poorly implemented controls, or at least controls that some fees are poorly implemented. The point being that there parts of games that cannot be evaluated without actually playing it.

That, or game breaking or ruining bugs. It's a thing whether you like it or not. I bought Arkham Knight, the one that was a complete mess. The only reason I didn't get a refund is because I had yet to get though the previous Batman games and thought that by the time I was ready to play it, it would have well been fixed.

But any reviewer worth his salt would mention these issues, especially something like a poorly implemented control scheme. I understand that each players experience might have varying amounts of bugs etc. but the hysteria around AK could be heard from the moon.
 
But any reviewer worth his salt would mention these issues, especially something like a poorly implemented control scheme. I understand that each players experience might have varying amounts of bugs etc. but the hysteria around AK could be heard from the moon.

I didn't hear it, and loved it on a 970GTX. I'm blessed as in I don't get bogged down so much with technical problems. It ran great for me and never crashed. I'm only got halfway through lost my save, so I'm going to complete the Batman series in order due to a recent upgrade, maybe I'll get bored again like the last 10 attempts I've had to get into the first one and the second one, Origins is best left alone I heard.
 
No, I think he should suck it up and take it on the chin until a better solution comes along. I don't believe for a single second that with all information available even prior to a games release, someone can actively make a purchase of a game and realise it's not for them. I honestly don't think many people actively regret a purchase of a game all that often because they don't like it.

I totally agree there should be a better system in place for demos or something similar to return. But pirating a game with the philosophy of 'if it meets exacting standards then I'll consider paying for it' is not the right way to go about it all because I bet over half of the people pirating games will never consider that option.

So you didn't read any of the stuff that's been going on around the No Man's Sky release then? Or did you just put your head in the sand over that so as to keep your point relevant?
 
But any reviewer worth his salt would mention these issues, especially something like a poorly implemented control scheme. I understand that each players experience might have varying amounts of bugs etc. but the hysteria around AK could be heard from the moon.

Not really, there are some things that are hardware specific that don't come up in some reviews, and as I said a control scheme that is poorly implemented could be a subjective matter.

However, this is why there are playable builds of games at gaming expos. I recently played Dishonoured 2, which was an instant buy anyway, but it was nice to play. As well as Dawn of War III, which I was unsure about but being able to play it has sold me on the game.

The point I'm making is that just reading about or watching a video of something you interact with, simply isn't good enough to give a representative impression of what it is that you will end up with.
 
I'd also like to clarify that I haven't pirated any game within the last 20 years at least. When I was at school it was the norm. Friends used to come in with CDRs that had loads of copied games on and these would be passed around from friend to friend, because that was just how it was done back then before the Internet was more than bulletin boards. But when I moved to the UK, all the games I played were purchased, mostly from Gameplay.com mailorder. Hell, I even went to the post office and manually filled out a Gameplay order form found in the back of Computer Shopper, and sent it to them along with payment via postal order because I was under 18 years old and couldn't give them a cheque! That was to purchase Warcraft II back in 1995, and this purchase was made after I played the shareware version and decided I really wanted the full game! Cost me £24.99 for the full game!

My issue here is that nothing has been done with digital games to make the costs cheaper for us, and with every purchase we as the purchaser are the ones taking the risk because we can't guarantee that we'll be able to get our money back if the product is utter rubbish. Most of my purchasing is done on Steam these days, but as has been pointed out already, even two hours playtime isn't guaranteed to be enough to tell you if you'll enjoy the game or not, and you always feel like you're on the clock with that amount of time.
 
So you didn't read any of the stuff that's been going on around the No Man's Sky release then? Or did you just put your head in the sand over that so as to keep your point relevant?

No need to get like that dude. Obviously when a dev openly lies that's a different matter.

I can see I'm clearly in the minority here and the amount of replies necessary for me to defend my point is piling up, so I'm off to drink wine and play Overwatch :*
 
I'd also like to clarify that I haven't pirated any game within the last 20 years at least. When I was at school it was the norm. Friends used to come in with CDRs that had loads of copied games on and these would be passed around from friend to friend, because that was just how it was done back then before the Internet was more than bulletin boards. But when I moved to the UK, all the games I played were purchased, mostly from Gameplay.com mailorder. Hell, I even went to the post office and manually filled out a Gameplay order form found in the back of Computer Shopper, and sent it to them along with payment via postal order because I was under 18 years old and couldn't give them a cheque! That was to purchase Warcraft II back in 1995, and this purchase was made after I played the shareware version and decided I really wanted the full game! Cost me £24.99 for the full game!

My issue here is that nothing has been done with digital games to make the costs cheaper for us, and with every purchase we as the purchaser are the ones taking the risk because we can't guarantee that we'll be able to get our money back if the product is utter rubbish. Most of my purchasing is done on Steam these days, but as has been pointed out already, even two hours playtime isn't guaranteed to be enough to tell you if you'll enjoy the game or not, and you always feel like you're on the clock with that amount of time.

My mate had an Amiga with hundreds of games, and like 4 original games. Loved going to his, I just had a Spectrum. He is now married and buys every game, so people do change. The important thing is, people enjoying your games, that's why shareware was amazing, I remember getting Doom/Doom 2 on it. Bring back Shareware!
 
No need to get like that dude. Obviously when a dev openly lies that's a different matter.

I can see I'm clearly in the minority here and the amount of replies necessary for me to defend my point is piling up, so I'm off to drink wine and play Overwatch :*

No need to get like what? You said you couldn't possibly believe that anyone could buy a game and realise it wasn't for them these days, given how much information is available prior to the release. But in the No Man's Sky example I've given, which is only the most recent situation for this, many were affected by this and information had been witheld prior to release. With other releases in the past, reviewers have been paid to big up games, reviews have been witheld until after release, so on and so forth; the point I'm making is that there are many situations where the purchase of a game will easily be made with no accurate information about the end product. I don't think it's right for people to say that you had it coming if you purchased a game and didn't like it afterward.

My argument here isn't in support of piracy at all. It's for better rights for the buyer. I honestly believe that the industry needs to change and make it easier for refunds and also for demos to be a must before releasing a game. I don't think it works properly right now and your response of "too bad" seems to be the acceptable norm for someone that is stuck with the purchase after it isn't for them. That isn't right.
 
My mate had an Amiga with hundreds of games, and like 4 original games. Loved going to his, I just had a Spectrum. He is now married and buys every game, so people do change. The important thing is, people enjoying your games, that's why shareware was amazing, I remember getting Doom/Doom 2 on it. Bring back Shareware!

Shareware was amazing because you could play something for a good amount of time, but not get the full experience, and you were able to pass it around to your friends for them to try as well. I have absolutely no idea why it died out. Obviously with the digital age it's a little different, but still, the theory behind it is sound and should still apply even today.
 
As I said ^, no one is pirating a game, thinking "wow, this is great!" and switching it off halfway through to buy it legally. Anyone that says they are will be lying to save face, I mean why would you?

You really can't understand why people would want to pay for something they think is worth paying for :confused:

And people do do exactly that, myself and at least 1 other person in this thread have posted examples of where we've done it ourselves, but feel free to keep accusing us of being liars :rolleyes:
 
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Lots of people who argue for piracy as though it is their right, but say they don't do it themselves. Interesting position. Though, I'm glad to see I'm not the only person propping up the games industry with my cash.

Since some of you don't believe that copying protected data without the owners permission is in any way a form of morally arguable theft, then please, type your credit card details, scientifc theories, patents and exam answers below. I will gladly 'share' your unstealable data. :rolleyes:
You can have all my details for free in exchange for every piece of source code for any games you create or have created, and a licence to use your IP.
 
Ha, think I touched on something with my Endless Legend experience!

I read reviews - albeit mainly Steam reviews and a couple of Youtube ones and nothing hideous arose so pulled the trigger after a good experience with Endless Space, but I found I just didn't like it and have 14 hours on my Steam account on it but I think 10 hours of that was idle as I left it running the last time I played it.

I put it down to experience, it's similar to when you go the cinema and see a really **** film. I guess for me something like EA Access might be the ideal future for trying stuff, but it needs to come to Steam.


It's all very well saying read reviews etc., but everyone's taste is different, e.g. people raved about Shadow of Mordor, whereas I found it utterly tedious and repetitive (despite being a big LOTR fan and usually liking those kind of games) Thankfully I only paid £5 for it in a sale, otherwise I would have felt very ripped off.

Funny you mention that because I loved that game and spent hours on it trying to get all the achievements. Reviews don't mean **** if you find you hate the way the game plays once you get into it.
 
My mate had an Amiga with hundreds of games, and like 4 original games. Loved going to his, I just had a Spectrum. He is now married and buys every game, so people do change. The important thing is, people enjoying your games, that's why shareware was amazing, I remember getting Doom/Doom 2 on it. Bring back Shareware!

I was the same, i didnt even know it was illegal to copy games back in the amiga days, even when sharing first came out on PCs i didnt think there was anything wrong with it.

I didnt know people were still cracking games, i would have thought they would be all checked through the launchers nowadays. I love that a lot of game devs let us test betas and demos so i can decide what i like before i buy. I just hope they dont move all the alpha/beta access to preorders, all the reviewers are always telling everyone not to preorder, lets hope people get the message so game devs dont restrict early access.
 
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